Mercurial > sdl-ios-xcode
view src/audio/ums/SDL_umsaudio.h @ 741:97b9c301df94
Date: Mon, 17 Nov 2003 23:12:59 +0100
From: Max Horn
Subject: SDL building "the unix way" on OS X
I just noticed that building current SDL CVS "the unix way" (using
configure/make) is (and has been for some time, it seems) broken.
That's because Sam updated to a newer libtool version, which removed my
"-framework" patches.
Attached is a patch which once again makes ltmain.sh aware of
"-framework". Note that this is simply a backport of the corresponding
changes in libtool CVS (i.e. the next libtool release will contain
those same changes).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 18 Nov 2003 14:25:12 +0000 |
parents | 74212992fb08 |
children | c9b51268668f |
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/* AIX support for the SDL - Simple DirectMedia Layer Copyright (C) 2000 Carsten Griwodz This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Carsten Griwodz griff@kom.tu-darmstadt.de based on linux/SDL_dspaudio.h by Sam Lantinga */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_UMSaudio_h #define _SDL_UMSaudio_h #include "SDL_sysaudio.h" #include <UMS/UMSAudioDevice.h> /* Hidden "this" pointer for the video functions */ #define _THIS SDL_AudioDevice *this struct SDL_PrivateAudioData { /* Pointer to the (open) UMS audio device */ Environment* ev; UMSAudioDevice umsdev; /* Raw mixing buffer */ UMSAudioTypes_Buffer playbuf; UMSAudioTypes_Buffer fillbuf; long bytesPerSample; }; #endif /* _SDL_UMSaudio_h */