view include/SDL_pixels.h @ 2842:97ba0be8b565

Date: Sat, 06 Dec 2008 15:27:00 +0100 From: Couriersud Subject: SDL: Relative mouse movements The patch below will reenable processing of relative mouse movements. The DirectFB drivers generates those in "grabbed" mode. These ensure, that even in fullscreen mode relative movements are reported. SDLMAME depends on this for games with trackballs. Looking at the code I ask myself whether relative movements should be handled in the drivers (x11, directfb). Both x11 and directfb are able to report relative movements. This would leave it to the driver to use the most appropriate method for relative movements when at the border of a fullscreen window or being "grabbed".
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 17:50:50 +0000
parents 204be4fc2726
children 99210400e8b9
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/**
 * \file SDL_pixels.h
 *
 * Header for the enumerated pixel format definitions
 */

#ifndef _SDL_pixels_h
#define _SDL_pixels_h

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif

/* Transparency definitions: These define alpha as the opacity of a surface */
#define SDL_ALPHA_OPAQUE 255
#define SDL_ALPHA_TRANSPARENT 0

enum
{                               /* Pixel type */
    SDL_PIXELTYPE_UNKNOWN,
    SDL_PIXELTYPE_INDEX1,
    SDL_PIXELTYPE_INDEX4,
    SDL_PIXELTYPE_INDEX8,
    SDL_PIXELTYPE_PACKED8,
    SDL_PIXELTYPE_PACKED16,
    SDL_PIXELTYPE_PACKED32,
    SDL_PIXELTYPE_ARRAYU8,
    SDL_PIXELTYPE_ARRAYU16,
    SDL_PIXELTYPE_ARRAYU32,
    SDL_PIXELTYPE_ARRAYF16,
    SDL_PIXELTYPE_ARRAYF32
};

enum
{                               /* bitmap pixel order, high bit -> low bit */
    SDL_BITMAPORDER_NONE,
    SDL_BITMAPORDER_4321,
    SDL_BITMAPORDER_1234
};
enum
{                               /* packed component order, high bit -> low bit */
    SDL_PACKEDORDER_NONE,
    SDL_PACKEDORDER_XRGB,
    SDL_PACKEDORDER_RGBX,
    SDL_PACKEDORDER_ARGB,
    SDL_PACKEDORDER_RGBA,
    SDL_PACKEDORDER_XBGR,
    SDL_PACKEDORDER_BGRX,
    SDL_PACKEDORDER_ABGR,
    SDL_PACKEDORDER_BGRA
};
enum
{                               /* array component order, low byte -> high byte */
    SDL_ARRAYORDER_NONE,
    SDL_ARRAYORDER_RGB,
    SDL_ARRAYORDER_RGBA,
    SDL_ARRAYORDER_ARGB,
    SDL_ARRAYORDER_BGR,
    SDL_ARRAYORDER_BGRA,
    SDL_ARRAYORDER_ABGR
};

enum
{                               /* Packed component layout */
    SDL_PACKEDLAYOUT_NONE,
    SDL_PACKEDLAYOUT_332,
    SDL_PACKEDLAYOUT_4444,
    SDL_PACKEDLAYOUT_1555,
    SDL_PACKEDLAYOUT_5551,
    SDL_PACKEDLAYOUT_565,
    SDL_PACKEDLAYOUT_8888,
    SDL_PACKEDLAYOUT_2101010,
    SDL_PACKEDLAYOUT_1010102
};

#define SDL_DEFINE_PIXELFOURCC(A, B, C, D) \
    ((A) | ((B) << 8) | ((C) << 16) | ((D) << 24))

#define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \
    ((1 << 31) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \
     ((bits) << 8) | ((bytes) << 0))

#define SDL_PIXELTYPE(X)	(((X) >> 24) & 0x0F)
#define SDL_PIXELORDER(X)	(((X) >> 20) & 0x0F)
#define SDL_PIXELLAYOUT(X)	(((X) >> 16) & 0x0F)
#define SDL_BITSPERPIXEL(X)	(((X) >> 8) & 0xFF)
#define SDL_BYTESPERPIXEL(X)	(((X) >> 0) & 0xFF)

#define SDL_ISPIXELFORMAT_INDEXED(format)   \
    ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \
     (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \
     (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8))

