view src/audio/sdlgenaudiocvt.pl @ 2842:97ba0be8b565

Date: Sat, 06 Dec 2008 15:27:00 +0100 From: Couriersud Subject: SDL: Relative mouse movements The patch below will reenable processing of relative mouse movements. The DirectFB drivers generates those in "grabbed" mode. These ensure, that even in fullscreen mode relative movements are reported. SDLMAME depends on this for games with trackballs. Looking at the code I ask myself whether relative movements should be handled in the drivers (x11, directfb). Both x11 and directfb are able to report relative movements. This would leave it to the driver to use the most appropriate method for relative movements when at the border of a fullscreen window or being "grabbed".
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 17:50:50 +0000
parents b2b7154ce016
children 99210400e8b9
line wrap: on
line source

#!/usr/bin/perl -w

use warnings;
use strict;

my @audiotypes = qw(
    U8
    S8
    U16LSB
    S16LSB
    U16MSB
    S16MSB
    S32LSB
    S32MSB
    F32LSB
    F32MSB
);

my %funcs;

my $custom_converters = 0;


sub outputHeader {
    print <<EOF;
/* DO NOT EDIT!  This file is generated by sdlgenaudiocvt.pl */
/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken\@libsdl.org
*/

#include "SDL_config.h"
#include "SDL_audio.h"
#include "SDL_audio_c.h"

/* *INDENT-OFF* */

EOF

    my @vals = ( 127, 32767, 2147483647 );
    foreach (@vals) {
        my $val = $_;
        my $fval = 1.0 / $val;
        print("#define DIVBY${val} ${fval}f\n");
    }

    print("\n");
}

sub outputFooter {
    print <<EOF;
/* *INDENT-ON* */

/* vi: set ts=4 sw=4 expandtab: */
EOF
}

sub splittype {
    my $t = shift;
    my ($signed, $size, $endian) = $t =~ /([USF])(\d+)([LM]SB|)/;
    my $float = ($signed eq 'F') ? 1 : 0;
    $signed = (($float) or ($signed eq 'S')) ? 1 : 0;
    $endian = 'NONE' if ($endian eq '');

    my $ctype = '';
    if ($float) {
        $ctype = (($size == 32) ? 'float' : 'double');
    } else {
        $ctype = (($signed) ? 'S' : 'U') . "int${size}";
    }

    return ($signed, $float, $size, $endian, $ctype);
}

sub getSwapFunc {
    my ($size, $signed, $float, $endian, $val) = @_;
    my $BEorLE = (($endian eq 'MSB') ? 'BE' : 'LE');
    my $code = '';

    if ($float) {
        $code = "SDL_SwapFloat${BEorLE}($val)";
    } else {
        if ($size > 8) {
            $code = "SDL_Swap${BEorLE}${size}($val)";
        } else {
            $code = $val;
        }

        if (($signed) and (!$float)) {
            $code = "((Sint${size}) $code)";
        }
    }

    return "${code}";
}


sub maxIntVal {
    my $size = shift;
    if ($size == 8) {
        return 0x7F;
    } elsif ($size == 16) {
        return 0x7FFF;
    } elsif ($size == 32) {
        return 0x7FFFFFFF;
    }

    die("bug in script.\n");
}

sub getFloatToIntMult {
    my $size = shift;
    my $val = maxIntVal($size) . '.0';
    $val .= 'f' if ($size < 32);
    return $val;
}

sub getIntToFloatDivBy {
    my $size = shift;
    return 'DIVBY' . maxIntVal($size);
}

sub getSignFlipVal {
    my $size = shift;
    if ($size == 8) {
        return '0x80';
    } elsif ($size == 16) {
        return '0x8000';
    } elsif ($size == 32) {
        return '0x80000000';
    }

    die("bug in script.\n");
}

sub buildCvtFunc {
    my ($from, $to) = @_;
    my ($fsigned, $ffloat, $fsize, $fendian, $fctype) = splittype($from);
    my ($tsigned, $tfloat, $tsize, $tendian, $tctype) = splittype($to);
    my $diffs = 0;
    $diffs++ if ($fsize != $tsize);
    $diffs++ if ($fsigned != $tsigned);
    $diffs++ if ($ffloat != $tfloat);
    $diffs++ if ($fendian ne $tendian);

    return if ($diffs == 0);

    my $hashid = "$from/$to";
    if (1) { # !!! FIXME: if ($diffs > 1) {
        my $sym = "SDL_Convert_${from}_to_${to}";
        $funcs{$hashid} = $sym;
        $custom_converters++;

