view src/thread/win32/win_ce_semaphore.h @ 2842:97ba0be8b565

Date: Sat, 06 Dec 2008 15:27:00 +0100 From: Couriersud Subject: SDL: Relative mouse movements The patch below will reenable processing of relative mouse movements. The DirectFB drivers generates those in "grabbed" mode. These ensure, that even in fullscreen mode relative movements are reported. SDLMAME depends on this for games with trackballs. Looking at the code I ask myself whether relative movements should be handled in the drivers (x11, directfb). Both x11 and directfb are able to report relative movements. This would leave it to the driver to use the most appropriate method for relative movements when at the border of a fullscreen window or being "grabbed".
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 17:50:50 +0000
parents c121d94672cb
children
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/* win_ce_semaphore.h - header file to go with win_ce_semaphore.c */

typedef struct _SYNCH_HANDLE_STRUCTURE
{
    HANDLE hEvent;
    HANDLE hMutex;
    HANDLE hSemph;
    LONG MaxCount;
    volatile LONG CurCount;
    LPCTSTR lpName;
} SYNCH_HANDLE_STRUCTURE, *SYNCHHANDLE;

#define SYNCH_HANDLE_SIZE sizeof (SYNCH_HANDLE_STRUCTURE)

        /* Error codes - all must have bit 29 set */
#define SYNCH_ERROR 0X20000000  /* EXERCISE - REFINE THE ERROR NUMBERS */

extern SYNCHHANDLE CreateSemaphoreCE(LPSECURITY_ATTRIBUTES, LONG, LONG,
                                     LPCTSTR);

extern BOOL ReleaseSemaphoreCE(SYNCHHANDLE, LONG, LPLONG);
extern DWORD WaitForSemaphoreCE(SYNCHHANDLE, DWORD);

extern BOOL CloseSynchHandle(SYNCHHANDLE);
/* vi: set ts=4 sw=4 expandtab: */