Mercurial > sdl-ios-xcode
view src/video/SDL_RLEaccel_c.h @ 271:9631db4d9ee1
Now works "out of the box" on BSDI
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 22 Jan 2002 18:28:35 +0000 |
parents | e8157fcb3114 |
children | f6ffac90895c |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Useful functions and variables from SDL_RLEaccel.c */ extern int SDL_RLESurface(SDL_Surface *surface); extern int SDL_RLEBlit(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect); extern int SDL_RLEAlphaBlit(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect); extern void SDL_UnRLESurface(SDL_Surface *surface, int recode);