        # Always unsigned for ints, for possible byteswaps.
        my $srctype = (($ffloat) ? 'float' : "Uint${fsize}");

        print <<EOF;
static void SDLCALL
${sym}(SDL_AudioCVT * cvt, SDL_AudioFormat format)
{
    int i;
    const $srctype *src;
    $tctype *dst;

#ifdef DEBUG_CONVERT
    fprintf(stderr, "Converting AUDIO_${from} to AUDIO_${to}.\\n");
#endif

EOF

        if ($fsize < $tsize) {
            my $mult = $tsize / $fsize;
            print <<EOF;
    src = (const $srctype *) (cvt->buf + cvt->len_cvt);
    dst = ($tctype *) (cvt->buf + cvt->len_cvt * $mult);
    for (i = cvt->len_cvt / sizeof ($srctype); i; --i, --src, --dst) {
EOF
        } else {
            print <<EOF;
    src = (const $srctype *) cvt->buf;
    dst = ($tctype *) cvt->buf;
    for (i = cvt->len_cvt / sizeof ($srctype); i; --i, ++src, ++dst) {
EOF
        }

        # Have to convert to/from float/int.
        # !!! FIXME: cast through double for int32<->float?
        my $code = getSwapFunc($fsize, $fsigned, $ffloat, $fendian, '*src');
        if ($ffloat != $tfloat) {
            if ($ffloat) {
                my $mult = getFloatToIntMult($tsize);
                if (!$tsigned) {   # bump from -1.0f/1.0f to 0.0f/2.0f
                    $code = "($code + 1.0f)";
                }
                $code = "(($tctype) ($code * $mult))";
            } else {
                # $divby will be the reciprocal, to avoid pipeline stalls
                #  from floating point division...so multiply it.
                my $divby = getIntToFloatDivBy($fsize);
                $code = "(((float) $code) * $divby)";
                if (!$fsigned) {   # bump from 0.0f/2.0f to -1.0f/1.0f.
                    $code = "($code - 1.0f)";
                }
            }
        } else {
            # All integer conversions here.
            if ($fsigned != $tsigned) {
                my $signflipval = getSignFlipVal($fsize);
                $code = "(($code) ^ $signflipval)";
            }

            my $shiftval = abs($fsize - $tsize);
            if ($fsize < $tsize) {
                $code = "((($tctype) $code) << $shiftval)";
            } elsif ($fsize > $tsize) {
                $code = "(($tctype) ($code >> $shiftval))";
            }
        }

        my $swap = getSwapFunc($tsize, $tsigned, $tfloat, $tendian, 'val');

        print <<EOF;
        const $tctype val = $code;
        *dst = ${swap};
    }

EOF

        if ($fsize > $tsize) {
            my $divby = $fsize / $tsize;
            print("    cvt->len_cvt /= $divby;\n");
        } elsif ($fsize < $tsize) {
            my $mult = $tsize / $fsize;
            print("    cvt->len_cvt *= $mult;\n");
        }

        print <<EOF;
    format = AUDIO_$to;
    if (cvt->filters[++cvt->filter_index]) {
        cvt->filters[cvt->filter_index] (cvt, format);
    }
}

EOF

    } else {
        if ($fsigned != $tsigned) {
            $funcs{$hashid} = 'SDL_ConvertSigned';
        } elsif ($ffloat != $tfloat) {
            $funcs{$hashid} = 'SDL_ConvertFloat';
        } elsif ($fsize != $tsize) {
            $funcs{$hashid} = 'SDL_ConvertSize';
        } elsif ($fendian ne $tendian) {
            $funcs{$hashid} = 'SDL_ConvertEndian';
        } else {
            die("error in script.\n");
        }
    }
}

outputHeader();

foreach (@audiotypes) {
    my $from = $_;
    foreach (@audiotypes) {
        my $to = $_;
        buildCvtFunc($from, $to);
    }
}

print <<EOF;
const SDL_AudioTypeFilters sdl_audio_type_filters[] =
{
EOF

foreach (@audiotypes) {
    my $from = $_;
    foreach (@audiotypes) {
        my $to = $_;
        if ($from ne $to) {
            my $hashid = "$from/$to";
            my $sym = $funcs{$hashid};
            print("    { AUDIO_$from, AUDIO_$to, $sym },\n");
        }
    }
}

print <<EOF;
};


EOF

outputFooter();

exit 0;

# end of sdlgenaudiocvt.pl ...