Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32video.c @ 2360:96411dcd2267 gsoc2008_iphone
Added declaration of UIKit video bootstrap. Added retained_backing property to glconfig structure.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Thu, 17 Jul 2008 23:45:58 +0000 |
parents | 420716272158 |
children | 44e49d3fa6cf abc8acb8e3d7 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_main.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "SDL_win32video.h" #include "SDL_d3drender.h" #include "SDL_gdirender.h" /* Initialization/Query functions */ static int WIN_VideoInit(_THIS); static void WIN_VideoQuit(_THIS); /* WIN32 driver bootstrap functions */ static int WIN_Available(void) { return (1); } static void WIN_DeleteDevice(SDL_VideoDevice * device) { SDL_VideoData *data = (SDL_VideoData *) device->driverdata; SDL_UnregisterApp(); #if SDL_VIDEO_RENDER_D3D if (data->d3d) { IDirect3D9_Release(data->d3d); FreeLibrary(data->d3dDLL); } #endif SDL_free(device->driverdata); SDL_free(device); } static SDL_VideoDevice * WIN_CreateDevice(int devindex) { SDL_VideoDevice *device; SDL_VideoData *data; SDL_RegisterApp(NULL, 0, NULL); /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); if (device) { data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); } if (!device || !data) { SDL_OutOfMemory(); if (device) { SDL_free(device); } return NULL; } device->driverdata = data; #if SDL_VIDEO_RENDER_D3D data->d3dDLL = LoadLibrary(TEXT("D3D9.DLL")); if (data->d3dDLL) { IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion); D3DCreate = (IDirect3D9 * (WINAPI *) (UINT)) GetProcAddress(data->d3dDLL, "Direct3DCreate9"); if (D3DCreate) { data->d3d = D3DCreate(D3D_SDK_VERSION); } if (!data->d3d) { FreeLibrary(data->d3dDLL); data->d3dDLL = NULL; } } #endif /* SDL_VIDEO_RENDER_D3D */ /* Set the function pointers */ device->VideoInit = WIN_VideoInit; device->VideoQuit = WIN_VideoQuit; device->GetDisplayModes = WIN_GetDisplayModes; device->SetDisplayMode = WIN_SetDisplayMode; device->SetDisplayGammaRamp = WIN_SetDisplayGammaRamp; device->GetDisplayGammaRamp = WIN_GetDisplayGammaRamp; device->PumpEvents = WIN_PumpEvents; #undef CreateWindow device->CreateWindow = WIN_CreateWindow; device->CreateWindowFrom = WIN_CreateWindowFrom; device->SetWindowTitle = WIN_SetWindowTitle; device->SetWindowPosition = WIN_SetWindowPosition; device->SetWindowSize = WIN_SetWindowSize; device->ShowWindow = WIN_ShowWindow; device->HideWindow = WIN_HideWindow; device->RaiseWindow = WIN_RaiseWindow; device->MaximizeWindow = WIN_MaximizeWindow; device->MinimizeWindow = WIN_MinimizeWindow; device->RestoreWindow = WIN_RestoreWindow; device->SetWindowGrab = WIN_SetWindowGrab; device->DestroyWindow = WIN_DestroyWindow; device->GetWindowWMInfo = WIN_GetWindowWMInfo; #ifdef SDL_VIDEO_OPENGL_WGL device->GL_LoadLibrary = WIN_GL_LoadLibrary; device->GL_GetProcAddress = WIN_GL_GetProcAddress; device->GL_CreateContext = WIN_GL_CreateContext; device->GL_MakeCurrent = WIN_GL_MakeCurrent; device->GL_SetSwapInterval = WIN_GL_SetSwapInterval; device->GL_GetSwapInterval = WIN_GL_GetSwapInterval; device->GL_SwapWindow = WIN_GL_SwapWindow; device->GL_DeleteContext = WIN_GL_DeleteContext; #endif device->free = WIN_DeleteDevice; return device; } VideoBootStrap WIN32_bootstrap = { "win32", "SDL Win32/64 video driver", WIN_Available, WIN_CreateDevice }; int WIN_VideoInit(_THIS) { WIN_InitModes(_this); #if SDL_VIDEO_RENDER_D3D D3D_AddRenderDriver(_this); #endif #if SDL_VIDEO_RENDER_GDI GDI_AddRenderDriver(_this); #endif WIN_InitKeyboard(_this); WIN_InitMouse(_this); return 0; } void WIN_VideoQuit(_THIS) { WIN_QuitModes(_this); WIN_QuitKeyboard(_this); WIN_QuitMouse(_this); } /* vim: set ts=4 sw=4 expandtab: */