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view docs/html/guideeventexamples.html @ 2842:97ba0be8b565
Date: Sat, 06 Dec 2008 15:27:00 +0100
From: Couriersud
Subject: SDL: Relative mouse movements
The patch below will reenable processing of relative mouse movements.
The DirectFB drivers generates those in "grabbed" mode. These ensure,
that even in fullscreen mode relative movements are reported. SDLMAME
depends on this for games with trackballs.
Looking at the code I ask myself whether relative movements should be
handled in the drivers (x11, directfb). Both x11 and directfb are able
to report relative movements. This would leave it to the driver to use
the most appropriate method for relative movements when at the border of
a fullscreen window or being "grabbed".
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 06 Dec 2008 17:50:50 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >Event Examples</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Examples" HREF="guideexamples.html"><LINK REL="PREVIOUS" TITLE="Examples" HREF="guideexamples.html"><LINK REL="NEXT" TITLE="Audio Examples" HREF="guideaudioexamples.html"></HEAD ><BODY CLASS="SECT1" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="guideexamples.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" >Chapter 4. Examples</TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="guideaudioexamples.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="SECT1" ><H1 CLASS="SECT1" ><A NAME="GUIDEEVENTEXAMPLES" ></A >Event Examples</H1 ><P ></P ><DIV CLASS="SECT2" ><H2 CLASS="SECT2" ><A NAME="AEN375" ></A >Filtering and Handling Events</H2 ><P ><PRE CLASS="PROGRAMLISTING" >#include <stdio.h> #include <stdlib.h> #include "SDL.h" /* This function may run in a separate event thread */ int FilterEvents(const SDL_Event *event) { static int boycott = 1; /* This quit event signals the closing of the window */ if ( (event->type == SDL_QUIT) && boycott ) { printf("Quit event filtered out -- try again.\n"); boycott = 0; return(0); } if ( event->type == SDL_MOUSEMOTION ) { printf("Mouse moved to (%d,%d)\n", event->motion.x, event->motion.y); return(0); /* Drop it, we've handled it */ } return(1); } int main(int argc, char *argv[]) { SDL_Event event; /* Initialize the SDL library (starts the event loop) */ if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); exit(1); } /* Clean up on exit, exit on window close and interrupt */ atexit(SDL_Quit); /* Ignore key events */ SDL_EventState(SDL_KEYDOWN, SDL_IGNORE); SDL_EventState(SDL_KEYUP, SDL_IGNORE); /* Filter quit and mouse motion events */ SDL_SetEventFilter(FilterEvents); /* The mouse isn't much use unless we have a display for reference */ if ( SDL_SetVideoMode(640, 480, 8, 0) == NULL ) { fprintf(stderr, "Couldn't set 640x480x8 video mode: %s\n", SDL_GetError()); exit(1); } /* Loop waiting for ESC+Mouse_Button */ while ( SDL_WaitEvent(&event) >= 0 ) { switch (event.type) { case SDL_ACTIVEEVENT: { if ( event.active.state & SDL_APPACTIVE ) { if ( event.active.gain ) { printf("App activated\n"); } else { printf("App iconified\n"); } } } break; case SDL_MOUSEBUTTONDOWN: { Uint8 *keys; keys = SDL_GetKeyState(NULL); if ( keys[SDLK_ESCAPE] == SDL_PRESSED ) { printf("Bye bye...\n"); exit(0); } printf("Mouse button pressed\n"); } break; case SDL_QUIT: { printf("Quit requested, quitting.\n"); exit(0); } break; } } /* This should never happen */ printf("SDL_WaitEvent error: %s\n", SDL_GetError()); exit(1); }</PRE ></P ></DIV ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="guideexamples.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="guideaudioexamples.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >Examples</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="guideexamples.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >Audio Examples</TD ></TR ></TABLE ></DIV ></BODY ></HTML >