Mercurial > sdl-ios-xcode
view src/audio/mint/SDL_mintaudio_dma8.c @ 2842:97ba0be8b565
Date: Sat, 06 Dec 2008 15:27:00 +0100
From: Couriersud
Subject: SDL: Relative mouse movements
The patch below will reenable processing of relative mouse movements.
The DirectFB drivers generates those in "grabbed" mode. These ensure,
that even in fullscreen mode relative movements are reported. SDLMAME
depends on this for games with trackballs.
Looking at the code I ask myself whether relative movements should be
handled in the drivers (x11, directfb). Both x11 and directfb are able
to report relative movements. This would leave it to the driver to use
the most appropriate method for relative movements when at the border of
a fullscreen window or being "grabbed".
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 06 Dec 2008 17:50:50 +0000 |
parents | 29e07f91bc1f |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* MiNT audio driver using DMA 8bits (hardware access) Patrice Mandin */ /* Mint includes */ #include <mint/osbind.h> #include <mint/falcon.h> #include <mint/cookie.h> #include "SDL_audio.h" #include "../SDL_audio_c.h" #include "../SDL_sysaudio.h" #include "../../video/ataricommon/SDL_atarimxalloc_c.h" #include "SDL_mintaudio.h" #include "SDL_mintaudio_dma8.h" /*--- Defines ---*/ #define MINT_AUDIO_DRIVER_NAME "mint_dma8" /* Debug print info */ #define DEBUG_NAME "audio:dma8: " #if 0 #define DEBUG_PRINT(what) \ { \ printf what; \ } #else #define DEBUG_PRINT(what) #endif /*--- Static variables ---*/ static unsigned long cookie_snd, cookie_mch; static void MINTDMA8_LockDevice(_THIS) { void *oldpile; /* Stop replay */ oldpile = (void *) Super(0); DMAAUDIO_IO.control = 0; Super(oldpile); } static void MINTDMA8_UnlockDevice(_THIS) { void *oldpile; /* Restart replay */ oldpile = (void *) Super(0); DMAAUDIO_IO.control = 3; Super(oldpile); } static void MINTDMA8_CloseDevice(_THIS) { if (this->hidden != NULL) { /* Stop replay */ void *oldpile = (void *) Super(0); DMAAUDIO_IO.control = 0; Super(oldpile); DEBUG_PRINT((DEBUG_NAME "closeaudio: replay stopped\n")); /* Disable interrupt */ Jdisint(MFP_DMASOUND); DEBUG_PRINT((DEBUG_NAME "closeaudio: interrupt disabled\n")); /* Wait if currently playing sound */ while (SDL_MintAudio_mutex != 0) { } DEBUG_PRINT((DEBUG_NAME "closeaudio: no more interrupt running\n")); /* Clear buffers */ if (SDL_MintAudio_audiobuf[0]) { Mfree(SDL_MintAudio_audiobuf[0]); SDL_MintAudio_audiobuf[0] = SDL_MintAudio_audiobuf[1] = NULL; } DEBUG_PRINT((DEBUG_NAME "closeaudio: buffers freed\n")); SDL_free(this->hidden); this->hidden = NULL; } } static int MINTDMA8_CheckAudio(_THIS) { int i, masterprediv, sfreq; unsigned long masterclock; DEBUG_PRINT((DEBUG_NAME "asked: %d bits, ", SDL_AUDIO_BITSIZE(this->spec.format))); DEBUG_PRINT(("float=%d, ", SDL_AUDIO_ISFLOAT(this->spec.format))); DEBUG_PRINT(("signed=%d, ", SDL_AUDIO_ISSIGNED(this->spec.format))); DEBUG_PRINT(("big endian=%d, ", SDL_AUDIO_ISBIGENDIAN(this->spec.format))); DEBUG_PRINT(("channels=%d, ", this->spec.channels)); DEBUG_PRINT(("freq=%d\n", this->spec.freq)); if (this->spec.channels > 2) { this->spec.channels = 2; /* no more than stereo! */ } /* Check formats available */ this->spec.format = AUDIO_S8; /* Calculate and select the closest frequency */ sfreq = 0; masterclock = MASTERCLOCK_STE; masterprediv = MASTERPREDIV_STE; switch (cookie_mch >> 16) { /* case MCH_STE: masterclock=MASTERCLOCK_STE; masterprediv=MASTERPREDIV_STE; break; */ case MCH_TT: masterclock = MASTERCLOCK_TT; masterprediv = MASTERPREDIV_TT; break; case MCH_F30: case MCH_ARANYM: masterclock = MASTERCLOCK_FALCON1; masterprediv = MASTERPREDIV_FALCON; sfreq = 1; break; } MINTAUDIO_freqcount = 0; for (i = sfreq; i < 4; i++) { SDL_MintAudio_AddFrequency(this, masterclock / (masterprediv * (1 << i)), masterclock, i - sfreq, -1); } #if 1 for (i = 0; i < MINTAUDIO_freqcount; i++) { DEBUG_PRINT((DEBUG_NAME "freq %d: %lu Hz, clock %lu, prediv %d\n", i, MINTAUDIO_frequencies[i].frequency, MINTAUDIO_frequencies[i].masterclock, MINTAUDIO_frequencies[i].predivisor)); } #endif