Mercurial > sdl-ios-xcode
view test/testhread.c @ 2842:97ba0be8b565
Date: Sat, 06 Dec 2008 15:27:00 +0100
From: Couriersud
Subject: SDL: Relative mouse movements
The patch below will reenable processing of relative mouse movements.
The DirectFB drivers generates those in "grabbed" mode. These ensure,
that even in fullscreen mode relative movements are reported. SDLMAME
depends on this for games with trackballs.
Looking at the code I ask myself whether relative movements should be
handled in the drivers (x11, directfb). Both x11 and directfb are able
to report relative movements. This would leave it to the driver to use
the most appropriate method for relative movements when at the border of
a fullscreen window or being "grabbed".
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 06 Dec 2008 17:50:50 +0000 |
parents | 4436464c4f51 |
children | 0d1b16ee0bca |
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/* Simple test of the SDL threading code */ #include <stdio.h> #include <stdlib.h> #include <signal.h> #include "SDL.h" #include "SDL_thread.h" static int alive = 0; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } int SDLCALL ThreadFunc(void *data) { printf("Started thread %s: My thread id is %u\n", (char *) data, SDL_ThreadID()); while (alive) { printf("Thread '%s' is alive!\n", (char *) data); SDL_Delay(1 * 1000); } printf("Thread '%s' exiting!\n", (char *) data); return (0); } static void killed(int sig) { printf("Killed with SIGTERM, waiting 5 seconds to exit\n"); SDL_Delay(5 * 1000); alive = 0; quit(0); } int main(int argc, char *argv[]) { SDL_Thread *thread; /* Load the SDL library */ if (SDL_Init(0) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return (1); } alive = 1; thread = SDL_CreateThread(ThreadFunc, "#1"); if (thread == NULL) { fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError()); quit(1); } SDL_Delay(5 * 1000); printf("Waiting for thread #1\n"); alive = 0; SDL_WaitThread(thread, NULL); alive = 1; signal(SIGTERM, killed); thread = SDL_CreateThread(ThreadFunc, "#2"); if (thread == NULL) { fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError()); quit(1); } raise(SIGTERM); SDL_Quit(); /* Never reached */ return (0); /* Never reached */ }