Mercurial > sdl-ios-xcode
view src/audio/sdlgenaudiocvt.pl @ 2842:97ba0be8b565
Date: Sat, 06 Dec 2008 15:27:00 +0100
From: Couriersud
Subject: SDL: Relative mouse movements
The patch below will reenable processing of relative mouse movements.
The DirectFB drivers generates those in "grabbed" mode. These ensure,
that even in fullscreen mode relative movements are reported. SDLMAME
depends on this for games with trackballs.
Looking at the code I ask myself whether relative movements should be
handled in the drivers (x11, directfb). Both x11 and directfb are able
to report relative movements. This would leave it to the driver to use
the most appropriate method for relative movements when at the border of
a fullscreen window or being "grabbed".
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 06 Dec 2008 17:50:50 +0000 |
parents | b2b7154ce016 |
children | 99210400e8b9 |
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#!/usr/bin/perl -w use warnings; use strict; my @audiotypes = qw( U8 S8 U16LSB S16LSB U16MSB S16MSB S32LSB S32MSB F32LSB F32MSB ); my %funcs; my $custom_converters = 0; sub outputHeader { print <<EOF; /* DO NOT EDIT! This file is generated by sdlgenaudiocvt.pl */ /* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken\@libsdl.org */ #include "SDL_config.h" #include "SDL_audio.h" #include "SDL_audio_c.h" /* *INDENT-OFF* */ EOF my @vals = ( 127, 32767, 2147483647 ); foreach (@vals) { my $val = $_; my $fval = 1.0 / $val; print("#define DIVBY${val} ${fval}f\n"); } print("\n"); } sub outputFooter { print <<EOF; /* *INDENT-ON* */ /* vi: set ts=4 sw=4 expandtab: */ EOF } sub splittype { my $t = shift; my ($signed, $size, $endian) = $t =~ /([USF])(\d+)([LM]SB|)/; my $float = ($signed eq 'F') ? 1 : 0; $signed = (($float) or ($signed eq 'S')) ? 1 : 0; $endian = 'NONE' if ($endian eq ''); my $ctype = ''; if ($float) { $ctype = (($size == 32) ? 'float' : 'double'); } else { $ctype = (($signed) ? 'S' : 'U') . "int${size}"; } return ($signed, $float, $size, $endian, $ctype); } sub getSwapFunc { my ($size, $signed, $float, $endian, $val) = @_; my $BEorLE = (($endian eq 'MSB') ? 'BE' : 'LE'); my $code = ''; if ($float) { $code = "SDL_SwapFloat${BEorLE}($val)"; } else { if ($size > 8) { $code = "SDL_Swap${BEorLE}${size}($val)"; } else { $code = $val; } if (($signed) and (!$float)) { $code = "((Sint${size}) $code)"; } } return "${code}"; } sub maxIntVal { my $size = shift; if ($size == 8) { return 0x7F; } elsif ($size == 16) { return 0x7FFF; } elsif ($size == 32) { return 0x7FFFFFFF; } die("bug in script.\n"); } sub getFloatToIntMult { my $size = shift; my $val = maxIntVal($size) . '.0'; $val .= 'f' if ($size < 32); return $val; } sub getIntToFloatDivBy { my $size = shift; return 'DIVBY' . maxIntVal($size); } sub getSignFlipVal { my $size = shift; if ($size == 8) { return '0x80'; } elsif ($size == 16) { return '0x8000'; } elsif ($size == 32) { return '0x80000000'; } die("bug in script.