Mercurial > sdl-ios-xcode
view src/video/uikit/SDL_uikitwindow.m @ 2360:96411dcd2267 gsoc2008_iphone
Added declaration of UIKit video bootstrap. Added retained_backing property to glconfig structure.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
---|---|
date | Thu, 17 Jul 2008 23:45:58 +0000 |
parents | 2e4fea4a4416 |
children | d904584ea86d |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Dummy SDL video driver implementation; this is just enough to make an * SDL-based application THINK it's got a working video driver, for * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it, * and also for use as a collection of stubs when porting SDL to a new * platform for which you haven't yet written a valid video driver. * * This is also a great way to determine bottlenecks: if you think that SDL * is a performance problem for a given platform, enable this driver, and * then see if your application runs faster without video overhead. * * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion * of this was cut-and-pasted from Stephane Peter's work in the AAlib * SDL video driver. Renamed to "DUMMY" by Sam Lantinga. */ #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "SDL_uikitvideo.h" #include "SDL_uikitevents.h" #include "SDL_uikitwindow.h" #import "SDL_uikitappdelegate.h" #import "SDL_uikitopenglview.h" #import "SDL_renderer_sw.h" #include <UIKit/UIKit.h> #include <Foundation/Foundation.h> extern UIWindow *uikitWindow; extern SDL_uikitopenglview *uikitEAGLView; int UIKit_CreateWindow(_THIS, SDL_Window *window) { printf("Create window! UIKIT!\n"); uikitWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; if (window->flags & SDL_WINDOW_BORDERLESS) { /* hide status bar */ [UIApplication sharedApplication].statusBarHidden = YES; } window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizeable */ window->flags |= SDL_WINDOW_OPENGL; /* window is always OpenGL */ window->flags |= SDL_WINDOW_FULLSCREEN; /* window is always fullscreen */ window->flags |= SDL_WINDOW_SHOWN; /* only one window on iPod touch, always shown */ window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */ return 1; } void UIKit_DestroyWindow(_THIS, SDL_Window * window) { ; } /* vi: set ts=4 sw=4 expandtab: */