#define SDL_ISPIXELFORMAT_FOURCC(format)    \
    ((format) && !((format) & 0x80000000))

enum
{
    SDL_PIXELFORMAT_UNKNOWN,
    SDL_PIXELFORMAT_INDEX1LSB =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0,
                               1, 0),
    SDL_PIXELFORMAT_INDEX1MSB =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0,
                               1, 0),
    SDL_PIXELFORMAT_INDEX4LSB =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0,
                               2, 0),
    SDL_PIXELFORMAT_INDEX4MSB =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0,
                               2, 0),
    SDL_PIXELFORMAT_INDEX8 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1),
    SDL_PIXELFORMAT_RGB332 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB,
                               SDL_PACKEDLAYOUT_332, 8, 1),
    SDL_PIXELFORMAT_RGB444 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
                               SDL_PACKEDLAYOUT_4444, 12, 2),
    SDL_PIXELFORMAT_RGB555 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
                               SDL_PACKEDLAYOUT_1555, 15, 2),
    SDL_PIXELFORMAT_BGR555 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
                               SDL_PACKEDLAYOUT_1555, 15, 2),
    SDL_PIXELFORMAT_ARGB4444 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
                               SDL_PACKEDLAYOUT_4444, 16, 2),
    SDL_PIXELFORMAT_ARGB1555 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
                               SDL_PACKEDLAYOUT_1555, 16, 2),
    SDL_PIXELFORMAT_ABGR1555 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
                               SDL_PACKEDLAYOUT_1555, 16, 2),
    SDL_PIXELFORMAT_RGB565 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
                               SDL_PACKEDLAYOUT_565, 16, 2),
    SDL_PIXELFORMAT_RGB24 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0,
                               24, 3),
    SDL_PIXELFORMAT_BGR24 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0,
                               24, 3),
    SDL_PIXELFORMAT_RGB888 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB,
                               SDL_PACKEDLAYOUT_8888, 24, 4),
    SDL_PIXELFORMAT_BGR888 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR,
                               SDL_PACKEDLAYOUT_8888, 24, 4),
    SDL_PIXELFORMAT_ARGB8888 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
                               SDL_PACKEDLAYOUT_8888, 32, 4),
    SDL_PIXELFORMAT_RGBA8888 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA,
                               SDL_PACKEDLAYOUT_8888, 32, 4),
    SDL_PIXELFORMAT_ABGR8888 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR,
                               SDL_PACKEDLAYOUT_8888, 32, 4),
    SDL_PIXELFORMAT_BGRA8888 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA,
                               SDL_PACKEDLAYOUT_8888, 32, 4),
    SDL_PIXELFORMAT_ARGB2101010 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
                               SDL_PACKEDLAYOUT_2101010, 32, 4),

    SDL_PIXELFORMAT_YV12 =      /* Planar mode: Y + V + U  (3 planes) */
        SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'),
    SDL_PIXELFORMAT_IYUV =      /* Planar mode: Y + U + V  (3 planes) */
        SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'),
    SDL_PIXELFORMAT_YUY2 =      /* Packed mode: Y0+U0+Y1+V0 (1 plane) */
        SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'),
    SDL_PIXELFORMAT_UYVY =      /* Packed mode: U0+Y0+V0+Y1 (1 plane) */
        SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'),
    SDL_PIXELFORMAT_YVYU =      /* Packed mode: Y0+V0+Y1+U0 (1 plane) */
        SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U')
};

typedef struct SDL_Color
{
    Uint8 r;
    Uint8 g;
    Uint8 b;
    Uint8 unused;
} SDL_Color;
#define SDL_Colour SDL_Color

typedef struct SDL_Palette SDL_Palette;
typedef int (*SDL_PaletteChangedFunc) (void *userdata, SDL_Palette * palette);

typedef struct SDL_PaletteWatch
{
    SDL_PaletteChangedFunc callback;
    void *userdata;
    struct SDL_PaletteWatch *next;
} SDL_PaletteWatch;

struct SDL_Palette
{
    int ncolors;
    SDL_Color *colors;

    int refcount;
    SDL_PaletteWatch *watch;
};

/* Everything in the pixel format structure is read-only */
typedef struct SDL_PixelFormat
{
    SDL_Palette *palette;
    Uint8 BitsPerPixel;
    Uint8 BytesPerPixel;
    Uint8 Rloss;
    Uint8 Gloss;
    Uint8 Bloss;
    Uint8 Aloss;
    Uint8 Rshift;
    Uint8 Gshift;
    Uint8 Bshift;
    Uint8 Ashift;
    Uint32 Rmask;
    Uint32 Gmask;
    Uint32 Bmask;
    Uint32 Amask;
} SDL_PixelFormat;

