Mercurial > sdl-ios-xcode
view docs/man3/SDL_UpdateRects.3 @ 874:9719e7f51a3a
Date: Thu, 11 Mar 2004 18:45:17 +0900
From: Hayashi Naoyuki
Subject: Re: Tru64 cdrom and pthread option fix
I wrote
/* Some CD-ROM drives cannot play the first 150 frames. */
in src/cdrom/osf/SDL_syscdrom.c
and
Some CD-ROM drives(ex. TEAC CD-532E) cannot play first 150 frames(aka gap).
but this is not right.
It is written in MMC that LBA = 4500*M + 75*S + F - 150.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 11 Mar 2004 12:59:41 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_UpdateRects" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_UpdateRects\- Makes sure the given list of rectangles is updated on the given screen\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_UpdateRects\fP\fR(\fBSDL_Surface *screen, int numrects, SDL_Rect *rects\fR); .SH "DESCRIPTION" .PP Makes sure the given list of rectangles is updated on the given screen\&. The rectangles must all be confined within the screen boundaries (no clipping is done)\&. .PP This function should not be called while \fBscreen\fR is \fIlocked\fR\&. .PP .RS \fBNote: .PP It is adviced to call this function only once per frame, since each call has some processing overhead\&. This is no restriction since you can pass any number of rectangles each time\&. .PP The rectangles are not automatically merged or checked for overlap\&. In general, the programmer can use his knowledge about his particular rectangles to merge them in an efficient way, to avoid overdraw\&. .RE .SH "SEE ALSO" .PP \fI\fBSDL_UpdateRect\fP\fR, \fI\fBSDL_Rect\fR\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_LockSurface\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01