view src/timer/riscos/SDL_systimer.c @ 2842:97ba0be8b565

Date: Sat, 06 Dec 2008 15:27:00 +0100 From: Couriersud Subject: SDL: Relative mouse movements The patch below will reenable processing of relative mouse movements. The DirectFB drivers generates those in "grabbed" mode. These ensure, that even in fullscreen mode relative movements are reported. SDLMAME depends on this for games with trackballs. Looking at the code I ask myself whether relative movements should be handled in the drivers (x11, directfb). Both x11 and directfb are able to report relative movements. This would leave it to the driver to use the most appropriate method for relative movements when at the border of a fullscreen window or being "grabbed".
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 17:50:50 +0000
parents 204be4fc2726
children 99210400e8b9
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifdef SDL_TIMER_RISCOS

#include <stdio.h>
#include <time.h>
#include <sys/time.h>
#include <unistd.h>
#include <string.h>
#include <errno.h>

#include "SDL_timer.h"
#include "../SDL_timer_c.h"

#if SDL_THREADS_DISABLED
/* Timer  SDL_arraysize(Timer ),start/reset time */
static Uint32 timerStart;
/* Timer running function */
void RISCOS_CheckTimer();
#else
#include <pthread.h>
extern Uint32 riscos_main_thread;
extern int riscos_using_threads;
extern Uint32 SDL_ThreadID();
extern Uint32 SDL_EventThreadID(void);
#endif


extern void RISCOS_BackgroundTasks(void);

/* The first ticks value of the application */
clock_t start;

void
SDL_StartTicks(void)
{
    /* Set first ticks value */
    start = clock();
}

Uint32
SDL_GetTicks(void)
{
    clock_t ticks;

    ticks = clock() - start;


#if CLOCKS_PER_SEC == 1000

    return (ticks);

#elif CLOCKS_PER_SEC == 100

    return (ticks * 10);

#else

    return ticks * (1000 / CLOCKS_PER_SEC);

#endif

}

void
SDL_Delay(Uint32 ms)
{
    Uint32 now, then, elapsed;
#if !SDL_THREADS_DISABLED
    int is_event_thread;
    if (riscos_using_threads) {
        is_event_thread = 0;
        if (SDL_EventThreadID()) {
            if (SDL_EventThreadID() == SDL_ThreadID())
                is_event_thread = 1;
        } else if (SDL_ThreadID() == riscos_main_thread)
            is_event_thread = 1;
    } else
        is_event_thread = 1;
#endif

    /*TODO: Next version of Unixlib may allow us to use usleep here */
    /*      for non event threads */

    /* Set the timeout interval - Linux only needs to do this once */
    then = SDL_GetTicks();

    do {
        /* Do background tasks required while sleeping as we are not multithreaded */
#if SDL_THREADS_DISABLED
        RISCOS_BackgroundTasks();
#else
        /* For threaded build only run background tasks in event thread */
        if (is_event_thread)
            RISCOS_BackgroundTasks();
#endif

        /* Calculate the time interval left (in case of interrupt) */
        now = SDL_GetTicks();
        elapsed = (now - then);
        then = now;
        if (elapsed >= ms) {
            break;
        }
        ms -= elapsed;
#if !SDL_THREADS_DISABLED
        /* Need to yield to let other threads have a go */
        if (riscos_using_threads)
            pthread_yield();
#endif

    } while (1);
}

#if SDL_THREADS_DISABLED

/* Non-threaded version of timer */

int
SDL_SYS_TimerInit(void)
{
    return (0);
}

void
SDL_SYS_TimerQuit(void)
{
    SDL_SetTimer(0, NULL);
}

int
SDL_SYS_StartTimer(void)
{
    timerStart = SDL_GetTicks();

    return (0);
}

void
SDL_SYS_StopTimer(void)
{
    /* Don't need to do anything as we use SDL_timer_running
       to detect if we need to check the timer */
}


void
RISCOS_CheckTimer()
{
    if (SDL_timer_running
        && SDL_GetTicks() - timerStart >= SDL_alarm_interval) {
        Uint32 ms;

        ms = SDL_alarm_callback(SDL_alarm_interval);
        if (ms != SDL_alarm_interval) {
            if (ms) {
                SDL_alarm_interval = ROUND_RESOLUTION(ms);
            } else {
                SDL_alarm_interval = 0;
                SDL_timer_running = 0;
            }
        }
        if (SDL_alarm_interval)
            timerStart = SDL_GetTicks();
    }
}

#else

/* Threaded version of timer - based on code for linux */

#include "SDL_thread.h"

/* Data to handle a single periodic alarm */
static int timer_alive = 0;
static SDL_Thread *timer = NULL;

static int
RunTimer(void *unused)
{
    while (timer_alive) {
        if (SDL_timer_running) {
            SDL_ThreadedTimerCheck();
        }
        SDL_Delay(1);
    }
    return (0);
}

/* This is only called if the event thread is not running */
int
SDL_SYS_TimerInit(void)
{
    timer_alive = 1;
    timer = SDL_CreateThread(RunTimer, NULL);
    if (timer == NULL)
        return (-1);
    return (SDL_SetTimerThreaded(1));
}

void
SDL_SYS_TimerQuit(void)
{
    timer_alive = 0;
    if (timer) {
        SDL_WaitThread(timer, NULL);
        timer = NULL;
    }
}

int
SDL_SYS_StartTimer(void)
{
    SDL_SetError("Internal logic error: RISC OS uses threaded timer");
    return (-1);
}

void
SDL_SYS_StopTimer(void)
{
    return;
}

#endif /* SDL_THREADS_DISABLED */

#endif /* SDL_TIMER_RISCOS */
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