view src/video/uikit/SDL_uikitappdelegate.m @ 2842:97ba0be8b565

Date: Sat, 06 Dec 2008 15:27:00 +0100 From: Couriersud Subject: SDL: Relative mouse movements The patch below will reenable processing of relative mouse movements. The DirectFB drivers generates those in "grabbed" mode. These ensure, that even in fullscreen mode relative movements are reported. SDLMAME depends on this for games with trackballs. Looking at the code I ask myself whether relative movements should be handled in the drivers (x11, directfb). Both x11 and directfb are able to report relative movements. This would leave it to the driver to use the most appropriate method for relative movements when at the border of a fullscreen window or being "grabbed".
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 17:50:50 +0000
parents f55c87ae336b
children 99210400e8b9
line wrap: on
line source

/*
 SDL - Simple DirectMedia Layer
 Copyright (C) 1997-2006 Sam Lantinga
 
 This library is free software; you can redistribute it and/or
 modify it under the terms of the GNU Lesser General Public
 License as published by the Free Software Foundation; either
 version 2.1 of the License, or (at your option) any later version.
 
 This library is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 Lesser General Public License for more details.
 
 You should have received a copy of the GNU Lesser General Public
 License along with this library; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 
 Sam Lantinga
 slouken@libsdl.org
*/

#import "SDL_uikitappdelegate.h"
#import "SDL_uikitopenglview.h"
#import "SDL_events_c.h"
#import "jumphack.h"

#ifdef main
#undef main
#endif

extern int SDL_main(int argc, char *argv[]);
static int forward_argc;
static char **forward_argv;

int main(int argc, char **argv) {

	int i;
	NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
	
	/* store arguments */
	forward_argc = argc;
	forward_argv = (char **)malloc(argc * sizeof(char *));
	for (i=0; i<argc; i++) {
		forward_argv[i] = malloc( (strlen(argv[i])+1) * sizeof(char));
		strcpy(forward_argv[i], argv[i]);
	}

	/* Give over control to run loop, SDLUIKitDelegate will handle most things from here */
	UIApplicationMain(argc, argv, NULL, @"SDLUIKitDelegate");
	
	[pool release];
	
}

@implementation SDLUIKitDelegate

@synthesize window;

/* convenience method */
+(SDLUIKitDelegate *)sharedAppDelegate {
	/* the delegate is set in UIApplicationMain(), which is garaunteed to be called before this method */
	return (SDLUIKitDelegate *)[[UIApplication sharedApplication] delegate];
}

- (id)init {
	self = [super init];
	window = nil;
	return self;
}

- (void)applicationDidFinishLaunching:(UIApplication *)application {
			
	/* Set working directory to resource path */
	[[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle mainBundle] resourcePath]];
	
	/* run the user's application, passing argc and argv */
	int exit_status = SDL_main(forward_argc, forward_argv);
	
	/* free the memory we used to hold copies of argc and argv */
	int i;
	for (i=0; i<forward_argc; i++) {
		free(forward_argv[i]);
	}
	free(forward_argv);	
		
	/* exit, passing the return status from the user's application */
	exit(exit_status);
		
}

- (void)applicationWillTerminate:(UIApplication *)application {
	
	SDL_SendQuit();
	 /* hack to prevent automatic termination.  See SDL_uikitevents.m for details */
	longjmp(*(jump_env()), 1);
	
}

-(void)dealloc {
	[window release];
	[super dealloc];
}

@end