Mercurial > sdl-ios-xcode
view src/thread/riscos/SDL_sysmutex.c @ 2842:97ba0be8b565
Date: Sat, 06 Dec 2008 15:27:00 +0100
From: Couriersud
Subject: SDL: Relative mouse movements
The patch below will reenable processing of relative mouse movements.
The DirectFB drivers generates those in "grabbed" mode. These ensure,
that even in fullscreen mode relative movements are reported. SDLMAME
depends on this for games with trackballs.
Looking at the code I ask myself whether relative movements should be
handled in the drivers (x11, directfb). Both x11 and directfb are able
to report relative movements. This would leave it to the driver to use
the most appropriate method for relative movements when at the border of
a fullscreen window or being "grabbed".
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 06 Dec 2008 17:50:50 +0000 |
parents | c121d94672cb |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* RISC OS implementations uses pthreads based on linux code */ #include "SDL_thread.h" #if SDL_THREADS_DISABLED #include "../generic/SDL_sysmutex.c" #else #include <pthread.h> struct SDL_mutex { pthread_mutex_t id; #if SDL_THREAD_PTHREAD_NO_RECURSIVE_MUTEX int recursive; pthread_t owner; #endif }; SDL_mutex * SDL_CreateMutex(void) { SDL_mutex *mutex; pthread_mutexattr_t attr; /* Allocate the structure */ mutex = (SDL_mutex *) SDL_calloc(1, sizeof(*mutex)); if (mutex) { pthread_mutexattr_init(&attr); #if SDL_THREAD_PTHREAD_NO_RECURSIVE_MUTEX /* No extra attributes necessary */ #else pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE); #endif /* SDL_THREAD_PTHREAD_NO_RECURSIVE_MUTEX */ if (pthread_mutex_init(&mutex->id, &attr) != 0) { SDL_SetError("pthread_mutex_init() failed"); SDL_free(mutex); mutex = NULL; } } else { SDL_OutOfMemory(); } return (mutex); } void SDL_DestroyMutex(SDL_mutex * mutex) { if (mutex) { pthread_mutex_destroy(&mutex->id); SDL_free(mutex); } } /* Lock the mutex */ int SDL_mutexP(SDL_mutex * mutex) { int retval; #if SDL_THREAD_PTHREAD_NO_RECURSIVE_MUTEX pthread_t this_thread; #endif if (mutex == NULL) { SDL_SetError("Passed a NULL mutex"); return -1; } retval = 0; #if SDL_THREAD_PTHREAD_NO_RECURSIVE_MUTEX this_thread = pthread_self(); if (mutex->owner == this_thread) { ++mutex->recursive; } else { /* The order of operations is important. We set the locking thread id after we obtain the lock so unlocks from other threads will fail. */ if (pthread_mutex_lock(&mutex->id) == 0) { mutex->owner = this_thread; mutex->recursive = 0; } else { SDL_SetError("pthread_mutex_lock() failed"); retval = -1; } } #else if (pthread_mutex_lock(&mutex->id) < 0) { SDL_SetError("pthread_mutex_lock() failed"); retval = -1; } #endif return retval; } int SDL_mutexV(SDL_mutex * mutex) { int retval; if (mutex == NULL) { SDL_SetError("Passed a NULL mutex"); return -1; } retval = 0; #if SDL_THREAD_PTHREAD_NO_RECURSIVE_MUTEX /* We can only unlock the mutex if we own it */ if (pthread_self() == mutex->owner) { if (mutex->recursive) { --mutex->recursive; } else { /* The order of operations is important. First reset the owner so another thread doesn't lock the mutex and set the ownership before we reset it, then release the lock semaphore. */ mutex->owner = 0; pthread_mutex_unlock(&mutex->id); } } else { SDL_SetError("mutex not owned by this thread"); retval = -1; } #else if (pthread_mutex_unlock(&mutex->id) < 0) { SDL_SetError("pthread_mutex_unlock() failed"); retval = -1; } #endif /* SDL_THREAD_PTHREAD_NO_RECURSIVE_MUTEX */ return retval; } #endif /* vi: set ts=4 sw=4 expandtab: */