view src/video/photon/SDL_ph_gl.c @ 2842:97ba0be8b565

Date: Sat, 06 Dec 2008 15:27:00 +0100 From: Couriersud Subject: SDL: Relative mouse movements The patch below will reenable processing of relative mouse movements. The DirectFB drivers generates those in "grabbed" mode. These ensure, that even in fullscreen mode relative movements are reported. SDLMAME depends on this for games with trackballs. Looking at the code I ask myself whether relative movements should be handled in the drivers (x11, directfb). Both x11 and directfb are able to report relative movements. This would leave it to the driver to use the most appropriate method for relative movements when at the border of a fullscreen window or being "grabbed".
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 17:50:50 +0000
parents 204be4fc2726
children 99210400e8b9
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include <dlfcn.h>
#include "SDL.h"
#include "SDL_ph_gl.h"

#if SDL_VIDEO_OPENGL

#if (_NTO_VERSION >= 630)
    /* PhotonGL functions */
GLPH_DECLARE_FUNCS;
#endif /* 6.3.0 */

#if (_NTO_VERSION < 630)
void
ph_GL_SwapBuffers(_THIS)
{
    PgSetRegion(PtWidgetRid(window));
    PdOpenGLContextSwapBuffers(oglctx);
}
#else
void
ph_GL_SwapBuffers(_THIS)
{
    qnxgl_swap_buffers(oglbuffers);
}
#endif /* 6.3.0 */

int
ph_GL_GetAttribute(_THIS, SDL_GLattr attrib, int *value)
{
    switch (attrib) {
    case SDL_GL_DOUBLEBUFFER:
        *value = this->gl_config.double_buffer;
        break;
    case SDL_GL_STENCIL_SIZE:
        *value = this->gl_config.stencil_size;
        break;
    case SDL_GL_DEPTH_SIZE:
        *value = this->gl_config.depth_size;
        break;
#if (_NTO_VERSION >= 630)
    case SDL_GL_RED_SIZE:
        *value = this->gl_config.red_size;
        break;
    case SDL_GL_GREEN_SIZE:
        *value = this->gl_config.green_size;
        break;
    case SDL_GL_BLUE_SIZE:
        *value = this->gl_config.blue_size;
        break;
    case SDL_GL_ALPHA_SIZE:
        *value = this->gl_config.alpha_size;
        break;
    case SDL_GL_ACCUM_RED_SIZE:
        *value = this->gl_config.accum_red_size;
        break;
    case SDL_GL_ACCUM_GREEN_SIZE:
        *value = this->gl_config.accum_green_size;
        break;
    case SDL_GL_ACCUM_BLUE_SIZE:
        *value = this->gl_config.accum_blue_size;
        break;
    case SDL_GL_ACCUM_ALPHA_SIZE:
        *value = this->gl_config.accum_alpha_size;
        break;
    case SDL_GL_STEREO:
        *value = this->gl_config.stereo;
        break;
#endif /* 6.3.0 */
    default:
        *value = 0;
        return (-1);
    }
    return 0;
}

#if (_NTO_VERSION < 630)
int
ph_GL_LoadLibrary(_THIS, const char *path)
{
    /* if code compiled with SDL_VIDEO_OPENGL, that mean that library already linked */
    this->gl_config.driver_loaded = 1;

    return 0;
}
#else
int
ph_GL_LoadLibrary(_THIS, const char *path)
{
    void *handle;
    int dlopen_flags = RTLD_WORLD | RTLD_GROUP;

    if (this->gl_config.dll_handle != NULL) {
        return 0;
    }

    handle = dlopen(path, dlopen_flags);

    if (handle == NULL) {
        SDL_SetError("ph_GL_LoadLibrary(): Could not load OpenGL library");
        return -1;
    }

    this->gl_config.dll_handle = handle;
    this->gl_config.driver_loaded = 1;

