view docs/man3/SDL_GL_GetAttribute.3 @ 567:969fbd4dcd4e

From: David Hedbor Subject: Qtopia patches (input grabbing and iconify) Ok, here's a patch that adds support for SDL_WM_GrabInput (default state is "ungrabbed") and SDL_WM_IconifyWindow. Also has some other tweaks such as taking additional steps to clean up when exiting (bypassing certain bugs in some versions of Qtopia and/or OPIE) and it also maps Key_F33 to Key_Return (this is the Zaurus 'ok' key).
author Sam Lantinga <slouken@libsdl.org>
date Mon, 20 Jan 2003 01:08:20 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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line source

.TH "SDL_GL_GetAttribute" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GL_GetAttribute\- Get the value of a special SDL/OpenGL attribute
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_GL_GetAttribute\fP\fR(\fBSDLGLattr attr, int *value\fR);
.SH "DESCRIPTION"
.PP
Places the value of the SDL/OpenGL \fIattribute\fR \fBattr\fR into \fBvalue\fR\&. This is useful after a call to \fI\fBSDL_SetVideoMode\fP\fR to check whether your attributes have been \fIset\fR as you expected\&.
.SH "RETURN VALUE"
.PP
Returns \fB0\fR on success, or \fB-1\fR on an error\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_GL_SetAttribute\fP\fR, \fIGL Attributes\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01