\n"); } sub buildCvtFunc { my ($from, $to) = @_; my ($fsigned, $ffloat, $fsize, $fendian, $fctype) = splittype($from); my ($tsigned, $tfloat, $tsize, $tendian, $tctype) = splittype($to); my $diffs = 0; $diffs++ if ($fsize != $tsize); $diffs++ if ($fsigned != $tsigned); $diffs++ if ($ffloat != $tfloat); $diffs++ if ($fendian ne $tendian); return if ($diffs == 0); my $hashid = "$from/$to"; if (1) { # !!! FIXME: if ($diffs > 1) { my $sym = "SDL_Convert_${from}_to_${to}"; $funcs{$hashid} = $sym; $custom_converters++; # Always unsigned for ints, for possible byteswaps. my $srctype = (($ffloat) ? 'float' : "Uint${fsize}"); print <<EOF; static void SDLCALL ${sym}(SDL_AudioCVT * cvt, SDL_AudioFormat format) { int i; const $srctype *src; $tctype *dst; #ifdef DEBUG_CONVERT fprintf(stderr, "Converting AUDIO_${from} to AUDIO_${to}.\\n"); #endif EOF if ($fsize < $tsize) { my $mult = $tsize / $fsize; print <<EOF; src = (const $srctype *) (cvt->buf + cvt->len_cvt); dst = ($tctype *) (cvt->buf + cvt->len_cvt * $mult); for (i = cvt->len_cvt / sizeof ($srctype); i; --i, --src, --dst) { EOF } else { print <<EOF; src = (const $srctype *) cvt->buf; dst = ($tctype *) cvt->buf; for (i = cvt->len_cvt / sizeof ($srctype); i; --i, ++src, ++dst) { EOF } # Have to convert to/from float/int. # !!! FIXME: cast through double for int32<->float? my $code = getSwapFunc($fsize, $fsigned, $ffloat, $fendian, '*src'); if ($ffloat != $tfloat) { if ($ffloat) { my $mult = getFloatToIntMult($tsize); if (!$tsigned) { # bump from -1.0f/1.0f to 0.0f/2.0f $code = "($code + 1.0f)"; } $code = "(($tctype) ($code * $mult))"; } else { # $divby will be the reciprocal, to avoid pipeline stalls # from floating point division...so multiply it. my $divby = getIntToFloatDivBy($fsize); $code = "(((float) $code) * $divby)"; if (!$fsigned) { # bump from 0.0f/2.0f to -1.0f/1.0f. $code = "($code - 1.0f)"; } } } else { # All integer conversions here. if ($fsigned != $tsigned) { my $signflipval = getSignFlipVal($fsize); $code = "(($code) ^ $signflipval)"; } my $shiftval = abs($fsize - $tsize); if ($fsize < $tsize) { $code = "((($tctype) $code) << $shiftval)"; } elsif ($fsize > $tsize) { $code = "(($tctype) ($code >> $shiftval))"; } } my $swap = getSwapFunc($tsize, $tsigned, $tfloat, $tendian, 'val'); print <<EOF; const $tctype val = $code; *dst = ${swap}; } EOF if ($fsize > $tsize) { my $divby = $fsize / $tsize; print(" cvt->len_cvt /= $divby;\n"); } elsif ($fsize < $tsize) { my $mult = $tsize / $fsize; print(" cvt->len_cvt *= $mult;\n"); } print <<EOF; format = AUDIO_$to; if (cvt->filters[++cvt->filter_index]) { cvt->filters[cvt->filter_index] (cvt, format); } } EOF } else { if ($fsigned != $tsigned) { $funcs{$hashid} = 'SDL_ConvertSigned'; } elsif ($ffloat != $tfloat) { $funcs{$hashid} = 'SDL_ConvertFloat'; } elsif ($fsize != $tsize) { $funcs{$hashid} = 'SDL_ConvertSize'; } elsif ($fendian ne $tendian) { $funcs{$hashid} = 'SDL_ConvertEndian'; } else { die("error in script.\n"); } } } outputHeader(); foreach (@audiotypes) { my $from = $_; foreach (@audiotypes) { my $to = $_; buildCvtFunc($from, $to); } } print <<EOF; const SDL_AudioTypeFilters sdl_audio_type_filters[] = { EOF foreach (@audiotypes) { my $from = $_; foreach (@audiotypes) { my $to = $_; if ($from ne $to) { my $hashid = "$from/$to"; my $sym = $funcs{$hashid}; print(" { AUDIO_$from, AUDIO_$to, $sym },\n"); } } } print <<EOF; }; EOF outputFooter(); exit 0; # end of sdlgenaudiocvt.pl ...