view src/audio/mint/SDL_mintaudio_gsxb.c @ 2842:97ba0be8b565

Date: Sat, 06 Dec 2008 15:27:00 +0100 From: Couriersud Subject: SDL: Relative mouse movements The patch below will reenable processing of relative mouse movements. The DirectFB drivers generates those in "grabbed" mode. These ensure, that even in fullscreen mode relative movements are reported. SDLMAME depends on this for games with trackballs. Looking at the code I ask myself whether relative movements should be handled in the drivers (x11, directfb). Both x11 and directfb are able to report relative movements. This would leave it to the driver to use the most appropriate method for relative movements when at the border of a fullscreen window or being "grabbed".
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 17:50:50 +0000
parents 29e07f91bc1f
children 99210400e8b9
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/*
	MiNT audio driver
	using XBIOS functions (GSXB compatible driver)

	Patrice Mandin
*/

/* Mint includes */
#include <mint/osbind.h>
#include <mint/falcon.h>
#include <mint/cookie.h>

#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"

#include "../../video/ataricommon/SDL_atarimxalloc_c.h"

#include "SDL_mintaudio.h"
#include "SDL_mintaudio_gsxb.h"

/*--- Defines ---*/

#define MINT_AUDIO_DRIVER_NAME "mint_gsxb"

/* Debug print info */
#define DEBUG_NAME "audio:gsxb: "
#if 0
#define DEBUG_PRINT(what) \
	{ \
		printf what; \
	}
#else
#define DEBUG_PRINT(what)
#endif

/*--- Static variables ---*/

static unsigned long cookie_snd, cookie_gsxb;

/*--- Audio driver functions ---*/

/* GSXB callbacks */
static void MINTGSXB_GsxbInterrupt(void);
static void MINTGSXB_GsxbNullInterrupt(void);

static void
MINTGSXB_LockDevice(_THIS)
{
    /* Stop replay */
    Buffoper(0);
}

static void
MINTGSXB_UnlockDevice(_THIS)
{
    /* Restart replay */
    Buffoper(SB_PLA_ENA | SB_PLA_RPT);
}

static void
MINTGSXB_CloseDevice(_THIS)
{
    if (this->hidden != NULL) {
        /* Stop replay */
        Buffoper(0);

        /* Uninstall interrupt */
        if (NSetinterrupt(2, SI_NONE, MINTGSXB_GsxbNullInterrupt) < 0) {
            DEBUG_PRINT((DEBUG_NAME "NSetinterrupt() failed in close\n"));
        }

        /* Wait if currently playing sound */
        while (SDL_MintAudio_mutex != 0) {
        }

        /* Clear buffers */
        if (SDL_MintAudio_audiobuf[0]) {
            Mfree(SDL_MintAudio_audiobuf[0]);
            SDL_MintAudio_audiobuf[0] = SDL_MintAudio_audiobuf[1] = NULL;
        }

        /* Unlock sound system */
        Unlocksnd();

        SDL_free(this->hidden);
        this->hidden = NULL;
    }
}

static int
MINTGSXB_CheckAudio(_THIS)
{
    long snd_format;
    int i, resolution, format_signed, format_bigendian;
    SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
    int valid_datatype = 0;

    resolution = SDL_AUDIO_BITSIZE(this->spec.format);
    format_signed = SDL_AUDIO_ISSIGNED(this->spec.format);
    format_bigendian = SDL_AUDIO_ISBIGENDIAN(this->spec.format);

    DEBUG_PRINT((DEBUG_NAME "asked: %d bits, ", resolution));
    DEBUG_PRINT(("float=%d, ", SDL_AUDIO_ISFLOAT(this->spec.format)));
    DEBUG_PRINT(("signed=%d, ", format_signed));
    DEBUG_PRINT(("big endian=%d, ", format_bigendian));
    DEBUG_PRINT(("channels=%d, ", this->spec.channels));
    DEBUG_PRINT(("freq=%d\n", this->spec.freq));

    if (this->spec.channels > 2) {
        this->spec.channels = 2;        /* no more than stereo! */
    }

    while ((!valid_datatype) && (test_format)) {
        /* Check formats available */
        snd_format = Sndstatus(SND_QUERYFORMATS);
        this->spec.format = test_format;
        resolution = SDL_AUDIO_BITSIZE(this->spec.format);
        format_signed = SDL_AUDIO_ISSIGNED(this->spec.format);
        format_bigendian = SDL_AUDIO_ISBIGENDIAN(this->spec.format);
        switch (test_format) {
        case AUDIO_U8:
        case AUDIO_S8:
            if (snd_format & SND_FORMAT8) {
                valid_datatype = 1;
                snd_format = Sndstatus(SND_QUERY8BIT);
            }
            break;

        case AUDIO_U16LSB:
        case AUDIO_S16LSB:
        case AUDIO_U16MSB:
        case AUDIO_S16MSB:
            if (snd_format & SND_FORMAT16) {
                valid_datatype = 1;
                snd_format = Sndstatus(SND_QUERY16BIT);
            }
            break;

        case AUDIO_S32LSB:
        case AUDIO_S32MSB:
            if (snd_format & SND_FORMAT32) {
                valid_datatype = 1;
                snd_format = Sndstatus(SND_QUERY32BIT);
            }
            break;

