Mercurial > sdl-ios-xcode
view src/video/fbcon/3dfx_mmio.h @ 741:97b9c301df94
Date: Mon, 17 Nov 2003 23:12:59 +0100
From: Max Horn
Subject: SDL building "the unix way" on OS X
I just noticed that building current SDL CVS "the unix way" (using
configure/make) is (and has been for some time, it seems) broken.
That's because Sam updated to a newer libtool version, which removed my
"-framework" patches.
Attached is a patch which once again makes ltmain.sh aware of
"-framework". Note that this is simply a backport of the corresponding
changes in libtool CVS (i.e. the next libtool release will contain
those same changes).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 18 Nov 2003 14:25:12 +0000 |
parents | f6ffac90895c |
children | b8d311d90021 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* 3Dfx register definitions */ #include "3dfx_regs.h" /* 3Dfx control macros */ #define tdfx_in8(reg) *(volatile Uint8 *)(mapped_io + (reg)) #define tdfx_in32(reg) *(volatile Uint32 *)(mapped_io + (reg)) #define tdfx_out8(reg,v) *(volatile Uint8 *)(mapped_io + (reg)) = v; #define tdfx_out32(reg,v) *(volatile Uint32 *)(mapped_io + (reg)) = v; /* Wait for fifo space */ #define tdfx_wait(space) \ { \ while ( (tdfx_in8(TDFX_STATUS) & 0x1F) < space ) \ ; \ } /* Wait for idle accelerator */ #define tdfx_waitidle() \ { \ int i = 0; \ \ tdfx_wait(1); \ tdfx_out32(COMMAND_3D, COMMAND_3D_NOP); \ do { \ i = (tdfx_in32(TDFX_STATUS) & STATUS_BUSY) ? 0 : i + 1; \ } while ( i != 3 ); \ }