view src/video/riscos/SDL_riscosFullScreenVideo.c @ 2450:96124abbcede gsoc2008_iphone

Added comments, view now deletes keyboard upon dealloc, function declarations for iPhone keyboard additions now moved to SDL_uikitkeyboard.h.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Sat, 16 Aug 2008 00:16:32 +0000
parents c121d94672cb
children 99210400e8b9
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/*
     File added by Alan Buckley (alan_baa@hotmail.com) for RISC OS compatability
	 27 March 2003

     Implements RISC OS full screen display.
*/

#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"

#include "SDL_riscostask.h"
#include "SDL_riscosvideo.h"
#include "SDL_riscosevents_c.h"
#include "SDL_riscosmouse_c.h"

#include "kernel.h"
#include "swis.h"
#include "unixlib/os.h"
#include "unixlib/local.h"

/* Private structures */
typedef struct tagScreenModeBlock
{
    int flags;                  // mode selector flags, bit 0 = 1, bit 1-7 format specifier, 8-31 reserved
    int x_pixels;
    int y_pixels;
    int pixel_depth;            // 2^pixel_depth = bpp,i.e. 0 = 1, 1 = 2, 4 = 16, 5 = 32
    int frame_rate;             // -1 use first match
    int mode_vars[5];           // array of index, value pairs terminated by -1
} SCREENMODEBLOCK;


/* Helper functions */
void FULLSCREEN_SetDeviceMode(_THIS);
int FULLSCREEN_SetMode(int width, int height, int bpp);
void FULLSCREEN_SetupBanks(_THIS);

/* SDL video device functions for fullscreen mode */
static int FULLSCREEN_SetColors(_THIS, int firstcolor, int ncolors,
                                SDL_Color * colors);
static int FULLSCREEN_FlipHWSurface(_THIS, SDL_Surface * surface);
void FULLSCREEN_SetWMCaption(_THIS, const char *title, const char *icon);
extern int RISCOS_GetWmInfo(_THIS, SDL_SysWMinfo * info);

/* UpdateRects variants */
static void FULLSCREEN_UpdateRects(_THIS, int numrects, SDL_Rect * rects);
static void FULLSCREEN_UpdateRectsMemCpy(_THIS, int numrects,
                                         SDL_Rect * rects);
static void FULLSCREEN_UpdateRects8bpp(_THIS, int numrects, SDL_Rect * rects);
static void FULLSCREEN_UpdateRects16bpp(_THIS, int numrects,
                                        SDL_Rect * rects);
static void FULLSCREEN_UpdateRects32bpp(_THIS, int numrects,
                                        SDL_Rect * rects);
static void FULLSCREEN_UpdateRectsOS(_THIS, int numrects, SDL_Rect * rects);

/* Local helper functions */
static int cmpmodes(const void *va, const void *vb);
static int FULLSCREEN_AddMode(_THIS, int bpp, int w, int h);
void FULLSCREEN_SetWriteBank(int bank);
void FULLSCREEN_SetDisplayBank(int bank);
static void FULLSCREEN_DisableEscape();
static void FULLSCREEN_EnableEscape();
void FULLSCREEN_BuildModeList(_THIS);

/* Following variable is set up in riskosTask.c */
extern int riscos_backbuffer;   /* Create a back buffer in system memory for full screen mode */

/* Following is used to create a sprite back buffer */
extern unsigned char *WIMP_CreateBuffer(int width, int height, int bpp);

/* Fast assembler copy */
extern void RISCOS_Put32(void *to, int pixels, int pitch, int rows,
                         void *from, int src_skip_bytes);

SDL_Surface *
FULLSCREEN_SetVideoMode(_THIS, SDL_Surface * current,
                        int width, int height, int bpp, Uint32 flags)
{
    _kernel_swi_regs regs;
    Uint32 Rmask = 0;
    Uint32 Gmask = 0;
    Uint32 Bmask = 0;
    int create_back_buffer = riscos_backbuffer;

    switch (bpp) {
    case 8:
        flags |= SDL_HWPALETTE;
        break;

    case 15:
    case 16:
        Bmask = 0x00007c00;
        Gmask = 0x000003e0;
        Rmask = 0x0000001f;
        break;

    case 32:
        Bmask = 0x00ff0000;
        Gmask = 0x0000ff00;
        Rmask = 0x000000ff;
        break;

    default:
        SDL_SetError("Pixel depth not supported");
        return NULL;
        break;
    }

    if (FULLSCREEN_SetMode(width, height, bpp) == 0) {
        SDL_SetError("Couldn't set requested mode");
        return (NULL);
    }

