view docs/html/sdlcdstatus.html @ 2842:97ba0be8b565

Date: Sat, 06 Dec 2008 15:27:00 +0100 From: Couriersud Subject: SDL: Relative mouse movements The patch below will reenable processing of relative mouse movements. The DirectFB drivers generates those in "grabbed" mode. These ensure, that even in fullscreen mode relative movements are reported. SDLMAME depends on this for games with trackballs. Looking at the code I ask myself whether relative movements should be handled in the drivers (x11, directfb). Both x11 and directfb are able to report relative movements. This would leave it to the driver to use the most appropriate method for relative movements when at the border of a fullscreen window or being "grabbed".
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 17:50:50 +0000
parents 355632dca928
children
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><H1
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>SDL_CDStatus</H1
><DIV
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><A
NAME="AEN7308"
></A
><H2
>Name</H2
>SDL_CDStatus&nbsp;--&nbsp;Returns the current status of the given drive.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
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><H2
>Synopsis</H2
><DIV
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>CDstatus <B
CLASS="FSFUNC"
>SDL_CDStatus</B
></CODE
>(SDL_CD *cdrom);</CODE
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>/* Given a status, returns true if there's a disk in the drive */
#define CD_INDRIVE(status)      ((int)status &#62; 0)</PRE
><P
></P
></DIV
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><DIV
CLASS="REFSECT1"
><A
NAME="AEN7319"
></A
><H2
>Description</H2
><P
>This function returns the current status of the given drive. Status is described like so:
<PRE
CLASS="PROGRAMLISTING"
>typedef enum {
  CD_TRAYEMPTY,
  CD_STOPPED,
  CD_PLAYING,
  CD_PAUSED,
  CD_ERROR = -1
} CDstatus;</PRE
></P
><P
>If the drive has a CD in it, the table of contents of the CD and current
play position of the CD will be stored in the SDL_CD structure.</P
><P
>The macro <TT
CLASS="LITERAL"
>CD_INDRIVE</TT
> is provided for convenience, 
and given a status returns true if there's a disk in the drive.</P
><DIV
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><BLOCKQUOTE
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><P
><B
>Note: </B
><TT
CLASS="FUNCTION"
>SDL_CDStatus</TT
> also updates the <A
HREF="sdlcd.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_CD</SPAN
></A
> structure passed to it.</P
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><H2
>Example</H2
><PRE
CLASS="PROGRAMLISTING"
>int playTrack(int track)
{
  int playing = 0;

  if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) {
  /* clamp to the actual number of tracks on the CD */
    if (track &#62;= cdrom-&#62;numtracks) {
      track = cdrom-&#62;numtracks-1;
    }

    if ( SDL_CDPlayTracks(cdrom, track, 0, 1, 0) == 0 ) {
      playing = 1;
    }
  }
  return playing;
}</PRE
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>See Also</H2
><P
><A
HREF="sdlcd.html"
><TT
CLASS="FUNCTION"
>SDL_CD</TT
></A
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