view src/video/photon/SDL_ph_modes_c.h @ 2842:97ba0be8b565

Date: Sat, 06 Dec 2008 15:27:00 +0100 From: Couriersud Subject: SDL: Relative mouse movements The patch below will reenable processing of relative mouse movements. The DirectFB drivers generates those in "grabbed" mode. These ensure, that even in fullscreen mode relative movements are reported. SDLMAME depends on this for games with trackballs. Looking at the code I ask myself whether relative movements should be handled in the drivers (x11, directfb). Both x11 and directfb are able to report relative movements. This would leave it to the driver to use the most appropriate method for relative movements when at the border of a fullscreen window or being "grabbed".
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 17:50:50 +0000
parents c121d94672cb
children 99210400e8b9
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef __SDL_PH_MODES_H__
#define __SDL_PH_MODES_H__

#include "SDL_ph_video.h"

#define PH_MAX_VIDEOMODES 127

#define PH_ENTER_DIRECTMODE  0
#define PH_IGNORE_DIRECTMODE 1

extern SDL_Rect **ph_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags);
extern void ph_FreeVideoModes(_THIS);
extern int ph_ResizeFullScreen(_THIS);
extern int ph_EnterFullScreen(_THIS, SDL_Surface * screen, int fmode);
extern int ph_LeaveFullScreen(_THIS);
extern int ph_GetVideoMode(int width, int height, int bpp);
extern int get_mode_any_format(int width, int height, int bpp);
extern int ph_ToggleFullScreen(_THIS, int on);

#endif /* __SDL_PH_MODES_H__ */
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