/* 	printf("Setting mode %dx%d\n", width, height); */

    /* Allocate the new pixel format for the screen */
    if (!SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0)) {
        RISCOS_RestoreWimpMode();
        SDL_SetError("Couldn't allocate new pixel format for requested mode");
        return (NULL);
    }

    /* Set up the new mode framebuffer */
    current->w = width;
    this->hidden->height = current->h = height;

    regs.r[0] = -1;             /* -1 for current screen mode */

    /* Get screen width in bytes */
    regs.r[1] = 6;              // Screen Width in bytes
    _kernel_swi(OS_ReadModeVariable, &regs, &regs);

    current->pitch = regs.r[2];

    if (flags & SDL_DOUBLEBUF) {
        regs.r[0] = 2;          /* Screen area */
        _kernel_swi(OS_ReadDynamicArea, &regs, &regs);

        /* Reg 1 has amount of memory currently used for display */
        regs.r[0] = 2;          /* Screen area */
        regs.r[1] = (current->pitch * height * 2) - regs.r[1];
        if (_kernel_swi(OS_ChangeDynamicArea, &regs, &regs) != NULL) {
            /* Can't allocate enough screen memory for double buffer */
            flags &= ~SDL_DOUBLEBUF;
        }
    }

    current->flags = flags | SDL_FULLSCREEN | SDL_HWSURFACE | SDL_PREALLOC;


    /* Need to set display banks here for double buffering */
    if (flags & SDL_DOUBLEBUF) {
        FULLSCREEN_SetWriteBank(0);
        FULLSCREEN_SetDisplayBank(1);

        create_back_buffer = 0; /* Don't need a back buffer for a double buffered display */
    }

    FULLSCREEN_SetupBanks(this);

    if (create_back_buffer) {
        /* If not double buffered we may need to create a memory
         ** back buffer to simulate processing on other OSes.
         ** This is turned on by setting the enviromental variable
         ** SDL$<name>$BackBuffer >= 1
         */
        if (riscos_backbuffer == 3)
            this->hidden->bank[0] = WIMP_CreateBuffer(width, height, bpp);
        else
            this->hidden->bank[0] = SDL_malloc(height * current->pitch);
        if (this->hidden->bank[0] == 0) {
            RISCOS_RestoreWimpMode();
            SDL_SetError("Couldnt allocate memory for back buffer");
            return (NULL);
        }
        /* Surface updated in programs is now a software surface */
        current->flags &= ~SDL_HWSURFACE;
    }

    /* Store address of allocated screen bank to be freed later */
    if (this->hidden->alloc_bank)
        SDL_free(this->hidden->alloc_bank);
    if (create_back_buffer) {
        this->hidden->alloc_bank = this->hidden->bank[0];
        if (riscos_backbuffer == 3) {
            this->hidden->bank[0] += 60;        /* Start of sprite data */
            if (bpp == 8)
                this->hidden->bank[0] += 2048;  /* 8bpp sprite have palette first */
        }
    } else
        this->hidden->alloc_bank = 0;

    // Clear both banks to black
    SDL_memset(this->hidden->bank[0], 0, height * current->pitch);
    SDL_memset(this->hidden->bank[1], 0, height * current->pitch);

    this->hidden->current_bank = 0;
    current->pixels = this->hidden->bank[0];

    /* Have to set the screen here, so SetDeviceMode will pick it up */
    this->screen = current;

    /* Reset device functions for the wimp */
    FULLSCREEN_SetDeviceMode(this);

/*	FULLSCREEN_DisableEscape(); */

    /* We're done */
    return (current);
}

/* Reset any device functions that have been changed because we have run in WIMP mode */
void
FULLSCREEN_SetDeviceMode(_THIS)
{
    /* Update rects is different if we have a backbuffer */

    if (riscos_backbuffer && (this->screen->flags & SDL_DOUBLEBUF) == 0) {
        switch (riscos_backbuffer) {
        case 2:                /* ARM code full word copy */
            switch (this->screen->format->BytesPerPixel) {
            case 1:            /* 8bpp modes */
                this->UpdateRects = FULLSCREEN_UpdateRects8bpp;
                break;
            case 2:            /* 15/16bpp modes */
                this->UpdateRects = FULLSCREEN_UpdateRects16bpp;
                break;
            case 4:            /* 32 bpp modes */
                this->UpdateRects = FULLSCREEN_UpdateRects32bpp;
                break;

