Mercurial > sdl-ios-xcode
view include/SDL_platform.h @ 2842:97ba0be8b565
Date: Sat, 06 Dec 2008 15:27:00 +0100
From: Couriersud
Subject: SDL: Relative mouse movements
The patch below will reenable processing of relative mouse movements.
The DirectFB drivers generates those in "grabbed" mode. These ensure,
that even in fullscreen mode relative movements are reported. SDLMAME
depends on this for games with trackballs.
Looking at the code I ask myself whether relative movements should be
handled in the drivers (x11, directfb). Both x11 and directfb are able
to report relative movements. This would leave it to the driver to use
the most appropriate method for relative movements when at the border of
a fullscreen window or being "grabbed".
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 06 Dec 2008 17:50:50 +0000 |
parents | f55c87ae336b |
children | 99210400e8b9 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /* Try to get a standard set of platform defines */ #ifndef _SDL_platform_h #define _SDL_platform_h #if defined(_AIX) #undef __AIX__ #define __AIX__ 1 #endif #if defined(__BEOS__) #undef __BEOS__ #define __BEOS__ 1 #endif #if defined(bsdi) || defined(__bsdi) || defined(__bsdi__) #undef __BSDI__ #define __BSDI__ 1 #endif #if defined(_arch_dreamcast) #undef __DREAMCAST__ #define __DREAMCAST__ 1 #endif #if defined(__FreeBSD__) || defined(__DragonFly__) #undef __FREEBSD__ #define __FREEBSD__ 1 #endif #if defined(hpux) || defined(__hpux) || defined(__hpux__) #undef __HPUX__ #define __HPUX__ 1 #endif #if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE) #undef __IRIX__ #define __IRIX__ 1 #endif #if defined(linux) || defined(__linux) || defined(__linux__) #undef __LINUX__ #define __LINUX__ 1 #endif #if defined(__APPLE__) /* lets us know what version of Mac OS X we're compiling on */ #include "AvailabilityMacros.h" #ifdef MAC_OS_X_VERSION_10_3 #include "targetconditionals.h" /* this header is in 10.3 or later */ #if TARGET_OS_IPHONE /* if compiling for iPhone */ #undef __IPHONEOS__ #define __IPHONEOS__ 1 #undef __MACOSX__ #else /* if not compiling for iPhone */ #undef __MACOSX__ #define __MACOSX__ 1 #endif /* TARGET_OS_IPHONE */ #else /* if earlier verion of Mac OS X than version 10.3 */ #undef __MACOSX__ #define __MACOSX__ 1 #endif #endif /* defined(__APPLE__) */ #if defined(__NetBSD__) #undef __NETBSD__ #define __NETBSD__ 1 #endif #if defined(__OpenBSD__) #undef __OPENBSD__ #define __OPENBSD__ 1 #endif #if defined(__OS2__) #undef __OS2__ #define __OS2__ 1 #endif #if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE) #undef __OSF__ #define __OSF__ 1 #endif #if defined(__QNXNTO__) #undef __QNXNTO__ #define __QNXNTO__ 1 #endif #if defined(riscos) || defined(__riscos) || defined(__riscos__) #undef __RISCOS__ #define __RISCOS__ 1 #endif #if defined(__SVR4) #undef __SOLARIS__ #define __SOLARIS__ 1 #endif #if defined(WIN32) || defined(_WIN32) #undef __WIN32__ #define __WIN32__ 1 #endif #if defined(__NDS__) #undef __NINTENDODS__ #define __NINTENDODS__ 1 #endif #endif /* _SDL_platform_h */