view docs/html/sdlpauseaudio.html @ 567:969fbd4dcd4e

From: David Hedbor Subject: Qtopia patches (input grabbing and iconify) Ok, here's a patch that adds support for SDL_WM_GrabInput (default state is "ungrabbed") and SDL_WM_IconifyWindow. Also has some other tweaks such as taking additional steps to clean up when exiting (bypassing certain bugs in some versions of Qtopia and/or OPIE) and it also maps Key_F33 to Key_Return (this is the Zaurus 'ok' key).
author Sam Lantinga <slouken@libsdl.org>
date Mon, 20 Jan 2003 01:08:20 +0000 (2003-01-20)
parents e5bc29de3f0a
children 355632dca928
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>SDL_PauseAudio</TITLE
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><H1
><A
NAME="SDLPAUSEAUDIO"
>SDL_PauseAudio</A
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><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN6377"
></A
><H2
>Name</H2
>SDL_PauseAudio&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DIV
><DIV
CLASS="REFSYNOPSISDIV"
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NAME="AEN6380"
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><H2
>Synopsis</H2
><DIV
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_PauseAudio</B
></CODE
>(int pause_on);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6387"
></A
><H2
>Description</H2
><P
>This function pauses and unpauses the audio callback processing.
It should be called with <TT
CLASS="PARAMETER"
><I
>pause_on</I
></TT
>=0 after opening the audio
device to start playing sound.  This is so you can safely initialize
data for your callback function after opening the audio device.
Silence will be written to the audio device during the pause.</P
></DIV
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><A
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></A
><H2
>See Also</H2
><P
><A
HREF="sdlgetaudiostatus.html"
><TT
CLASS="FUNCTION"
>SDL_GetAudioStatus</TT
></A
>,
<A
HREF="sdlopenaudio.html"
><TT
CLASS="FUNCTION"
>SDL_OpenAudio</TT
></A
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