view src/thread/win32/SDL_syssem.c @ 2842:97ba0be8b565

Date: Sat, 06 Dec 2008 15:27:00 +0100 From: Couriersud Subject: SDL: Relative mouse movements The patch below will reenable processing of relative mouse movements. The DirectFB drivers generates those in "grabbed" mode. These ensure, that even in fullscreen mode relative movements are reported. SDLMAME depends on this for games with trackballs. Looking at the code I ask myself whether relative movements should be handled in the drivers (x11, directfb). Both x11 and directfb are able to report relative movements. This would leave it to the driver to use the most appropriate method for relative movements when at the border of a fullscreen window or being "grabbed".
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 17:50:50 +0000
parents c121d94672cb
children 99210400e8b9
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Semaphore functions using the Win32 API */

#define WIN32_LEAN_AND_MEAN
#include <windows.h>

#include "SDL_thread.h"
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
#include "win_ce_semaphore.h"
#endif


struct SDL_semaphore
{
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
    SYNCHHANDLE id;
#else
    HANDLE id;
#endif
    Uint32 volatile count;
};


/* Create a semaphore */
SDL_sem *
SDL_CreateSemaphore(Uint32 initial_value)
{
    SDL_sem *sem;

    /* Allocate sem memory */
    sem = (SDL_sem *) SDL_malloc(sizeof(*sem));
    if (sem) {
        /* Create the semaphore, with max value 32K */
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
        sem->id = CreateSemaphoreCE(NULL, initial_value, 32 * 1024, NULL);
#else
        sem->id = CreateSemaphore(NULL, initial_value, 32 * 1024, NULL);
#endif
        sem->count = initial_value;
        if (!sem->id) {
            SDL_SetError("Couldn't create semaphore");
            SDL_free(sem);
            sem = NULL;
        }
    } else {
        SDL_OutOfMemory();
    }
    return (sem);
}

/* Free the semaphore */
void
SDL_DestroySemaphore(SDL_sem * sem)
{
    if (sem) {
        if (sem->id) {
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
            CloseSynchHandle(sem->id);
#else
            CloseHandle(sem->id);
#endif
            sem->id = 0;
        }
        SDL_free(sem);
    }
}

int
SDL_SemWaitTimeout(SDL_sem * sem, Uint32 timeout)
{
    int retval;
    DWORD dwMilliseconds;

    if (!sem) {
        SDL_SetError("Passed a NULL sem");
        return -1;
    }

    if (timeout == SDL_MUTEX_MAXWAIT) {
        dwMilliseconds = INFINITE;
    } else {
        dwMilliseconds = (DWORD) timeout;
    }
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
    switch (WaitForSemaphoreCE(sem->id, dwMilliseconds)) {
#else
    switch (WaitForSingleObject(sem->id, dwMilliseconds)) {
#endif
    case WAIT_OBJECT_0:
        --sem->count;
        retval = 0;
        break;
    case WAIT_TIMEOUT:
        retval = SDL_MUTEX_TIMEDOUT;
        break;
    default:
        SDL_SetError("WaitForSingleObject() failed");
        retval = -1;
        break;
    }
    return retval;
}

int
SDL_SemTryWait(SDL_sem * sem)
{
    return SDL_SemWaitTimeout(sem, 0);
}

int
SDL_SemWait(SDL_sem * sem)
{
    return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT);
}

/* Returns the current count of the semaphore */
Uint32
SDL_SemValue(SDL_sem * sem)
{
    if (!sem) {
        SDL_SetError("Passed a NULL sem");
        return 0;
    }
    return sem->count;
}

int
SDL_SemPost(SDL_sem * sem)
{
    if (!sem) {
        SDL_SetError("Passed a NULL sem");
        return -1;
    }
    /* Increase the counter in the first place, because
     * after a successful release the semaphore may
     * immediately get destroyed by another thread which
     * is waiting for this semaphore.
     */
    ++sem->count;
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
    if (ReleaseSemaphoreCE(sem->id, 1, NULL) == FALSE) {
#else
    if (ReleaseSemaphore(sem->id, 1, NULL) == FALSE) {
#endif
        --sem->count;           /* restore */
        SDL_SetError("ReleaseSemaphore() failed");
        return -1;
    }
    return 0;
}

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