/**
 * \fn SDL_bool SDL_PixelFormatEnumToMasks(Uint32 format, int *bpp, Uint32 * Rmask, Uint32 * Gmask, Uint32 * Bmask, Uint32 * Amask)
 *
 * \brief Convert one of the enumerated pixel formats to a bpp and RGBA masks.
 *
 * \return SDL_TRUE, or SDL_FALSE if the conversion wasn't possible.
 *
 * \sa SDL_MasksToPixelFormatEnum()
 */
extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format,
                                                            int *bpp,
                                                            Uint32 * Rmask,
                                                            Uint32 * Gmask,
                                                            Uint32 * Bmask,
                                                            Uint32 * Amask);

/**
 * \fn Uint32 SDL_MasksToPixelFormatEnum(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
 *
 * \brief Convert a bpp and RGBA masks to an enumerated pixel format.
 *
 * \return The pixel format, or SDL_PixelFormat_Unknown if the conversion wasn't possible.
 *
 * \sa SDL_PixelFormatEnumToMasks()
 */
extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp,
                                                          Uint32 Rmask,
                                                          Uint32 Gmask,
                                                          Uint32 Bmask,
                                                          Uint32 Amask);

/**
 * \fn SDL_Palette *SDL_AllocPalette(int ncolors)
 *
 * \brief Create a palette structure with the specified number of color entries.
 *
 * \return A new palette, or NULL if there wasn't enough memory
 *
 * \note The palette entries are initialized to white.
 *
 * \sa SDL_FreePalette()
 */
extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors);

/**
 * \fn int SDL_AddPaletteWatch(SDL_Palette *palette, SDL_PaletteChangedFunc callback, void *userdata)
 *
 * \brief Add a callback function which is called when the palette changes.
 *
 * \sa SDL_DelPaletteWatch()
 */
extern DECLSPEC int SDLCALL SDL_AddPaletteWatch(SDL_Palette * palette,
                                                SDL_PaletteChangedFunc
                                                callback, void *userdata);

/**
 * \fn void SDL_DelPaletteWatch(SDL_Palette *palette, SDL_PaletteChangedFunc callback, void *userdata)
 *
 * \brief Remove a callback function previously added with SDL_AddPaletteWatch()
 *
 * \sa SDL_AddPaletteWatch()
 */
extern DECLSPEC void SDLCALL SDL_DelPaletteWatch(SDL_Palette * palette,
                                                 SDL_PaletteChangedFunc
                                                 callback, void *userdata);

/**
 * \fn int SDL_SetPaletteColors(SDL_Palette *palette, const SDL_Colors *colors, int firstcolor, int numcolors)
 *
 * \brief Set a range of colors in a palette.
 *
 * \param palette The palette to modify
 * \param colors An array of colors to copy into the palette
 * \param firstcolor The index of the first palette entry to modify
 * \param ncolors The number of entries to modify
 *
 * \return 0 on success, or -1 if not all of the colors could be set
 */
extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
                                                 const SDL_Color * colors,
                                                 int firstcolor, int ncolors);

/**
 * \fn void SDL_FreePalette(SDL_Palette *palette)
 *
 * \brief Free a palette created with SDL_AllocPalette()
 *
 * \sa SDL_AllocPalette()
 */
extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette);

/**
 * \fn Uint32 SDL_MapRGB(const SDL_PixelFormat *format,
 *                       Uint8 r, Uint8 g, Uint8 b)
 *
 * \brief Maps an RGB triple to an opaque pixel value for a given pixel format
 *
 * \sa SDL_MapRGBA
 */
extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format,
                                          Uint8 r, Uint8 g, Uint8 b);

/**
 * \fn Uint32 SDL_MapRGBA(const SDL_PixelFormat *fmt,
 *                        Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 *
 * \brief Maps an RGBA quadruple to a pixel value for a given pixel format
 *
 * \sa SDL_MapRGB
 */
extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format,
                                           Uint8 r, Uint8 g, Uint8 b,
                                           Uint8 a);

/**
 * \fn void SDL_GetRGB(Uint32 pixel, const SDL_PixelFormat * format,
 *                     Uint8 * r, Uint8 * g, Uint8 * b)
 *
 * \brief Maps a pixel value into the RGB components for a given pixel format
 *
 * \sa SDL_GetRGBA
 */
extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
                                        const SDL_PixelFormat * format,
                                        Uint8 * r, Uint8 * g, Uint8 * b);

/**
 * \fn void SDL_GetRGBA(Uint32 pixel, const SDL_PixelFormat * format,
 *                      Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a)
 *
 * \brief Maps a pixel value into the RGBA components for a given pixel format
 *
 * \sa SDL_GetRGB
 */
extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
                                         const SDL_PixelFormat * format,
                                         Uint8 * r, Uint8 * g, Uint8 * b,
                                         Uint8 * a);

/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

#endif /* _SDL_pixels_h */

/* vi: set ts=4 sw=4 expandtab: */