Mercurial > sdl-ios-xcode
view Xcode/mkxcode.csh @ 3238:96492d29034a
David Carre to Sam
When i call the "SDL_Quit()" function, it call the func "SDL_QuitSubSystem(SDL_INIT_EVERYTHING)", which call the "SDL_VideoQuit()" function.
It's where i'm lost, this function "SDL_VideoQuit()" will recall the "SDL_Quit()" function (i don't find where it is called), which in turn recall the "SDL_QuitSubSystem(SDL_INIT_EVERYTHING)", which in turn recall "SDL_VideoQuit()", which cause a "double free" seg fault since it has been already called.
I have set the num_displays to 0 instead of 1, so it wont free it twice in the videoquit function loop.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 18 Aug 2009 03:26:53 +0000 |
parents | d63e9f5944ae |
children |
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#!/bin/csh ### ## This script creates "Xcode.tar.gz" in the parent directory ### # remove build products rm -rf SDL/build rm -rf SDLTest/build # remove Finder info files find . -name ".DS_Store" -exec rm "{}" ";" # remove user project prefs find . -name "*.pbxuser" -exec rm "{}" ";" find . -name "*.mode1" -exec rm "{}" ";" find . -name "*.perspective" -exec rm "{}" ";" # create the archive (cd .. && gnutar -zcvf Xcode.tar.gz Xcode)