Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32events.h @ 3706:9676307d93be
Make sure STRICT is defined so the window proc has the correct prototype
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 14 Feb 2010 15:55:10 +0000 |
parents | f7b03b6838cb |
children | eff4e88cc1e8 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_win32events_h #define _SDL_win32events_h extern LPTSTR SDL_Appname; extern Uint32 SDL_Appstyle; extern HINSTANCE SDL_Instance; extern LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); extern void WIN_PumpEvents(_THIS); extern void WIN_SetError(const char *prefix); #endif /* _SDL_win32events_h */ /* vi: set ts=4 sw=4 expandtab: */