Mercurial > sdl-ios-xcode
view src/video/maccommon/SDL_lowvideo.h @ 610:95433459fbd2
Date: Mon, 14 Apr 2003 22:08:27 +0100
From: Patrice Mandin
Subject: [SDL][PATCH] 2 patches for sdl
Here are 2 patches for SDL:
- One is to put the dummy video drivers at the end of the
video drivers list. It gave me problems, when
SDL_VIDEODRIVER is not set, and the dummy driver is used
instead of the platform's driver, just because it is
always available. So the dummy driver must always be at
the end of the list. I suppose picogui and dc video
drivers also don't work.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 15 Apr 2003 15:46:56 +0000 |
parents | f6ffac90895c |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_lowvideo_h #define _SDL_lowvideo_h #if TARGET_API_MAC_CARBON #include <Carbon.h> #else #include <Quickdraw.h> #include <Palettes.h> #include <Menus.h> #include <DrawSprocket.h> #endif #ifdef HAVE_OPENGL #ifdef MACOSX #include <OpenGL/gl.h> /* OpenGL.framework */ #include <AGL/agl.h> /* AGL.framework */ #else #include <GL/gl.h> #include <agl.h> #endif /* MACOSX */ #endif /* HAVE_OPENGL */ #include "SDL_video.h" #include "SDL_sysvideo.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *this #if !TARGET_API_MAC_CARBON /* not available in OS X (or more accurately, Carbon) */ /* Global QuickDraw data */ extern QDGlobals *theQD; #endif /* Private display data */ struct SDL_PrivateVideoData { GDevice **SDL_Display; WindowRef SDL_Window; SDL_Rect **SDL_modelist; CTabHandle SDL_CTab; PaletteHandle SDL_CPal; #if TARGET_API_MAC_CARBON /* For entering and leaving fullscreen mode */ Ptr fullscreen_ctx; #endif /* The current window document style */ int current_style; /* Information about the last cursor position */ Point last_where; /* Information about the last keys down */ EventModifiers last_mods; KeyMap last_keys; /* A handle to the Apple Menu */ MenuRef apple_menu; /* Information used by DrawSprocket driver */ struct DSpInfo *dspinfo; #ifdef HAVE_OPENGL AGLContext appleGLContext; #endif }; /* Old variable names */ #define SDL_Display (this->hidden->SDL_Display) #define SDL_Window (this->hidden->SDL_Window) #define SDL_modelist (this->hidden->SDL_modelist) #define SDL_CTab (this->hidden->SDL_CTab) #define SDL_CPal (this->hidden->SDL_CPal) #define fullscreen_ctx (this->hidden->fullscreen_ctx) #define current_style (this->hidden->current_style) #define last_where (this->hidden->last_where) #define last_mods (this->hidden->last_mods) #define last_keys (this->hidden->last_keys) #define apple_menu (this->hidden->apple_menu) #define glContext (this->hidden->appleGLContext) #endif /* _SDL_lowvideo_h */