Mercurial > sdl-ios-xcode
view test/testloadso.c @ 2842:97ba0be8b565
Date: Sat, 06 Dec 2008 15:27:00 +0100
From: Couriersud
Subject: SDL: Relative mouse movements
The patch below will reenable processing of relative mouse movements.
The DirectFB drivers generates those in "grabbed" mode. These ensure,
that even in fullscreen mode relative movements are reported. SDLMAME
depends on this for games with trackballs.
Looking at the code I ask myself whether relative movements should be
handled in the drivers (x11, directfb). Both x11 and directfb are able
to report relative movements. This would leave it to the driver to use
the most appropriate method for relative movements when at the border of
a fullscreen window or being "grabbed".
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 06 Dec 2008 17:50:50 +0000 |
parents | 2c835d58faad |
children | 9de326b3099c |
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/* Test program to test dynamic loading with the loadso subsystem. */ #include <stdio.h> #include <stdlib.h> #include "SDL.h" typedef int (*fntype) (const char *); int main(int argc, char *argv[]) { int retval = 0; int hello = 0; const char *libname = NULL; const char *symname = NULL; void *lib = NULL; fntype fn = NULL; if (argc != 3) { const char *app = argv[0]; fprintf(stderr, "USAGE: %s <library> <functionname>\n", app); fprintf(stderr, " %s --hello <lib with puts()>\n", app); return 1; } /* Initialize SDL */ if (SDL_Init(0) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return 2; } if (strcmp(argv[1], "--hello") == 0) { hello = 1; libname = argv[2]; symname = "puts"; } else { libname = argv[1]; symname = argv[2]; } lib = SDL_LoadObject(libname); if (lib == NULL) { fprintf(stderr, "SDL_LoadObject('%s') failed: %s\n", libname, SDL_GetError()); retval = 3; } else { fn = (fntype) SDL_LoadFunction(lib, symname); if (fn == NULL) { fprintf(stderr, "SDL_LoadFunction('%s') failed: %s\n", symname, SDL_GetError()); retval = 4; } else { printf("Found %s in %s at %p\n", symname, libname, fn); if (hello) { printf("Calling function...\n"); fflush(stdout); fn(" HELLO, WORLD!\n"); printf("...apparently, we survived. :)\n"); printf("Unloading library...\n"); fflush(stdout); } } SDL_UnloadObject(lib); } SDL_Quit(); return (0); }