MINTAUDIO_numfreq = SDL_MintAudio_SearchFrequency(this, this->spec.freq); this->spec.freq = MINTAUDIO_frequencies[MINTAUDIO_numfreq].frequency; DEBUG_PRINT((DEBUG_NAME "obtained: %d bits, ", SDL_AUDIO_BITSIZE(this->spec.format))); DEBUG_PRINT(("float=%d, ", SDL_AUDIO_ISFLOAT(this->spec.format))); DEBUG_PRINT(("signed=%d, ", SDL_AUDIO_ISSIGNED(this->spec.format))); DEBUG_PRINT(("big endian=%d, ", SDL_AUDIO_ISBIGENDIAN(this->spec.format))); DEBUG_PRINT(("channels=%d, ", this->spec.channels)); DEBUG_PRINT(("freq=%d\n", this->spec.freq)); return 0; } static void MINTDMA8_InitAudio(_THIS) { void *oldpile; unsigned long buffer; unsigned char mode; /* Set replay tracks */ if (cookie_snd & SND_16BIT) { Settracks(0, 0); Setmontracks(0); } oldpile = (void *) Super(0); /* Stop currently playing sound */ DMAAUDIO_IO.control = 0; /* Set buffer */ buffer = (unsigned long) SDL_MintAudio_audiobuf[SDL_MintAudio_numbuf]; DMAAUDIO_IO.start_high = (buffer >> 16) & 255; DMAAUDIO_IO.start_mid = (buffer >> 8) & 255; DMAAUDIO_IO.start_low = buffer & 255; buffer += SDL_MintAudio_audiosize; DMAAUDIO_IO.end_high = (buffer >> 16) & 255; DMAAUDIO_IO.end_mid = (buffer >> 8) & 255; DMAAUDIO_IO.end_low = buffer & 255; mode = 3 - MINTAUDIO_frequencies[MINTAUDIO_numfreq].predivisor; if (this->spec.channels == 1) { mode |= 1 << 7; } DMAAUDIO_IO.sound_ctrl = mode; /* Set interrupt */ Jdisint(MFP_DMASOUND); Xbtimer(XB_TIMERA, 8, 1, SDL_MintAudio_Dma8Interrupt); Jenabint(MFP_DMASOUND); if (cookie_snd & SND_16BIT) { if (Setinterrupt(SI_TIMERA, SI_PLAY) < 0) { DEBUG_PRINT((DEBUG_NAME "Setinterrupt() failed\n")); } } /* Go */ DMAAUDIO_IO.control = 3; /* playback + repeat */ Super(oldpile); } static int MINTDMA8_OpenDevice(_THIS, const char *devname, int iscapture) { SDL_MintAudio_device = this; /* Check audio capabilities */ if (MINTDMA8_CheckAudio(this) == -1) { return 0; } /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); if (this->hidden == NULL) { SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); SDL_CalculateAudioSpec(&this->spec); /* Allocate memory for audio buffers in DMA-able RAM */ DEBUG_PRINT((DEBUG_NAME "buffer size=%d\n", this->spec.size)); SDL_MintAudio_audiobuf[0] = Atari_SysMalloc(this->spec.size * 2, MX_STRAM); if (SDL_MintAudio_audiobuf[0] == NULL) { SDL_free(this->hidden); this->hidden = NULL; SDL_OutOfMemory(); return 0; } SDL_MintAudio_audiobuf[1] = SDL_MintAudio_audiobuf[0] + this->spec.size; SDL_MintAudio_numbuf = 0; SDL_memset(SDL_MintAudio_audiobuf[0], this->spec.silence, this->spec.size * 2); SDL_MintAudio_audiosize = this->spec.size; SDL_MintAudio_mutex = 0; DEBUG_PRINT((DEBUG_NAME "buffer 0 at 0x%08x\n", SDL_MintAudio_audiobuf[0])); DEBUG_PRINT((DEBUG_NAME "buffer 1 at 0x%08x\n", SDL_MintAudio_audiobuf[1])); SDL_MintAudio_CheckFpu(); /* Setup audio hardware */ MINTDMA8_InitAudio(this); return 1; /* good to go. */ } static int MINTDMA8_Init(SDL_AudioDriverImpl * impl) { /* Cookie _MCH present ? if not, assume ST machine */ if (Getcookie(C__MCH, &cookie_mch) == C_NOTFOUND) { cookie_mch = MCH_ST; } /* Cookie _SND present ? if not, assume ST machine */ if (Getcookie(C__SND, &cookie_snd) == C_NOTFOUND) { cookie_snd = SND_PSG; } /* Check if we have 8 bits audio */ if ((cookie_snd & SND_8BIT) == 0) { SDL_SetError(DEBUG_NAME "no 8 bits sound"); return 0; } /* Check if audio is lockable */ if (cookie_snd & SND_16BIT) { if (Locksnd() != 1) { SDL_SetError(DEBUG_NAME "audio locked by other application"); return 0; } Unlocksnd(); } DEBUG_PRINT((DEBUG_NAME "8 bits audio available!\n")); /* Set the function pointers */ impl->OpenDevice = MINTDMA8_OpenDevice; impl->CloseDevice = MINTDMA8_CloseDevice; impl->LockDevice = MINTDMA8_LockDevice; impl->UnlockDevice = MINTDMA8_UnlockDevice; impl->OnlyHasDefaultOutputDevice = 1; impl->ProvidesOwnCallbackThread = 1; impl->SkipMixerLock = 1; return 1; } AudioBootStrap MINTAUDIO_DMA8_bootstrap = { MINT_AUDIO_DRIVER_NAME, "MiNT DMA 8 bits audio driver", MINTDMA8_Init, 0 }; /* vi: set ts=4 sw=4 expandtab: */