Mercurial > sdl-ios-xcode
view src/audio/sun/SDL_sunaudio.h @ 1035:974ba6ae0fa3
Date: Wed, 26 Jan 2005 13:37:09 GMT
From: Peter Naulls
Subject: RISC OS SDL Patches
Sam, I've attached a diff of the latest changes to libSDL for RISC OS
support. These changes are by Alan Buckley and myself.
The most significant of these are:
Optimised assembler blit rountines - I've attached the file
src/video/riscos/SDL_riscosASM.s which is needed for this.
Move to using /dev/dsp instead of its own audio implementation.
This means that src/audio/riscos/SDL_drenderer.c should be removed
Typo fixes. Mainly correct spelling of "RISC OS", but some from elsewhere
too.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 12 Feb 2005 18:01:31 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_lowaudio_h #define _SDL_lowaudio_h #include "SDL_sysaudio.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_AudioDevice *this struct SDL_PrivateAudioData { /* The file descriptor for the audio device */ int audio_fd; Uint16 audio_fmt; /* The app audio format */ Uint8 *mixbuf; /* The app mixing buffer */ int ulaw_only; /* Flag -- does hardware only output U-law? */ Uint8 *ulaw_buf; /* The U-law mixing buffer */ Sint32 written; /* The number of samples written */ int fragsize; /* The audio fragment size in samples */ int frequency; /* The audio frequency in KHz */ }; /* Old variable names */ #define audio_fd (this->hidden->audio_fd) #define audio_fmt (this->hidden->audio_fmt) #define mixbuf (this->hidden->mixbuf) #define ulaw_only (this->hidden->ulaw_only) #define ulaw_buf (this->hidden->ulaw_buf) #define written (this->hidden->written) #define fragsize (this->hidden->fragsize) #define frequency (this->hidden->frequency) #endif /* _SDL_lowaudio_h */