view src/video/x11/SDL_x11gamma.c @ 2842:97ba0be8b565

Date: Sat, 06 Dec 2008 15:27:00 +0100 From: Couriersud Subject: SDL: Relative mouse movements The patch below will reenable processing of relative mouse movements. The DirectFB drivers generates those in "grabbed" mode. These ensure, that even in fullscreen mode relative movements are reported. SDLMAME depends on this for games with trackballs. Looking at the code I ask myself whether relative movements should be handled in the drivers (x11, directfb). Both x11 and directfb are able to report relative movements. This would leave it to the driver to use the most appropriate method for relative movements when at the border of a fullscreen window or being "grabbed".
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 17:50:50 +0000
parents 1d75c38e1e5c
children 99210400e8b9
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"
#include "../SDL_sysvideo.h"
#include "SDL_x11video.h"

static int numCmaps = 0;

typedef struct
{
    Display *display;
    int scrNum;
    Colormap colormap;
    XStandardColormap cmap;
    Visual visual;
} cmapTableEntry;

cmapTableEntry *cmapTable = NULL;

/* To reduce the overhead as much as possible lets do as little as
   possible. When we do have to create a colormap keep track of it and
   reuse it. We're going to do this for both DirectColor and
   PseudoColor colormaps. */

Colormap
X11_LookupColormap(Display * display, int scrNum, VisualID vid)
{
    int i;

    for (i = 0; i < numCmaps; i++) {
        if (cmapTable[i].display == display &&
            cmapTable[i].scrNum == scrNum &&
            cmapTable[i].cmap.visualid == vid) {
            return cmapTable[i].cmap.colormap;
        }
    }

    return 0;
}


void
X11_TrackColormap(Display * display, int scrNum, Colormap colormap,
                  XStandardColormap * cmap, Visual * visual)
{
    int i;

    /* search the table to find out if we already have this one. We
       only want one entry for each display, screen number, visualid,
       and colormap combination */
    for (i = 0; i < numCmaps; i++) {
        if (cmapTable[i].display == display &&
            cmapTable[i].scrNum == scrNum &&
            cmapTable[i].cmap.visualid == cmap->visualid &&
            cmapTable[i].cmap.colormap == colormap) {
            return;
        }
    }

    /* increase the table by one entry. If the table is NULL create the
       first entrty */
    cmapTable =
        SDL_realloc(cmapTable, (numCmaps + 1) * sizeof(cmapTableEntry));
    if (NULL == cmapTable) {
        SDL_SetError("Out of memory in X11_TrackColormap()");
        return;
    }

    cmapTable[numCmaps].display = display;
    cmapTable[numCmaps].scrNum = scrNum;
    cmapTable[numCmaps].colormap = colormap;
    SDL_memcpy(&cmapTable[numCmaps].cmap, cmap, sizeof(XStandardColormap));
    SDL_memcpy(&cmapTable[numCmaps].visual, visual, sizeof(Visual));

    numCmaps++;
}

/* The problem is that you have to have at least one DirectColor
   colormap before you can set the gamma ramps or read the gamma
   ramps. If the application has created a DirectColor window then the
   cmapTable will have at least one colormap in it and everything is
   cool. If not, then we just fail  */

int
X11_SetDisplayGammaRamp(_THIS, Uint16 * ramp)
{
    Display *display;
    Colormap colormap;
    XColor *colorcells;
    int ncolors;
    int i;
    int j;

    int rmax, gmax, bmax;
    int rmul, gmul, bmul;

    for (j = 0; j < numCmaps; j++) {
        if (cmapTable[j].visual.class == DirectColor) {
            display = cmapTable[j].display;
            colormap = cmapTable[j].colormap;
            ncolors = cmapTable[j].visual.map_entries;

            colorcells = SDL_malloc(ncolors * sizeof(XColor));
            if (NULL == colorcells) {
                SDL_SetError("out of memory in X11_SetDisplayGammaRamp");
                return -1;
            }

            rmax = cmapTable[j].cmap.red_max + 1;
            gmax = cmapTable[j].cmap.blue_max + 1;
            bmax = cmapTable[j].cmap.green_max + 1;

            rmul = cmapTable[j].cmap.red_mult;
            gmul = cmapTable[j].cmap.blue_mult;
            bmul = cmapTable[j].cmap.green_mult;

            /* build the color table pixel values */
            for (i = 0; i < ncolors; i++) {
                Uint32 red = (rmax * i) / ncolors;
                Uint32 green = (gmax * i) / ncolors;
                Uint32 blue = (bmax * i) / ncolors;

                colorcells[i].pixel =
                    (red * rmul) | (green * gmul) | (blue * bmul);
                colorcells[i].flags = DoRed | DoGreen | DoBlue;

                colorcells[i].red = ramp[(0 * 256) + i];
                colorcells[i].green = ramp[(1 * 256) + i];
                colorcells[i].blue = ramp[(2 * 256) + i];
            }

            XStoreColors(display, colormap, colorcells, ncolors);
            XFlush(display);
            SDL_free(colorcells);
        }
    }

    return 0;
}

int
X11_GetDisplayGammaRamp(_THIS, Uint16 * ramp)
{
    Display *display;
    Colormap colormap;
    XColor *colorcells;
    int ncolors;
    int dc;
    int i;

    int rmax, gmax, bmax;
    int rmul, gmul, bmul;

    /* find the first DirectColor colormap and use it to get the gamma
       ramp */

    dc = -1;
    for (i = 0; i < numCmaps; i++) {
        if (cmapTable[i].visual.class == DirectColor) {
            dc = i;
            break;
        }
    }

    if (dc < 0) {
        return -1;
    }

    /* there is at least one DirectColor colormap in the cmapTable,
       let's just get the entries from that colormap */

    display = cmapTable[dc].display;
    colormap = cmapTable[dc].colormap;
    ncolors = cmapTable[dc].visual.map_entries;
    colorcells = SDL_malloc(ncolors * sizeof(XColor));
    if (NULL == colorcells) {
        SDL_SetError("out of memory in X11_GetDisplayGammaRamp");
        return -1;
    }

    rmax = cmapTable[dc].cmap.red_max + 1;
    gmax = cmapTable[dc].cmap.blue_max + 1;
    bmax = cmapTable[dc].cmap.green_max + 1;

    rmul = cmapTable[dc].cmap.red_mult;
    gmul = cmapTable[dc].cmap.blue_mult;
    bmul = cmapTable[dc].cmap.green_mult;

    /* build the color table pixel values */
    for (i = 0; i < ncolors; i++) {
        Uint32 red = (rmax * i) / ncolors;
        Uint32 green = (gmax * i) / ncolors;
        Uint32 blue = (bmax * i) / ncolors;

        colorcells[i].pixel = (red * rmul) | (green * gmul) | (blue * bmul);
    }

    XQueryColors(display, colormap, colorcells, ncolors);

    /* prepare the values to be returned. Note that SDL assumes that
       gamma ramps are always 3 * 256 entries long with the red entries
       in the first 256 elements, the green in the second 256 elements
       and the blue in the last 256 elements */

    for (i = 0; i < ncolors; i++) {
        ramp[(0 * 256) + i] = colorcells[i].red;
        ramp[(1 * 256) + i] = colorcells[i].green;
        ramp[(2 * 256) + i] = colorcells[i].blue;
    }

    SDL_free(colorcells);
    return 0;
}