Mercurial > sdl-ios-xcode
view src/video/photon/SDL_ph_image.c @ 610:95433459fbd2
Date: Mon, 14 Apr 2003 22:08:27 +0100
From: Patrice Mandin
Subject: [SDL][PATCH] 2 patches for sdl
Here are 2 patches for SDL:
- One is to put the dummy video drivers at the end of the
video drivers list. It gave me problems, when
SDL_VIDEODRIVER is not set, and the dummy driver is used
instead of the platform's driver, just because it is
always available. So the dummy driver must always be at
the end of the list. I suppose picogui and dc video
drivers also don't work.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 15 Apr 2003 15:46:56 +0000 |
parents | 8e3ce997621c |
children | 8bedd6d61642 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include <stdlib.h> #include <Ph.h> #include <photon/Pg.h> #include "SDL.h" #include "SDL_error.h" #include "SDL_endian.h" #include "SDL_video.h" #include "SDL_pixels_c.h" #include "SDL_ph_image_c.h" /* Mask values for SDL_ReallocFormat() */ struct ColourMasks { Uint32 red; Uint32 green; Uint32 blue; Uint32 alpha; Uint32 bpp; }; static const struct ColourMasks *ph_GetColourMasks( int format ) { /* The alpha mask doesn't appear to be needed */ static const struct ColourMasks phColorMasks[5] = { /* 8 bit */ {0, 0, 0, 0, 8}, /* 15 bit ARGB */ {0x7C00, 0x03E0, 0x001F, 0x8000, 16}, /* 16 bit RGB */ {0xF800, 0x07E0, 0x001F, 0x0000, 16}, /* 24 bit RGB */ {0xFF0000, 0x00FF00, 0x0000FF, 0x000000, 24}, /* 32 bit ARGB */ {0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000, 32}, }; switch( format ) { case Pg_IMAGE_PALETTE_BYTE: return &phColorMasks[0]; break; case Pg_IMAGE_DIRECT_1555: case Pg_IMAGE_DIRECT_555: return &phColorMasks[1]; break; case Pg_IMAGE_DIRECT_565: return &phColorMasks[2]; break; case Pg_IMAGE_DIRECT_888: return &phColorMasks[3]; break; case Pg_IMAGE_DIRECT_8888: return &phColorMasks[4]; break; } return NULL; } int ph_SetupImage(_THIS, SDL_Surface *screen) { PgColor_t* palette=NULL; const struct ColourMasks* mask; int type=0; int bpp; bpp=screen->format->BitsPerPixel; /* Determine image type */ switch(bpp) { case 8:{ type = Pg_IMAGE_PALETTE_BYTE; } break; case 15:{ type = Pg_IMAGE_DIRECT_555; } break; case 16:{ type = Pg_IMAGE_DIRECT_565; } break; case 24:{ type = Pg_IMAGE_DIRECT_888; } break; case 32:{ type = Pg_IMAGE_DIRECT_8888; } break; default:{ fprintf(stderr,"ph_SetupImage(): unsupported bpp=%d !\n", bpp); return -1; } break; } /* palette emulation code */ if ((bpp==8) && (desktoppal==SDLPH_PAL_EMULATE)) { /* creating image palette */ palette=malloc(_Pg_MAX_PALETTE*sizeof(PgColor_t)); PgGetPalette(palette); /* using shared memory for speed (set last param to 1) */ if ((SDL_Image = PhCreateImage(NULL, screen->w, screen->h, type, palette, _Pg_MAX_PALETTE, 1)) == NULL) { fprintf(stderr,"ph_SetupImage(): PhCreateImage failed for bpp=8 !\n"); return -1; } } else { /* using shared memory for speed (set last param to 1) */ if ((SDL_Image = PhCreateImage(NULL, screen->w, screen->h, type, NULL, 0, 1)) == NULL) { fprintf(stderr,"ph_SetupImage: PhCreateImage failed !