            default:           /* Just default to the memcpy routine */
                this->UpdateRects = FULLSCREEN_UpdateRectsMemCpy;
                break;
            }
            break;

        case 3:                /* Use OS sprite plot routine */
            this->UpdateRects = FULLSCREEN_UpdateRectsOS;
            break;

        default:               /* Old but safe memcpy */
            this->UpdateRects = FULLSCREEN_UpdateRectsMemCpy;
            break;
        }
    } else
        this->UpdateRects = FULLSCREEN_UpdateRects;     /* Default do nothing implementation */

    this->SetColors = FULLSCREEN_SetColors;

    this->FlipHWSurface = FULLSCREEN_FlipHWSurface;

    this->SetCaption = FULLSCREEN_SetWMCaption;
    this->SetIcon = NULL;
    this->IconifyWindow = NULL;

    this->ShowWMCursor = RISCOS_ShowWMCursor;
    this->WarpWMCursor = FULLSCREEN_WarpWMCursor;

    this->PumpEvents = FULLSCREEN_PumpEvents;
}

/* Query for the list of available video modes */
void
FULLSCREEN_BuildModeList(_THIS)
{
    _kernel_swi_regs regs;
    char *enumInfo = NULL;
    char *enum_ptr;
    int *blockInfo;
    int j;
    int num_modes;

    /* Find out how much space we need */
    regs.r[0] = 2;              /* Reason code */
    regs.r[2] = 0;              /* Number of modes to skip */
    regs.r[6] = 0;              /* pointer to block or 0 for count */
    regs.r[7] = 0;              /* Size of block in bytes */
    _kernel_swi(OS_ScreenMode, &regs, &regs);

    num_modes = -regs.r[2];

    /* Video memory should be in r[5] */
    this->info.video_mem = regs.r[5] / 1024;

    enumInfo = (unsigned char *) SDL_malloc(-regs.r[7]);
    if (enumInfo == NULL) {
        SDL_OutOfMemory();
        return;
    }
    /* Read mode information into block */
    regs.r[2] = 0;
    regs.r[6] = (int) enumInfo;
    regs.r[7] = -regs.r[7];
    _kernel_swi(OS_ScreenMode, &regs, &regs);

    enum_ptr = enumInfo;

    for (j = 0; j < num_modes; j++) {
        blockInfo = (int *) enum_ptr;
        if ((blockInfo[1] & 255) == 1) {        /* We understand this format */
            switch (blockInfo[4]) {
            case 3:            /* 8 bits per pixel */
                FULLSCREEN_AddMode(this, 8, blockInfo[2], blockInfo[3]);
                break;
            case 4:            /* 15 bits per pixel */
                FULLSCREEN_AddMode(this, 15, blockInfo[2], blockInfo[3]);
                break;
            case 5:            /* 32 bits per pixel */
                FULLSCREEN_AddMode(this, 32, blockInfo[2], blockInfo[3]);
                break;
            }
        }

        enum_ptr += blockInfo[0];
    }

    SDL_free(enumInfo);

    /* Sort the mode lists */
    for (j = 0; j < NUM_MODELISTS; ++j) {
        if (SDL_nummodes[j] > 0) {
            SDL_qsort(SDL_modelist[j], SDL_nummodes[j],
                      sizeof *SDL_modelist[j], cmpmodes);
        }
    }
}

static int
FULLSCREEN_FlipHWSurface(_THIS, SDL_Surface * surface)
{
    _kernel_swi_regs regs;
    regs.r[0] = 19;

    FULLSCREEN_SetDisplayBank(this->hidden->current_bank);
    this->hidden->current_bank ^= 1;
    FULLSCREEN_SetWriteBank(this->hidden->current_bank);
    surface->pixels = this->hidden->bank[this->hidden->current_bank];

    /* Wait for Vsync */
    _kernel_swi(OS_Byte, &regs, &regs);

    return (0);
}

/* Nothing to do if we are writing direct to hardware */
static void
FULLSCREEN_UpdateRects(_THIS, int numrects, SDL_Rect * rects)
{
}

/* Safe but slower Memory copy from our allocated back buffer */
static void
FULLSCREEN_UpdateRectsMemCpy(_THIS, int numrects, SDL_Rect * rects)
{
    int j;
    char *to, *from;
    int pitch = this->screen->pitch;
    int row;
    int xmult = this->screen->format->BytesPerPixel;
    for (j = 0; j < numrects; j++) {
        from = this->hidden->bank[0] + rects->x * xmult + rects->y * pitch;
        to = this->hidden->bank[1] + rects->x * xmult + rects->y * pitch;
        for (row = 0; row < rects->h; row++) {
            SDL_memcpy(to, from, rects->w * xmult);
            from += pitch;
            to += pitch;
        }
        rects++;
    }
}

