Mercurial > sdl-ios-xcode
view README.SVN @ 2842:97ba0be8b565
Date: Sat, 06 Dec 2008 15:27:00 +0100
From: Couriersud
Subject: SDL: Relative mouse movements
The patch below will reenable processing of relative mouse movements.
The DirectFB drivers generates those in "grabbed" mode. These ensure,
that even in fullscreen mode relative movements are reported. SDLMAME
depends on this for games with trackballs.
Looking at the code I ask myself whether relative movements should be
handled in the drivers (x11, directfb). Both x11 and directfb are able
to report relative movements. This would leave it to the driver to use
the most appropriate method for relative movements when at the border of
a fullscreen window or being "grabbed".
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 06 Dec 2008 17:50:50 +0000 |
parents | c9d71d0f987d |
children |
line wrap: on
line source
The latest development version of SDL is available via Subversion. Subversion allows you to get up-to-the-minute fixes and enhancements; as a developer works on a source tree, you can use svn to mirror that source tree instead of waiting for an official release. Please look at the Subversion website ( http://subversion.tigris.org/ ) for more information on using svn, where you can also download software for MacOS, Windows, and Unix systems. svn checkout http://svn.libsdl.org/trunk/SDL If you are building SDL with an IDE, you will need to copy the file include/SDL_config.h.default to include/SDL_config.h before building. If you are building SDL via configure, you will need to run autogen.sh before running configure. There is a web interface to the subversion repository at: http://www.libsdl.org/cgi/viewvc.cgi There is an RSS feed available at that URL, for those that want to track commits in real time.