Mercurial > sdl-ios-xcode
view docs/man3/SDL_LockAudio.3 @ 3238:96492d29034a
David Carre to Sam
When i call the "SDL_Quit()" function, it call the func "SDL_QuitSubSystem(SDL_INIT_EVERYTHING)", which call the "SDL_VideoQuit()" function.
It's where i'm lost, this function "SDL_VideoQuit()" will recall the "SDL_Quit()" function (i don't find where it is called), which in turn recall the "SDL_QuitSubSystem(SDL_INIT_EVERYTHING)", which in turn recall "SDL_VideoQuit()", which cause a "double free" seg fault since it has been already called.
I have set the num_displays to 0 instead of 1, so it wont free it twice in the videoquit function loop.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 18 Aug 2009 03:26:53 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_LockAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_LockAudio \- Lock out the callback function .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_LockAudio\fP\fR(\fBvoid\fR) .SH "DESCRIPTION" .PP The lock manipulated by these functions protects the callback function\&. During a LockAudio period, you can be guaranteed that the callback function is not running\&. Do not call these from the callback function or you will cause deadlock\&. .SH "SEE ALSO" .PP \fI\fBSDL_OpenAudio\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58