    SDL_strlcpy(this->gl_config.driver_path, path,
                SDL_arraysize(this->gl_config.driver_path));

    return 0;
}
#endif /* 6.3.0 */

#if (_NTO_VERSION < 630)
void *
ph_GL_GetProcAddress(_THIS, const char *proc)
{
    return NULL;
}
#else
void *
ph_GL_GetProcAddress(_THIS, const char *proc)
{
    void *function;

    if (this->gl_config.dll_handle == NULL) {
        ph_GL_LoadLibrary(this, DEFAULT_OPENGL);
        if (this->gl_config.dll_handle == NULL) {
            return NULL;
        }
    }

    function = qnxgl_get_func(proc, oglctx, 0);
    if (function == NULL) {
        function = dlsym(this->gl_config.dll_handle, proc);
    }

    return function;
}
#endif /* 6.3.0 */

#if (_NTO_VERSION < 630)
int
ph_GL_MakeCurrent(_THIS)
{
    PgSetRegion(PtWidgetRid(window));

    if (oglctx != NULL) {
        PhDCSetCurrent(oglctx);
    }

    return 0;
}
#else
int
ph_GL_MakeCurrent(_THIS)
{
    PgSetRegion(PtWidgetRid(window));

    if (oglctx != NULL) {
        if (qnxgl_set_current(oglctx) == -1) {
            return -1;
        }
    }

    return 0;
}
#endif /* 6.3.0 */

#if (_NTO_VERSION < 630)

/* This code is actual for the Photon3D Runtime which was available prior to 6.3 only */

int
ph_SetupOpenGLContext(_THIS, int width, int height, int bpp, Uint32 flags)
{
    PhDim_t dim;
    uint64_t OGLAttrib[PH_OGL_MAX_ATTRIBS];
    int exposepost = 0;
    int OGLargc;

    dim.w = width;
    dim.h = height;

    if ((oglctx != NULL) && (oglflags == flags) && (oglbpp == bpp)) {
        PdOpenGLContextResize(oglctx, &dim);
        PhDCSetCurrent(oglctx);
        return 0;
    } else {
        if (oglctx != NULL) {
            PhDCSetCurrent(NULL);
            PhDCRelease(oglctx);
            oglctx = NULL;
            exposepost = 1;
        }
    }

    OGLargc = 0;
    if (this->gl_config.depth_size) {
        OGLAttrib[OGLargc++] = PHOGL_ATTRIB_DEPTH_BITS;
        OGLAttrib[OGLargc++] = this->gl_config.depth_size;
    }
    if (this->gl_config.stencil_size) {
        OGLAttrib[OGLargc++] = PHOGL_ATTRIB_STENCIL_BITS;
        OGLAttrib[OGLargc++] = this->gl_config.stencil_size;
    }
    OGLAttrib[OGLargc++] = PHOGL_ATTRIB_FORCE_SW;
    if (flags & SDL_FULLSCREEN) {
        OGLAttrib[OGLargc++] = PHOGL_ATTRIB_FULLSCREEN;
        OGLAttrib[OGLargc++] = PHOGL_ATTRIB_DIRECT;
        OGLAttrib[OGLargc++] = PHOGL_ATTRIB_FULLSCREEN_BEST;
        OGLAttrib[OGLargc++] = PHOGL_ATTRIB_FULLSCREEN_CENTER;
    }
    OGLAttrib[OGLargc++] = PHOGL_ATTRIB_NONE;

    if (this->gl_config.double_buffer) {
        oglctx = PdCreateOpenGLContext(2, &dim, 0, OGLAttrib);
    } else {
        oglctx = PdCreateOpenGLContext(1, &dim, 0, OGLAttrib);
    }

    if (oglctx == NULL) {
        SDL_SetError
            ("ph_SetupOpenGLContext(): cannot create OpenGL context !\n");
        return -1;
    }

    PhDCSetCurrent(oglctx);

    PtFlush();

    oglflags = flags;
    oglbpp = bpp;

    if (exposepost != 0) {
        /* OpenGL context has been recreated, so report about this fact */
        SDL_PrivateExpose();
    }

    return 0;
}

#else /* _NTO_VERSION */

/* This code is actual for the built-in PhGL support, which became available since 6.3 */

int
ph_SetupOpenGLContext(_THIS, int width, int height, int bpp, Uint32 flags)
{
    qnxgl_buf_attrib_t qnxgl_attribs[PH_OGL_MAX_ATTRIBS];
    qnxgl_buf_attrib_t *qnxgl_attribs_slide;
    int num_interfaces = 0;
    int num_buffers = 0;

    /* Initialize the OpenGL subsystem */

    num_interfaces = qnxgl_init(NULL, NULL, 0);

    if (num_interfaces < 0) {
        SDL_SetError
            ("ph_SetupOpenGLContext(): cannot initialize OpenGL subsystem !\n");
        return -1;
    }
    if (num_interfaces == 0) {
        SDL_SetError
            ("ph_SetupOpenGLContext(): there are no available OpenGL renderers was found !\n");
        return -1;
    }