/* Use optimized assembler memory copy. Deliberately copies extra columns if
   necessary to ensure the rectangle is word aligned. */
static void
FULLSCREEN_UpdateRects8bpp(_THIS, int numrects, SDL_Rect * rects)
{
    int j;
    char *to, *from;
    int pitch = this->screen->pitch;
    int width_bytes;
    int src_skip_bytes;

    for (j = 0; j < numrects; j++) {
        from = this->hidden->bank[0] + rects->x + rects->y * pitch;
        to = this->hidden->bank[1] + rects->x + rects->y * pitch;
        width_bytes = rects->w;
        if ((int) from & 3) {
            int extra = ((int) from & 3);
            from -= extra;
            to -= extra;
            width_bytes += extra;
        }
        if (width_bytes & 3)
            width_bytes += 4 - (width_bytes & 3);
        src_skip_bytes = pitch - width_bytes;

        RISCOS_Put32(to, (width_bytes >> 2), pitch, (int) rects->h, from,
                     src_skip_bytes);
        rects++;
    }
}

/* Use optimized assembler memory copy. Deliberately copies extra columns if
   necessary to ensure the rectangle is word aligned. */
static void
FULLSCREEN_UpdateRects16bpp(_THIS, int numrects, SDL_Rect * rects)
{
    int j;
    char *to, *from;
    int pitch = this->screen->pitch;
    int width_bytes;
    int src_skip_bytes;

    for (j = 0; j < numrects; j++) {
        from = this->hidden->bank[0] + (rects->x << 1) + rects->y * pitch;
        to = this->hidden->bank[1] + (rects->x << 1) + rects->y * pitch;
        width_bytes = (((int) rects->w) << 1);
        if ((int) from & 3) {
            from -= 2;
            to -= 2;
            width_bytes += 2;
        }
        if (width_bytes & 3)
            width_bytes += 2;
        src_skip_bytes = pitch - width_bytes;

        RISCOS_Put32(to, (width_bytes >> 2), pitch, (int) rects->h, from,
                     src_skip_bytes);
        rects++;
    }
}

/* Use optimized assembler memory copy. 32 bpp modes are always word aligned */
static void
FULLSCREEN_UpdateRects32bpp(_THIS, int numrects, SDL_Rect * rects)
{
    int j;
    char *to, *from;
    int pitch = this->screen->pitch;
    int width;

    for (j = 0; j < numrects; j++) {
        from = this->hidden->bank[0] + (rects->x << 2) + rects->y * pitch;
        to = this->hidden->bank[1] + (rects->x << 2) + rects->y * pitch;
        width = (int) rects->w;

        RISCOS_Put32(to, width, pitch, (int) rects->h, from,
                     pitch - (width << 2));
        rects++;
    }
}

/* Use operating system sprite plots. Currently this is much slower than the
   other variants however accelerated sprite plotting can be seen on the horizon
   so this prepares for it. */
static void
FULLSCREEN_UpdateRectsOS(_THIS, int numrects, SDL_Rect * rects)
{
    _kernel_swi_regs regs;
    _kernel_oserror *err;
    int j;
    int y;

    regs.r[0] = 28 + 512;
    regs.r[1] = (unsigned int) this->hidden->alloc_bank;
    regs.r[2] = (unsigned int) this->hidden->alloc_bank + 16;
    regs.r[5] = 0;

    for (j = 0; j < numrects; j++) {
        y = this->screen->h - rects->y; /* top of clipping region */
        _kernel_oswrch(24);     /* Set graphics clip region */
        _kernel_oswrch((rects->x << this->hidden->xeig) & 0xFF);        /* left */
        _kernel_oswrch(((rects->x << this->hidden->xeig) >> 8) & 0xFF);
        _kernel_oswrch(((y - rects->h) << this->hidden->yeig) & 0xFF);  /* bottom */
        _kernel_oswrch((((y - rects->h) << this->hidden->yeig) >> 8) & 0xFF);
        _kernel_oswrch(((rects->x + rects->w - 1) << this->hidden->xeig) & 0xFF);       /* right */
        _kernel_oswrch((((rects->x + rects->w -
                          1) << this->hidden->xeig) >> 8) & 0xFF);
        _kernel_oswrch(((y - 1) << this->hidden->yeig) & 0xFF); /* top */
        _kernel_oswrch((((y - 1) << this->hidden->yeig) >> 8) & 0xFF);

        regs.r[3] = 0;
        regs.r[4] = 0;

        if ((err = _kernel_swi(OS_SpriteOp, &regs, &regs)) != 0) {
            printf("OS_SpriteOp failed \n%s\n", err->errmess);
        }

        rects++;

