view src/audio/mint/SDL_mintaudio.c @ 2842:97ba0be8b565

Date: Sat, 06 Dec 2008 15:27:00 +0100 From: Couriersud Subject: SDL: Relative mouse movements The patch below will reenable processing of relative mouse movements. The DirectFB drivers generates those in "grabbed" mode. These ensure, that even in fullscreen mode relative movements are reported. SDLMAME depends on this for games with trackballs. Looking at the code I ask myself whether relative movements should be handled in the drivers (x11, directfb). Both x11 and directfb are able to report relative movements. This would leave it to the driver to use the most appropriate method for relative movements when at the border of a fullscreen window or being "grabbed".
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 17:50:50 +0000
parents 0b24732b1134
children 99210400e8b9
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/*
	Audio interrupt variables and callback function

	Patrice Mandin
*/

#include <unistd.h>

#include <mint/osbind.h>
#include <mint/falcon.h>
#include <mint/mintbind.h>
#include <mint/cookie.h>

#include "SDL_audio.h"
#include "SDL_mintaudio.h"
#include "SDL_mintaudio_stfa.h"

/* The audio device */

SDL_AudioDevice *SDL_MintAudio_device;
Uint8 *SDL_MintAudio_audiobuf[2];       /* Pointers to buffers */
unsigned long SDL_MintAudio_audiosize;  /* Length of audio buffer=spec->size */
volatile unsigned short SDL_MintAudio_numbuf;   /* Buffer to play */
volatile unsigned short SDL_MintAudio_mutex;
volatile unsigned long SDL_MintAudio_clocktics;
cookie_stfa_t *SDL_MintAudio_stfa;

/* MiNT thread variables */
SDL_bool SDL_MintAudio_mint_present;
SDL_bool SDL_MintAudio_quit_thread;
SDL_bool SDL_MintAudio_thread_finished;
long SDL_MintAudio_thread_pid;

/* The callback function, called by each driver whenever needed */

void
SDL_MintAudio_Callback(void)
{
    Uint8 *buffer;
    SDL_AudioDevice *audio = SDL_MintAudio_device;

    buffer = SDL_MintAudio_audiobuf[SDL_MintAudio_numbuf];
    SDL_memset(buffer, audio->spec.silence, audio->spec.size);

    if (audio->paused)
        return;

    if (audio->convert.needed) {
        int silence;

        if (audio->convert.src_format == AUDIO_U8) {
            silence = 0x80;
        } else {
            silence = 0;
        }
        SDL_memset(audio->convert.buf, silence, audio->convert.len);
        audio->spec.callback(audio->spec.userdata,
                             (Uint8 *) audio->convert.buf,
                             audio->convert.len);
        SDL_ConvertAudio(&audio->convert);
        SDL_memcpy(buffer, audio->convert.buf, audio->convert.len_cvt);
    } else {
        audio->spec.callback(audio->spec.userdata, buffer, audio->spec.size);
    }
}

/* Add a new frequency/clock/predivisor to the current list */
void
SDL_MintAudio_AddFrequency(_THIS, Uint32 frequency, Uint32 clock,
                           Uint32 prediv, int gpio_bits)
{
    int i, p;

    if (MINTAUDIO_freqcount == MINTAUDIO_maxfreqs) {
        return;
    }

    /* Search where to insert the frequency (highest first) */
    for (p = 0; p < MINTAUDIO_freqcount; p++) {
        if (frequency > MINTAUDIO_frequencies[p].frequency) {
            break;
        }
    }

    /* Put all following ones farer */
    if (MINTAUDIO_freqcount > 0) {
        for (i = MINTAUDIO_freqcount; i > p; i--) {
            SDL_memcpy(&MINTAUDIO_frequencies[i],
                       &MINTAUDIO_frequencies[i - 1],
                       sizeof(mint_frequency_t));
        }
    }

    /* And insert new one */
    MINTAUDIO_frequencies[p].frequency = frequency;
    MINTAUDIO_frequencies[p].masterclock = clock;
    MINTAUDIO_frequencies[p].predivisor = prediv;
    MINTAUDIO_frequencies[p].gpio_bits = gpio_bits;

    MINTAUDIO_freqcount++;
}

/* Search for the nearest frequency */
int
SDL_MintAudio_SearchFrequency(_THIS, int desired_freq)
{
    int i;

    /* Only 1 freq ? */
    if (MINTAUDIO_freqcount == 1) {
        return 0;
    }

    /* Check the array */
    for (i = 0; i < MINTAUDIO_freqcount; i++) {
        if (desired_freq >= ((MINTAUDIO_frequencies[i].frequency +
                              MINTAUDIO_frequencies[i + 1].frequency) >> 1)) {
            return i;
        }
    }

    /* Not in the array, give the latest */
    return MINTAUDIO_freqcount - 1;
}

/* Check if FPU is present */
void
SDL_MintAudio_CheckFpu(void)
{
    unsigned long cookie_fpu;

    SDL_MintAudio_hasfpu = 0;
    if (Getcookie(C__FPU, &cookie_fpu) != C_FOUND) {
        return;
    }
    switch ((cookie_fpu >> 16) & 0xfffe) {
    case 2:
    case 4:
    case 6:
    case 8:
    case 16:
        SDL_MintAudio_hasfpu = 1;
        break;
    }
}

/* The thread function, used under MiNT with xbios */
int
SDL_MintAudio_Thread(long param)
{
    SndBufPtr pointers;
    SDL_bool buffers_filled[2] = { SDL_FALSE, SDL_FALSE };

    SDL_MintAudio_thread_finished = SDL_FALSE;
    while (!SDL_MintAudio_quit_thread) {
        if (Buffptr(&pointers) != 0)
            continue;

        if (((unsigned long) pointers.play >=
             (unsigned long) SDL_MintAudio_audiobuf[0])
            && ((unsigned long) pointers.play <=
                (unsigned long) SDL_MintAudio_audiobuf[1])) {
            /* DMA is reading buffer #0, setup buffer #1 if not already done */
            if (!buffers_filled[1]) {
                SDL_MintAudio_numbuf = 1;
                SDL_MintAudio_Callback();
                Setbuffer(0, SDL_MintAudio_audiobuf[1],
                          SDL_MintAudio_audiobuf[1] +
                          SDL_MintAudio_audiosize);
                buffers_filled[1] = SDL_TRUE;
                buffers_filled[0] = SDL_FALSE;
            }
        } else {
            /* DMA is reading buffer #1, setup buffer #0 if not already done */
            if (!buffers_filled[0]) {
                SDL_MintAudio_numbuf = 0;
                SDL_MintAudio_Callback();
                Setbuffer(0, SDL_MintAudio_audiobuf[0],
                          SDL_MintAudio_audiobuf[0] +
                          SDL_MintAudio_audiosize);
                buffers_filled[0] = SDL_TRUE;
                buffers_filled[1] = SDL_FALSE;
            }
        }

        usleep(100);
    }
    SDL_MintAudio_thread_finished = SDL_TRUE;
    return 0;
}

void
SDL_MintAudio_WaitThread(void)
{
    if (!SDL_MintAudio_mint_present)
        return;

    if (SDL_MintAudio_thread_finished)
        return;

    SDL_MintAudio_quit_thread = SDL_TRUE;
    while (!SDL_MintAudio_thread_finished) {
        Syield();
    }
}

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