\n"); return -1; } } screen->pixels = SDL_Image->image; screen->pitch = SDL_Image->bpl; /* Recalculated pitch, created by PhCreateImage */ mask = ph_GetColourMasks(type); if (mask != NULL) { SDL_ReallocFormat(screen, mask->bpp, mask->red, mask->green, mask->blue, 0); } this->UpdateRects = ph_NormalUpdate; return 0; } int ph_SetupOCImage(_THIS, SDL_Surface *screen) { const struct ColourMasks *mask; int type = 0; int bpp; screen->flags &= ~SDL_DOUBLEBUF; OCImage.flags = screen->flags; bpp=screen->format->BitsPerPixel; /* Determine image type */ switch(bpp) { case 8: { type = Pg_IMAGE_PALETTE_BYTE; } break; case 15:{ type = Pg_IMAGE_DIRECT_555; } break; case 16:{ type = Pg_IMAGE_DIRECT_565; } break; case 24:{ type = Pg_IMAGE_DIRECT_888; } break; case 32:{ type = Pg_IMAGE_DIRECT_8888; } break; default:{ fprintf(stderr,"ph_SetupOCImage(): unsupported bpp=%d !\n", bpp); return -1; } break; } /* Currently only offscreen contexts with the same bit depth as the * display can be created. */ OCImage.offscreen_context = PdCreateOffscreenContext(0, screen->w, screen->h, Pg_OSC_MEM_PAGE_ALIGN); if (OCImage.offscreen_context == NULL) { fprintf(stderr, "ph_SetupOCImage(): PdCreateOffscreenContext failed !\n"); return -1; } /* If the bit depth of the context is different than was requested, * these values need to be updated accordingly. SDL will * allocate a shadow surface if it needs to. */ mask = ph_GetColourMasks(OCImage.offscreen_context->format); if (mask != NULL) { SDL_ReallocFormat(screen, mask->bpp, mask->red, mask->green, mask->blue, 0); if (mask->bpp > 8) { screen->flags &= ~SDL_HWPALETTE; } } screen->pitch = OCImage.offscreen_context->pitch; /* Recalculated pitch */ OCImage.dc_ptr.ptr8 = (unsigned char *) PdGetOffscreenContextPtr(OCImage.offscreen_context); if (OCImage.dc_ptr.ptr8 == NULL) { fprintf(stderr, "ph_SetupOCImage(): PdGetOffscreenContextPtr failed !\n"); return -1; } OCImage.FrameData0 = OCImage.dc_ptr.ptr8; OCImage.CurrentFrameData = OCImage.FrameData0; OCImage.current = 0; PhDCSetCurrent(OCImage.offscreen_context); screen->pixels = OCImage.CurrentFrameData; this->UpdateRects = ph_OCUpdate; return 0; } int ph_SetupOpenGLImage(_THIS, SDL_Surface* screen) { this->UpdateRects = ph_OpenGLUpdate; return 0; } int ph_SetupFullScreenImage(_THIS, SDL_Surface* screen) { const struct ColourMasks *mask; screen->flags &= ~SDL_DOUBLEBUF; OCImage.flags = screen->flags; OCImage.offscreen_context = PdCreateOffscreenContext(0, 0, 0, Pg_OSC_MAIN_DISPLAY); if (OCImage.offscreen_context == NULL) { fprintf(stderr, "ph_SetupFullScreenImage(): PdCreateOffscreenContext failed !\n"); return -1; } /* If the bit depth of the context is different than was requested, * these values need to be updated accordingly. SDL will * allocate a shadow surface if it needs to. */ mask = ph_GetColourMasks(OCImage.offscreen_context->format); if (mask != NULL) { SDL_ReallocFormat(screen, mask->bpp, mask->red, mask->green, mask->blue, 0); if (mask->bpp > 8) { screen->flags &= ~SDL_HWPALETTE; } } screen->pitch = OCImage.offscreen_context->pitch; /* Recalculated pitch */ OCImage.dc_ptr.ptr8 = (unsigned char *)PdGetOffscreenContextPtr(OCImage.offscreen_context); if (OCImage.dc_ptr.ptr8 == NULL) { fprintf(stderr, "ph_SetupOCImage(): PdGetOffscreenContextPtr failed !