        /* Reset to full screen clipping */
        _kernel_oswrch(24);     /* Set graphics clip region */
        _kernel_oswrch(0);      /* left */
        _kernel_oswrch(0);
        _kernel_oswrch(0);      /* bottom */
        _kernel_oswrch(0);
        _kernel_oswrch(((this->screen->w - 1) << this->hidden->xeig) & 0xFF);   /* right */
        _kernel_oswrch((((this->screen->w -
                          1) << this->hidden->xeig) >> 8) & 0xFF);
        _kernel_oswrch(((this->screen->h - 1) << this->hidden->yeig) & 0xFF);   /* top */
        _kernel_oswrch((((this->screen->h -
                          1) << this->hidden->yeig) >> 8) & 0xFF);
    }
}


int
FULLSCREEN_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors)
{
    _kernel_swi_regs regs;
    int palette[256];

    regs.r[0] = -1;
    regs.r[1] = -1;
    regs.r[2] = (int) palette;
    regs.r[3] = 1024;
    regs.r[4] = 0;
    _kernel_swi(ColourTrans_ReadPalette, &regs, &regs);

    while (ncolors--) {
        palette[firstcolor] =
            ((colors->b) << 24) | ((colors->g) << 16) | ((colors->r) << 8);
        firstcolor++;
        colors++;
    }

    regs.r[0] = -1;
    regs.r[1] = -1;
    regs.r[2] = (int) palette;
    regs.r[3] = 0;
    regs.r[4] = 0;
    _kernel_swi(ColourTrans_WritePalette, &regs, &regs);

    return (1);
}


static int
cmpmodes(const void *va, const void *vb)
{
    SDL_Rect *a = *(SDL_Rect **) va;
    SDL_Rect *b = *(SDL_Rect **) vb;
    if (a->w == b->w)
        return b->h - a->h;
    else
        return b->w - a->w;
}

static int
FULLSCREEN_AddMode(_THIS, int bpp, int w, int h)
{
    SDL_Rect *mode;
    int i, index;
    int next_mode;

    /* Check to see if we already have this mode */
    if (bpp < 8) {              /* Not supported */
        return (0);
    }
    index = ((bpp + 7) / 8) - 1;
    for (i = 0; i < SDL_nummodes[index]; ++i) {
        mode = SDL_modelist[index][i];
        if ((mode->w == w) && (mode->h == h)) {
            return (0);
        }
    }

    /* Set up the new video mode rectangle */
    mode = (SDL_Rect *) SDL_malloc(sizeof *mode);
    if (mode == NULL) {
        SDL_OutOfMemory();
        return (-1);
    }
    mode->x = 0;
    mode->y = 0;
    mode->w = w;
    mode->h = h;

    /* Allocate the new list of modes, and fill in the new mode */
    next_mode = SDL_nummodes[index];
    SDL_modelist[index] = (SDL_Rect **)
        SDL_realloc(SDL_modelist[index],
                    (1 + next_mode + 1) * sizeof(SDL_Rect *));
    if (SDL_modelist[index] == NULL) {
        SDL_OutOfMemory();
        SDL_nummodes[index] = 0;
        SDL_free(mode);
        return (-1);
    }
    SDL_modelist[index][next_mode] = mode;
    SDL_modelist[index][next_mode + 1] = NULL;
    SDL_nummodes[index]++;

    return (0);
}

void
FULLSCREEN_SetWriteBank(int bank)
{
    _kernel_swi_regs regs;
    regs.r[0] = 112;
    regs.r[1] = bank + 1;
    _kernel_swi(OS_Byte, &regs, &regs);
}

void
FULLSCREEN_SetDisplayBank(int bank)
{
    _kernel_swi_regs regs;
    regs.r[0] = 113;
    regs.r[1] = bank + 1;
    _kernel_swi(OS_Byte, &regs, &regs);
}


/** Disable special escape key processing */
static void
FULLSCREEN_DisableEscape()
{
    _kernel_swi_regs regs;
    regs.r[0] = 229;
    regs.r[1] = 1;
    regs.r[2] = 0;
    _kernel_swi(OS_Byte, &regs, &regs);

