Mercurial > sdl-ios-xcode
view src/audio/fusionsound/SDL_fsaudio.h @ 3542:97eae5a705f9
Make sure we fully clip the first point before starting to adjust the second point.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 11 Dec 2009 09:57:54 +0000 |
parents | fec0db6c44b7 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_fsaudio_h #define _SDL_fsaudio_h #include <fusionsound/fusionsound.h> #include "../SDL_sysaudio.h" /* Hidden "this" pointer for the audio functions */ #define _THIS SDL_AudioDevice *this struct SDL_PrivateAudioData { /* Interface */ IFusionSound *fs; /* The stream interface for the audio device */ IFusionSoundStream *stream; /* Raw mixing buffer */ Uint8 *mixbuf; int mixlen; int mixsamples; }; #endif /* _SDL_fsaudio_h */ /* vi: set ts=4 sw=4 expandtab: */