view docs/html/sdlenablekeyrepeat.html @ 2842:97ba0be8b565

Date: Sat, 06 Dec 2008 15:27:00 +0100 From: Couriersud Subject: SDL: Relative mouse movements The patch below will reenable processing of relative mouse movements. The DirectFB drivers generates those in "grabbed" mode. These ensure, that even in fullscreen mode relative movements are reported. SDLMAME depends on this for games with trackballs. Looking at the code I ask myself whether relative movements should be handled in the drivers (x11, directfb). Both x11 and directfb are able to report relative movements. This would leave it to the driver to use the most appropriate method for relative movements when at the border of a fullscreen window or being "grabbed".
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 17:50:50 +0000
parents 355632dca928
children
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><H1
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>SDL_EnableKeyRepeat</H1
><DIV
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><A
NAME="AEN5839"
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><H2
>Name</H2
>SDL_EnableKeyRepeat&nbsp;--&nbsp;Set keyboard repeat rate.</DIV
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>Synopsis</H2
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_EnableKeyRepeat</B
></CODE
>(int delay, int interval);</CODE
></P
><P
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><A
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></A
><H2
>Description</H2
><P
>Enables or disables the keyboard repeat rate. <TT
CLASS="PARAMETER"
><I
>delay</I
></TT
> specifies how long the key must be pressed before it begins repeating, it then repeats at the speed specified by <TT
CLASS="PARAMETER"
><I
>interval</I
></TT
>. Both <TT
CLASS="PARAMETER"
><I
>delay</I
></TT
> and <TT
CLASS="PARAMETER"
><I
>interval</I
></TT
> are expressed in milliseconds.</P
><P
>Setting <TT
CLASS="PARAMETER"
><I
>delay</I
></TT
> to 0 disables key repeating completely. Good default values are <TT
CLASS="LITERAL"
>SDL_DEFAULT_REPEAT_DELAY</TT
> and <SPAN
CLASS="SYMBOL"
>SDL_DEFAULT_REPEAT_INTERVAL</SPAN
>.</P
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>Return Value</H2
><P
>Returns <SPAN
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>0</SPAN
> on success and <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> on failure.</P
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