\n"); return -1; } /* wait for hw */ PgWaitHWIdle(); OCImage.FrameData0 = OCImage.dc_ptr.ptr8; OCImage.CurrentFrameData = OCImage.FrameData0; OCImage.current = 0; PhDCSetCurrent(OCImage.offscreen_context); screen->pixels = OCImage.CurrentFrameData; this->UpdateRects = ph_OCUpdate; return 0; } void ph_DestroyImage(_THIS, SDL_Surface *screen) { if (OCImage.offscreen_context != NULL) { PhDCRelease(OCImage.offscreen_context); OCImage.offscreen_context = NULL; OCImage.FrameData0 = NULL; OCImage.FrameData1 = NULL; } if (SDL_Image) { /* if palette allocated, free it */ if (SDL_Image->palette) { free(SDL_Image->palette); } PgShmemDestroy(SDL_Image->image); free(SDL_Image); } /* Must be zeroed everytime */ SDL_Image = NULL; if (screen) { screen->pixels = NULL; } } int ph_SetupUpdateFunction(_THIS, SDL_Surface *screen, Uint32 flags) { ph_DestroyImage(this, screen); if ((flags & SDL_FULLSCREEN)==SDL_FULLSCREEN) { return ph_SetupFullScreenImage(this, screen); } if ((flags & SDL_HWSURFACE)==SDL_HWSURFACE) { return ph_SetupOCImage(this, screen); } if ((flags & SDL_OPENGL)==SDL_OPENGL) { return ph_SetupOpenGLImage(this, screen); } return ph_SetupImage(this, screen); } int ph_AllocHWSurface(_THIS, SDL_Surface *surface) { return(-1); } void ph_FreeHWSurface(_THIS, SDL_Surface *surface) { return; } int ph_FlipHWSurface(_THIS, SDL_Surface *surface) { return(0); } int ph_LockHWSurface(_THIS, SDL_Surface *surface) { return(0); } void ph_UnlockHWSurface(_THIS, SDL_Surface *surface) { return; } void ph_OpenGLUpdate(_THIS, int numrects, SDL_Rect* rects) { this->GL_SwapBuffers(this); return; } void ph_NormalUpdate(_THIS, int numrects, SDL_Rect *rects) { PhPoint_t ph_pos; PhRect_t ph_rect; int i; for (i=0; i<numrects; ++i) { if (rects[i].w==0) /* Clipped? */ { continue; } ph_pos.x = rects[i].x; ph_pos.y = rects[i].y; ph_rect.ul.x = rects[i].x; ph_rect.ul.y = rects[i].y; ph_rect.lr.x = rects[i].x + rects[i].w; ph_rect.lr.y = rects[i].y + rects[i].h; if (PgDrawPhImageRectmx(&ph_pos, SDL_Image, &ph_rect, 0) < 0) { fprintf(stderr,"ph_NormalUpdate(): PgDrawPhImageRectmx failed !\n"); } } if (PgFlush() < 0) { fprintf(stderr,"ph_NormalUpdate(): PgFlush failed.\n"); } } void ph_OCUpdate(_THIS, int numrects, SDL_Rect *rects) { int i; PhPoint_t zero = {0}; PhArea_t src_rect; PhArea_t dest_rect; PgSetRegion(PtWidgetRid(window)); PgSetClipping(0, NULL); PgWaitHWIdle(); for (i=0; i<numrects; ++i) { if (rects[i].w == 0) /* Clipped? */ { continue; } src_rect.pos.x=rects[i].x; src_rect.pos.y=rects[i].y; dest_rect.pos.x=rects[i].x; dest_rect.pos.y=rects[i].y; src_rect.size.w=rects[i].w; src_rect.size.h=rects[i].h; dest_rect.size.w=rects[i].w; dest_rect.size.h=rects[i].h; zero.x = 0; zero.y = 0; PgSetTranslation(&zero, 0); PgSetRegion(PtWidgetRid(window)); PgSetClipping(0, NULL); PgContextBlitArea(OCImage.offscreen_context, &src_rect, NULL, &dest_rect); } if (PgFlush() < 0) { fprintf(stderr,"ph_OCUpdate(): PgFlush failed.\n"); } /* later used to toggling double buffer */ if (OCImage.current == 0) { OCImage.CurrentFrameData = OCImage.FrameData0; } else { OCImage.CurrentFrameData = OCImage.FrameData1; } }