view src/audio/dart/SDL_dart.h @ 2842:97ba0be8b565

Date: Sat, 06 Dec 2008 15:27:00 +0100 From: Couriersud Subject: SDL: Relative mouse movements The patch below will reenable processing of relative mouse movements. The DirectFB drivers generates those in "grabbed" mode. These ensure, that even in fullscreen mode relative movements are reported. SDLMAME depends on this for games with trackballs. Looking at the code I ask myself whether relative movements should be handled in the drivers (x11, directfb). Both x11 and directfb are able to report relative movements. This would leave it to the driver to use the most appropriate method for relative movements when at the border of a fullscreen window or being "grabbed".
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 17:50:50 +0000
parents 5f6550e5184f
children 99210400e8b9
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_dart_h
#define _SDL_dart_h

#define INCL_TYPES
#define INCL_DOSSEMAPHORES
#define INCL_DOSRESOURCES
#define INCL_DOSMISC
#define INCL_DOSERRORS
#define INCL_DOSPROCESS

#define INCL_OS2MM
#define INCL_MMIOOS2
#define INCL_MCIOS2
#include <os2.h>
#include <os2me.h>              // DART stuff and MMIO stuff

#include "../SDL_sysaudio.h"

/* Hidden "this" pointer for the audio functions */
#define _THIS	SDL_AudioDevice *_this

/* The DirectSound objects */
struct SDL_PrivateAudioData
{
    int iCurrDeviceOrd;
    int iCurrFreq;
    int iCurrBits;
    int iCurrChannels;
    int iCurrNumBufs;
    int iCurrBufSize;

    int iLastPlayedBuf;
    int iNextFreeBuffer;

    MCI_BUFFER_PARMS BufferParms;       // Sound buffer parameters
    MCI_MIX_BUFFER *pMixBuffers;        // Sound buffers
    MCI_MIXSETUP_PARMS MixSetupParms;   // Mixer setup parameters
    HEV hevAudioBufferPlayed;   // Event semaphore to indicate that an audio buffer has been played by DART
};

#endif /* _SDL_dart_h */

/* vi: set ts=4 sw=4 expandtab: */