Mercurial > sdl-ios-xcode
view docs/html/guidecdromexamples.html @ 2842:97ba0be8b565
Date: Sat, 06 Dec 2008 15:27:00 +0100
From: Couriersud
Subject: SDL: Relative mouse movements
The patch below will reenable processing of relative mouse movements.
The DirectFB drivers generates those in "grabbed" mode. These ensure,
that even in fullscreen mode relative movements are reported. SDLMAME
depends on this for games with trackballs.
Looking at the code I ask myself whether relative movements should be
handled in the drivers (x11, directfb). Both x11 and directfb are able
to report relative movements. This would leave it to the driver to use
the most appropriate method for relative movements when at the border of
a fullscreen window or being "grabbed".
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 06 Dec 2008 17:50:50 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >CDROM Examples</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Examples" HREF="guideexamples.html"><LINK REL="PREVIOUS" TITLE="Audio Examples" HREF="guideaudioexamples.html"><LINK REL="NEXT" TITLE="Time Examples" HREF="guidetimeexamples.html"></HEAD ><BODY CLASS="SECT1" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="guideaudioexamples.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" >Chapter 4. Examples</TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="guidetimeexamples.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="SECT1" ><H1 CLASS="SECT1" ><A NAME="GUIDECDROMEXAMPLES" ></A >CDROM Examples</H1 ><P ></P ><DIV CLASS="SECT2" ><H2 CLASS="SECT2" ><A NAME="AEN393" ></A >Listing CD-ROM drives</H2 ><P ><PRE CLASS="PROGRAMLISTING" > #include "SDL.h" /* Initialize SDL first */ if ( SDL_Init(SDL_INIT_CDROM) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); exit(1); } atexit(SDL_Quit); /* Find out how many CD-ROM drives are connected to the system */ printf("Drives available: %d\n", SDL_CDNumDrives()); for ( i=0; i<SDL_CDNumDrives(); ++i ) { printf("Drive %d: \"%s\"\n", i, SDL_CDName(i)); }</PRE ></P ></DIV ><DIV CLASS="SECT2" ><H2 CLASS="SECT2" ><A NAME="AEN397" ></A >Opening the default drive</H2 ><P ><PRE CLASS="PROGRAMLISTING" > SDL_CD *cdrom; CDstatus status; char *status_str; cdrom = SDL_CDOpen(0); if ( cdrom == NULL ) { fprintf(stderr, "Couldn't open default CD-ROM drive: %s\n", SDL_GetError()); exit(2); } status = SDL_CDStatus(cdrom); switch (status) { case CD_TRAYEMPTY: status_str = "tray empty"; break; case CD_STOPPED: status_str = "stopped"; break; case CD_PLAYING: status_str = "playing"; break; case CD_PAUSED: status_str = "paused"; break; case CD_ERROR: status_str = "error state"; break; } printf("Drive status: %s\n", status_str); if ( status >= CD_PLAYING ) { int m, s, f; FRAMES_TO_MSF(cdrom->cur_frame, &m, &s, &f); printf("Currently playing track %d, %d:%2.2d\n", cdrom->track[cdrom->cur_track].id, m, s); }</PRE ></P ></DIV ><DIV CLASS="SECT2" ><H2 CLASS="SECT2" ><A NAME="AEN401" ></A >Listing the tracks on a CD</H2 ><P ><PRE CLASS="PROGRAMLISTING" > SDL_CD *cdrom; /* Assuming this has already been set.. */ int i; int m, s, f; SDL_CDStatus(cdrom); printf("Drive tracks: %d\n", cdrom->numtracks); for ( i=0; i<cdrom->numtracks; ++i ) { FRAMES_TO_MSF(cdrom->track[i].length, &m, &s, &f); if ( f > 0 ) ++s; printf("\tTrack (index %d) %d: %d:%2.2d\n", i, cdrom->track[i].id, m, s); }</PRE ></P ></DIV ><DIV CLASS="SECT2" ><H2 CLASS="SECT2" ><A NAME="AEN405" ></A >Play an entire CD</H2 ><P ><PRE CLASS="PROGRAMLISTING" > SDL_CD *cdrom; /* Assuming this has already been set.. */ // Play entire CD: if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) SDL_CDPlayTracks(cdrom, 0, 0, 0, 0); // Play last track: if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) { SDL_CDPlayTracks(cdrom, cdrom->numtracks-1, 0, 0, 0); } // Play first and second track and 10 seconds of third track: if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) SDL_CDPlayTracks(cdrom, 0, 0, 2, CD_FPS * 10);</PRE ></P ></DIV ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="guideaudioexamples.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="guidetimeexamples.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >Audio Examples</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="guideexamples.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >Time Examples</TD ></TR ></TABLE ></DIV ></BODY ></HTML >