}

/** Enable special escape key processing */
static void
FULLSCREEN_EnableEscape()
{
    _kernel_swi_regs regs;
    regs.r[0] = 229;
    regs.r[1] = 0;
    regs.r[2] = 0;
    _kernel_swi(OS_Byte, &regs, &regs);

}

/** Store caption in case this is called before we create a window */
void
FULLSCREEN_SetWMCaption(_THIS, const char *title, const char *icon)
{
    SDL_strlcpy(this->hidden->title, title,
                SDL_arraysize(this->hidden->title));
}

/* Set screen mode
*
*  Returns 1 if mode is set ok, otherwise 0
*/

int
FULLSCREEN_SetMode(int width, int height, int bpp)
{
    SCREENMODEBLOCK smb;
    _kernel_swi_regs regs;

    smb.flags = 1;
    smb.x_pixels = width;
    smb.y_pixels = height;
    smb.mode_vars[0] = -1;

    switch (bpp) {
    case 8:
        smb.pixel_depth = 3;
        /* Note: Need to set ModeFlags to 128 and NColour variables to 255 get full 8 bit palette */
        smb.mode_vars[0] = 0;
        smb.mode_vars[1] = 128; /* Mode flags */
        smb.mode_vars[2] = 3;
        smb.mode_vars[3] = 255; /* NColour (number of colours -1) */
        smb.mode_vars[4] = -1;  /* End of list */
        break;

    case 15:
    case 16:
        smb.pixel_depth = 4;
        break;

    case 32:
        smb.pixel_depth = 5;
        break;

    default:
        SDL_SetError("Pixel depth not supported");
        return 0;
        break;
    }

    smb.frame_rate = -1;

    regs.r[0] = 0;
    regs.r[1] = (int) &smb;

    if (_kernel_swi(OS_ScreenMode, &regs, &regs) != 0) {
        SDL_SetError("Couldn't set requested mode");
        return 0;
    }

    /* Turn cursor off */
    _kernel_oswrch(23);
    _kernel_oswrch(1);
    _kernel_oswrch(0);
    _kernel_oswrch(0);
    _kernel_oswrch(0);
    _kernel_oswrch(0);
    _kernel_oswrch(0);
    _kernel_oswrch(0);
    _kernel_oswrch(0);
    _kernel_oswrch(0);
    _kernel_oswrch(0);

    return 1;
}

/* Get Start addresses for the screen banks */
void
FULLSCREEN_SetupBanks(_THIS)
{
    _kernel_swi_regs regs;
    int block[5];
    block[0] = 148;             /* Write screen start */
    block[1] = 149;             /* Display screen start */
    block[2] = 4;               /* X eig factor */
    block[3] = 5;               /* Y eig factor */
    block[4] = -1;              /* End of list of variables to request */

    regs.r[0] = (int) block;
    regs.r[1] = (int) block;
    _kernel_swi(OS_ReadVduVariables, &regs, &regs);

    this->hidden->bank[0] = (void *) block[0];
    this->hidden->bank[1] = (void *) block[1];
    this->hidden->xeig = block[2];
    this->hidden->yeig = block[3];
}

/* Toggle to full screen mode from the WIMP */

int
FULLSCREEN_ToggleFromWimp(_THIS)
{
    int width = this->screen->w;
    int height = this->screen->h;
    int bpp = this->screen->format->BitsPerPixel;

    RISCOS_StoreWimpMode();
    if (FULLSCREEN_SetMode(width, height, bpp)) {
        char *buffer = this->hidden->alloc_bank;        /* This is start of sprite data */
        /* Support back buffer mode only */
        if (riscos_backbuffer == 0)
            riscos_backbuffer = 1;

        FULLSCREEN_SetupBanks(this);

        this->hidden->bank[0] = buffer + 60;    /* Start of sprite data */
        if (bpp == 8)
            this->hidden->bank[0] += 2048;      /* 8bpp sprite have palette first */

        this->hidden->current_bank = 0;
        this->screen->pixels = this->hidden->bank[0];

        /* Copy back buffer to screen memory */
        SDL_memcpy(this->hidden->bank[1], this->hidden->bank[0],
                   width * height * this->screen->format->BytesPerPixel);

        FULLSCREEN_SetDeviceMode(this);
        return 1;
    } else
        RISCOS_RestoreWimpMode();

    return 0;
}

/* vi: set ts=4 sw=4 expandtab: */