Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetRelativeMouseState.3 @ 1035:974ba6ae0fa3
Date: Wed, 26 Jan 2005 13:37:09 GMT
From: Peter Naulls
Subject: RISC OS SDL Patches
Sam, I've attached a diff of the latest changes to libSDL for RISC OS
support. These changes are by Alan Buckley and myself.
The most significant of these are:
Optimised assembler blit rountines - I've attached the file
src/video/riscos/SDL_riscosASM.s which is needed for this.
Move to using /dev/dsp instead of its own audio implementation.
This means that src/audio/riscos/SDL_drenderer.c should be removed
Typo fixes. Mainly correct spelling of "RISC OS", but some from elsewhere
too.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 12 Feb 2005 18:01:31 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_GetRelativeMouseState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_GetRelativeMouseState\- Retrieve the current state of the mouse .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBUint8 \fBSDL_GetRelativeMouseState\fP\fR(\fBint *x, int *y\fR); .SH "DESCRIPTION" .PP The current button state is returned as a button bitmask, which can be tested using the \fBSDL_BUTTON(X)\fP macros, and \fBx\fR and \fBy\fR are set to the change in the mouse position since the last call to \fBSDL_GetRelativeMouseState\fP or since event initialization\&. You can pass \fBNULL\fP for either \fBx\fR or \fBy\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_GetMouseState\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59