            /* no float support... */

        default:
            test_format = SDL_NextAudioFormat();
            break;
        }
    }

    if (!valid_datatype) {
        SDL_SetError("Unsupported audio format");
        return (-1);
    }

    /* Check signed/unsigned format */
    if (format_signed) {
        if (snd_format & SND_FORMATSIGNED) {
            /* Ok */
        } else if (snd_format & SND_FORMATUNSIGNED) {
            /* Give unsigned format */
            this->spec.format = this->spec.format & (~SDL_AUDIO_MASK_SIGNED);
        }
    } else {
        if (snd_format & SND_FORMATUNSIGNED) {
            /* Ok */
        } else if (snd_format & SND_FORMATSIGNED) {
            /* Give signed format */
            this->spec.format |= SDL_AUDIO_MASK_SIGNED;
        }
    }

    if (format_bigendian) {
        if (snd_format & SND_FORMATBIGENDIAN) {
            /* Ok */
        } else if (snd_format & SND_FORMATLITTLEENDIAN) {
            /* Give little endian format */
            this->spec.format = this->spec.format & (~SDL_AUDIO_MASK_ENDIAN);
        }
    } else {
        if (snd_format & SND_FORMATLITTLEENDIAN) {
            /* Ok */
        } else if (snd_format & SND_FORMATBIGENDIAN) {
            /* Give big endian format */
            this->spec.format |= SDL_AUDIO_MASK_ENDIAN;
        }
    }

    /* Calculate and select the closest frequency */
    MINTAUDIO_freqcount = 0;
    for (i = 1; i < 4; i++) {
        SDL_MintAudio_AddFrequency(this,
                                   MASTERCLOCK_44K / (MASTERPREDIV_MILAN *
                                                      (1 << i)),
                                   MASTERCLOCK_44K, (1 << i) - 1, -1);
    }

#if 1
    for (i = 0; i < MINTAUDIO_freqcount; i++) {
        DEBUG_PRINT((DEBUG_NAME "freq %d: %lu Hz, clock %lu, prediv %d\n",
                     i, MINTAUDIO_frequencies[i].frequency,
                     MINTAUDIO_frequencies[i].masterclock,
                     MINTAUDIO_frequencies[i].predivisor));
    }
#endif

    MINTAUDIO_numfreq = SDL_MintAudio_SearchFrequency(this, this->spec.freq);
    this->spec.freq = MINTAUDIO_frequencies[MINTAUDIO_numfreq].frequency;

    DEBUG_PRINT((DEBUG_NAME "obtained: %d bits, ",
                 SDL_AUDIO_BITSIZE(this->spec.format)));
    DEBUG_PRINT(("float=%d, ", SDL_AUDIO_ISFLOAT(this->spec.format)));
    DEBUG_PRINT(("signed=%d, ", SDL_AUDIO_ISSIGNED(this->spec.format)));
    DEBUG_PRINT(("big endian=%d, ",
                 SDL_AUDIO_ISBIGENDIAN(this->spec.format)));
    DEBUG_PRINT(("channels=%d, ", this->spec.channels));
    DEBUG_PRINT(("freq=%d\n", this->spec.freq));

    return 0;
}

static void
MINTGSXB_InitAudio(_THIS)
{
    int channels_mode, prediv;
    void *buffer;

    /* Stop currently playing sound */
    Buffoper(0);

    /* Set replay tracks */
    Settracks(0, 0);
    Setmontracks(0);

    /* Select replay format */
    switch (SDL_AUDIO_BITSIZE(this->spec.format)) {
    case 8:
        if (this->spec.channels == 2) {
            channels_mode = STEREO8;
        } else {
            channels_mode = MONO8;
        }
        break;
    case 16:
        if (this->spec.channels == 2) {
            channels_mode = STEREO16;
        } else {
            channels_mode = MONO16;
        }
        break;
    case 32:
        if (this->spec.channels == 2) {
            channels_mode = STEREO32;
        } else {
            channels_mode = MONO32;
        }
        break;
    default:
        channels_mode = STEREO16;
        break;
    }
    if (Setmode(channels_mode) < 0) {
        DEBUG_PRINT((DEBUG_NAME "Setmode() failed\n"));
    }

    prediv = MINTAUDIO_frequencies[MINTAUDIO_numfreq].predivisor;
    Devconnect(DMAPLAY, DAC, CLKEXT, prediv, 1);

    /* Set buffer */
    buffer = SDL_MintAudio_audiobuf[SDL_MintAudio_numbuf];
    if (Setbuffer(0, buffer, buffer + this->spec.size) < 0) {
        DEBUG_PRINT((DEBUG_NAME "Setbuffer() failed\n"));
    }

