view docs/man3/SDL_UpdateRect.3 @ 3238:96492d29034a

David Carre to Sam When i call the "SDL_Quit()" function, it call the func "SDL_QuitSubSystem(SDL_INIT_EVERYTHING)", which call the "SDL_VideoQuit()" function. It's where i'm lost, this function "SDL_VideoQuit()" will recall the "SDL_Quit()" function (i don't find where it is called), which in turn recall the "SDL_QuitSubSystem(SDL_INIT_EVERYTHING)", which in turn recall "SDL_VideoQuit()", which cause a "double free" seg fault since it has been already called. I have set the num_displays to 0 instead of 1, so it wont free it twice in the videoquit function loop.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 18 Aug 2009 03:26:53 +0000
parents 546f7c1eb755
children 1238da4a7112
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.TH "SDL_UpdateRect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_UpdateRect \- Makes sure the given area is updated on the given screen\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid \fBSDL_UpdateRect\fP\fR(\fBSDL_Surface *screen, Sint32 x, Sint32 y, Sint32 w, Sint32 h\fR);
.SH "DESCRIPTION"
.PP
Makes sure the given area is updated on the given screen\&. The rectangle must be confined within the screen boundaries (no clipping is done)\&.
.PP
If \&'\fBx\fR\&', \&'\fBy\fR\&', \&'\fBw\fR\&' and \&'\fBh\fR\&' are all 0, \fBSDL_UpdateRect\fP will update the entire screen\&.
.PP
This function should not be called while \&'\fBscreen\fR\&' is \fIlocked\fR\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_UpdateRects\fP\fR, \fI\fBSDL_Rect\fR\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_LockSurface\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01