    /* Driver is linked */
    this->gl_config.driver_loaded = 1;

    /* Initialize the OpenGL context attributes */
    qnxgl_attribs_slide = qnxgl_attribs;

    /* Depth size */
    if (this->gl_config.depth_size) {
        fprintf(stderr, "setted depth size %d\n", this->gl_config.depth_size);
        qnxgl_attribs_slide =
            qnxgl_attrib_set_depth(qnxgl_attribs_slide,
                                   this->gl_config.depth_size);
    }

    /* Stencil size */
    if (this->gl_config.stencil_size) {
        qnxgl_attribs_slide =
            qnxgl_attrib_set_stencil(qnxgl_attribs_slide,
                                     this->gl_config.stencil_size);
    }

    /* The sum of the accum bits of each channel */
    if ((this->gl_config.accum_red_size != 0)
        && (this->gl_config.accum_blue_size != 0)
        && (this->gl_config.accum_green_size != 0)) {
        qnxgl_attribs_slide = qnxgl_attrib_set_accum(qnxgl_attribs_slide,
                                                     this->
                                                     gl_config.accum_red_size
                                                     +
                                                     this->
                                                     gl_config.accum_blue_size
                                                     +
                                                     this->
                                                     gl_config.
                                                     accum_green_size +
                                                     this->gl_config.
                                                     accum_alpha_size);
    }

    /* Stereo mode */
    if (this->gl_config.stereo) {
        qnxgl_attribs_slide = qnxgl_attrib_set_stereo(qnxgl_attribs_slide);
    }

    /* Fullscreen mode */
    if ((flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) {
        qnxgl_attribs_slide =
            qnxgl_attrib_set_hint_fullscreen(qnxgl_attribs_slide);
    }

    /* Double buffering mode */
    if (this->gl_config.double_buffer) {
        num_buffers = 2;
    } else {
        num_buffers = 1;
    }

    /* Loading the function pointers so we can use the extensions */
    GLPH_LOAD_FUNCS_GC(oglctx);

    /* Set the buffers region to be that of our window's region */
    qnxgl_attribs_slide =
        glph_attrib_set_region(qnxgl_attribs_slide, PtWidgetRid(window));

    /* End of the attributes array */
    qnxgl_attribs_slide = qnxgl_attrib_set_end(qnxgl_attribs_slide);

    /* Create the buffers with the specified color model */
    fprintf(stderr, "ARGB: %d, %d, %d, %d\n", this->gl_config.alpha_size,
            this->gl_config.red_size, this->gl_config.green_size,
            this->gl_config.blue_size);
    oglbuffers = qnxgl_buffers_create(QNXGL_FORMAT_BEST_RGB,
/*                 __QNXGL_BUILD_FORMAT(0, __QNXGL_COLOR_MODEL_RGB, this->gl_config.alpha_size,
                     this->gl_config.red_size, this->gl_config.green_size, this->gl_config.blue_size), */
                                      num_buffers, width, height,
                                      qnxgl_attribs, -1);


    if (oglbuffers == NULL) {
        SDL_SetError
            ("ph_SetupOpenGLContext(): failed to create OpenGL buffers !\n");
        qnxgl_finish();
        return -1;
    }

    /* Create a QNXGL context for the previously created buffer */
    oglctx = qnxgl_context_create(oglbuffers, NULL);

    if (oglctx == NULL) {
        SDL_SetError
            ("ph_SetupOpenGLContext(): failed to create OpenGL context !\n");
        qnxgl_buffers_destroy(oglbuffers);
        qnxgl_finish();
        return -1;
    }

    /* Attempt to make the context current so we can use OpenGL commands */
    if (qnxgl_set_current(oglctx) == -1) {
        SDL_SetError
            ("ph_SetupOpenGLContext(): failed to make the OpenGL context current !\n");
        qnxgl_context_destroy(oglctx);
        qnxgl_buffers_destroy(oglbuffers);
        qnxgl_finish();
        return -1;
    }

    PtFlush();

    oglflags = flags;
    oglbpp = bpp;

    return 0;
}

#endif /* _NTO_VERSION */

#endif /* SDL_VIDEO_OPENGL */
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