    /* Install interrupt */
    if (NSetinterrupt(2, SI_PLAY, MINTGSXB_GsxbInterrupt) < 0) {
        DEBUG_PRINT((DEBUG_NAME "NSetinterrupt() failed\n"));
    }

    /* Go */
    Buffoper(SB_PLA_ENA | SB_PLA_RPT);
    DEBUG_PRINT((DEBUG_NAME "hardware initialized\n"));
}

static int
MINTGSXB_OpenDevice(_THIS, const char *devname, int iscapture)
{
    /* Lock sound system */
    if (Locksnd() != 1) {
        SDL_SetError("MINTGSXB_OpenDevice: Audio system already in use");
        return 0;
    }

    SDL_MintAudio_device = this;

    /* Check audio capabilities */
    if (MINTGSXB_CheckAudio(this) == -1) {
        return 0;
    }

    /* Initialize all variables that we clean on shutdown */
    this->hidden = (struct SDL_PrivateAudioData *)
        SDL_malloc((sizeof *this->hidden));
    if (this->hidden == NULL) {
        SDL_OutOfMemory();
        return 0;
    }
    SDL_memset(this->hidden, 0, (sizeof *this->hidden));

    SDL_CalculateAudioSpec(&this->spec);

    /* Allocate memory for audio buffers in DMA-able RAM */
    DEBUG_PRINT((DEBUG_NAME "buffer size=%d\n", this->spec.size));

    SDL_MintAudio_audiobuf[0] =
        Atari_SysMalloc(this->spec.size * 2, MX_STRAM);
    if (SDL_MintAudio_audiobuf[0] == NULL) {
        SDL_free(this->hidden);
        this->hidden = NULL;
        SDL_OutOfMemory();
        return 0;
    }
    SDL_MintAudio_audiobuf[1] = SDL_MintAudio_audiobuf[0] + this->spec.size;
    SDL_MintAudio_numbuf = 0;
    SDL_memset(SDL_MintAudio_audiobuf[0], this->spec.silence,
               this->spec.size * 2);
    SDL_MintAudio_audiosize = this->spec.size;
    SDL_MintAudio_mutex = 0;

    DEBUG_PRINT((DEBUG_NAME "buffer 0 at 0x%08x\n",
                 SDL_MintAudio_audiobuf[0]));
    DEBUG_PRINT((DEBUG_NAME "buffer 1 at 0x%08x\n",
                 SDL_MintAudio_audiobuf[1]));

    SDL_MintAudio_CheckFpu();

    /* Setup audio hardware */
    MINTGSXB_InitAudio(this);

    return 1;                   /* good to go. */
}

static void
MINTGSXB_GsxbInterrupt(void)
{
    Uint8 *newbuf;

    if (SDL_MintAudio_mutex)
        return;

    SDL_MintAudio_mutex = 1;

    SDL_MintAudio_numbuf ^= 1;
    SDL_MintAudio_Callback();
    newbuf = SDL_MintAudio_audiobuf[SDL_MintAudio_numbuf];
    Setbuffer(0, newbuf, newbuf + SDL_MintAudio_audiosize);

    SDL_MintAudio_mutex = 0;
}

static void
MINTGSXB_GsxbNullInterrupt(void)
{
}

static int
MINTGSXB_Init(SDL_AudioDriverImpl * impl)
{
    /* Cookie _SND present ? if not, assume ST machine */
    if (Getcookie(C__SND, &cookie_snd) == C_NOTFOUND) {
        cookie_snd = SND_PSG;
    }

    /* Check if we have 16 bits audio */
    if ((cookie_snd & SND_16BIT) == 0) {
        SDL_SetError(DEBUG_NAME "no 16-bit sound");
        return 0;
    }

    /* Cookie GSXB present ? */
    cookie_gsxb = (Getcookie(C_GSXB, &cookie_gsxb) == C_FOUND);

    /* Is it GSXB ? */
    if (((cookie_snd & SND_GSXB) == 0) || (cookie_gsxb == 0)) {
        SDL_SetError(DEBUG_NAME "no GSXB audio");
        return 0;
    }

    /* Check if audio is lockable */
    if (Locksnd() != 1) {
        SDL_SetError(DEBUG_NAME "audio locked by other application");
        return 0;
    }

    Unlocksnd();

    DEBUG_PRINT((DEBUG_NAME "GSXB audio available!\n"));

    /* Set the function pointers */
    impl->OpenDevice = MINTGSXB_OpenDevice;
    impl->CloseDevice = MINTGSXB_CloseDevice;
    impl->LockDevice = MINTGSXB_LockDevice;
    impl->UnlockDevice = MINTGSXB_UnlockDevice;
    impl->OnlyHasDefaultOutputDevice = 1;
    impl->ProvidesOwnCallbackThread = 1;
    impl->SkipMixerLock = 1;

    return 1;
}

AudioBootStrap MINTAUDIO_GSXB_bootstrap = {
    MINT_AUDIO_DRIVER_NAME, "MiNT GSXB audio driver", MINTGSXB_Init, 0
};

/* vi: set ts=4 sw=4 expandtab: */