Mercurial > sdl-ios-xcode
view src/audio/disk/SDL_diskaudio.c @ 3542:97eae5a705f9
Make sure we fully clip the first point before starting to adjust the second point.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 11 Dec 2009 09:57:54 +0000 |
parents | 5d7ef5970073 |
children | f7b03b6838cb |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org This file written by Ryan C. Gordon (icculus@icculus.org) */ #include "SDL_config.h" /* Output raw audio data to a file. */ #if HAVE_STDIO_H #include <stdio.h> #endif #include "SDL_rwops.h" #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "SDL_diskaudio.h" /* The tag name used by DISK audio */ #define DISKAUD_DRIVER_NAME "disk" /* environment variables and defaults. */ #define DISKENVR_OUTFILE "SDL_DISKAUDIOFILE" #define DISKDEFAULT_OUTFILE "sdlaudio.raw" #define DISKENVR_WRITEDELAY "SDL_DISKAUDIODELAY" #define DISKDEFAULT_WRITEDELAY 150 static const char * DISKAUD_GetOutputFilename(const char *devname) { if (devname == NULL) { devname = SDL_getenv(DISKENVR_OUTFILE); if (devname == NULL) { devname = DISKDEFAULT_OUTFILE; } } return devname; } /* This function waits until it is possible to write a full sound buffer */ static void DISKAUD_WaitDevice(_THIS) { SDL_Delay(this->hidden->write_delay); } static void DISKAUD_PlayDevice(_THIS) { size_t written; /* Write the audio data */ written = SDL_RWwrite(this->hidden->output, this->hidden->mixbuf, 1, this->hidden->mixlen); /* If we couldn't write, assume fatal error for now */ if (written != this->hidden->mixlen) { this->enabled = 0; } #ifdef DEBUG_AUDIO fprintf(stderr, "Wrote %d bytes of audio data\n", written); #endif } static Uint8 * DISKAUD_GetDeviceBuf(_THIS) { return (this->hidden->mixbuf); } static void DISKAUD_CloseDevice(_THIS) { if (this->hidden != NULL) { if (this->hidden->mixbuf != NULL) { SDL_FreeAudioMem(this->hidden->mixbuf); this->hidden->mixbuf = NULL; } if (this->hidden->output != NULL) { SDL_RWclose(this->hidden->output); this->hidden->output = NULL; } SDL_free(this->hidden); this->hidden = NULL; } } static int DISKAUD_OpenDevice(_THIS, const char *devname, int iscapture) { const char *envr = SDL_getenv(DISKENVR_WRITEDELAY); const char *fname = DISKAUD_GetOutputFilename(devname); this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc(sizeof(*this->hidden)); if (this->hidden == NULL) { SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden, 0, sizeof(*this->hidden)); /* Open the audio device */ this->hidden->output = SDL_RWFromFile(fname, "wb"); if (this->hidden->output == NULL) { DISKAUD_CloseDevice(this); return 0; } /* Allocate mixing buffer */ this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); if (this->hidden->mixbuf == NULL) { DISKAUD_CloseDevice(this); return 0; } SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); this->hidden->mixlen = this->spec.size; this->hidden->write_delay = (envr) ? SDL_atoi(envr) : DISKDEFAULT_WRITEDELAY; #if HAVE_STDIO_H fprintf(stderr, "WARNING: You are using the SDL disk writer audio driver!\n" " Writing to file [%s].\n", fname); #endif /* We're ready to rock and roll. :-) */ return 1; } static int DISKAUD_Init(SDL_AudioDriverImpl * impl) { /* Set the function pointers */ impl->OpenDevice = DISKAUD_OpenDevice; impl->WaitDevice = DISKAUD_WaitDevice; impl->PlayDevice = DISKAUD_PlayDevice; impl->GetDeviceBuf = DISKAUD_GetDeviceBuf; impl->CloseDevice = DISKAUD_CloseDevice; return 1; } AudioBootStrap DISKAUD_bootstrap = { DISKAUD_DRIVER_NAME, "direct-to-disk audio", DISKAUD_Init, 1 }; /* vi: set ts=4 sw=4 expandtab: */