view src/video/aalib/SDL_aaevents.c @ 610:95433459fbd2

Date: Mon, 14 Apr 2003 22:08:27 +0100 From: Patrice Mandin Subject: [SDL][PATCH] 2 patches for sdl Here are 2 patches for SDL: - One is to put the dummy video drivers at the end of the video drivers list. It gave me problems, when SDL_VIDEODRIVER is not set, and the dummy driver is used instead of the platform's driver, just because it is always available. So the dummy driver must always be at the end of the list. I suppose picogui and dc video drivers also don't work.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 15 Apr 2003 15:46:56 +0000
parents f6ffac90895c
children b8d311d90021
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Handle the event stream, converting AA events into SDL events */

#include <stdio.h>

#include <aalib.h>

#include "SDL.h"
#include "SDL_sysevents.h"
#include "SDL_events_c.h"
#include "SDL_aavideo.h"
#include "SDL_aaevents_c.h"

/* The translation tables from a console scancode to a SDL keysym */
static SDLKey keymap[401];

static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym);


void AA_PumpEvents(_THIS)
{
	int posted = 0;
	int mouse_button, mouse_x, mouse_y;
	int evt;
	SDL_keysym keysym;

	static int prev_button = -1, prev_x = -1, prev_y = -1;

	if( ! this->screen ) /* Wait till we got the screen initialized */
	  return;

	do {
		posted = 0;
		/* Gather events */

		/* Get mouse status */
		SDL_mutexP(AA_mutex);
		aa_getmouse (AA_context, &mouse_x, &mouse_y, &mouse_button);
		SDL_mutexV(AA_mutex);
		mouse_x = mouse_x * this->screen->w / aa_scrwidth (AA_context);
		mouse_y = mouse_y * this->screen->h / aa_scrheight (AA_context);

		/* Compare against previous state and generate events */
		if( prev_button != mouse_button ) {
			if( mouse_button & AA_BUTTON1 ) {
				if ( ! (prev_button & AA_BUTTON1) ) {
					posted += SDL_PrivateMouseButton(SDL_PRESSED, 1, 0, 0);
				}
			} else {
				if ( prev_button & AA_BUTTON1 ) {
					posted += SDL_PrivateMouseButton(SDL_RELEASED, 1, 0, 0);
				}
			}
			if( mouse_button & AA_BUTTON2 ) {
				if ( ! (prev_button & AA_BUTTON2) ) {
					posted += SDL_PrivateMouseButton(SDL_PRESSED, 2, 0, 0);
				}
			} else {
				if ( prev_button & AA_BUTTON2 ) {
					posted += SDL_PrivateMouseButton(SDL_RELEASED, 2, 0, 0);
				}
			}
			if( mouse_button & AA_BUTTON3 ) {
				if ( ! (prev_button & AA_BUTTON3) ) {
					posted += SDL_PrivateMouseButton(SDL_PRESSED, 3, 0, 0);
				}
			} else {
				if ( prev_button & AA_BUTTON3 ) {
					posted += SDL_PrivateMouseButton(SDL_RELEASED, 3, 0, 0);
				}
			}
		}
		if ( prev_x != mouse_x || prev_y != mouse_y ) {
			posted += SDL_PrivateMouseMotion(0, 0, mouse_x, mouse_y);
		}

		prev_button = mouse_button;
		prev_x = mouse_x; prev_y = mouse_y;

		/* Get keyboard event */
		SDL_mutexP(AA_mutex);
		evt = aa_getevent(AA_context, 0);
		SDL_mutexV(AA_mutex);
		if ( (evt > AA_NONE) && (evt < AA_RELEASE) && (evt != AA_MOUSE) && (evt != AA_RESIZE) ) {
			/* Key pressed */
/*    			printf("Key pressed: %d (%c)\n", evt, evt); */
			posted += SDL_PrivateKeyboard(SDL_PRESSED, TranslateKey(evt, &keysym));
		} else if ( evt >= AA_RELEASE ) {
			/* Key released */
			evt &= ~AA_RELEASE;
/*  			printf("Key released: %d (%c)\n", evt, evt); */
			posted += SDL_PrivateKeyboard(SDL_RELEASED, TranslateKey(evt, &keysym));
		}
	} while ( posted );
}

void AA_InitOSKeymap(_THIS)
{
	int i;
	static const char *std_keys = " 01234567890&#'()_-|$*+-=/\\:;.,!?<>{}[]@~%^\x9";
	const char *std;

	/* Initialize the AAlib key translation table */
	for ( i=0; i<SDL_TABLESIZE(keymap); ++i )
		keymap[i] = SDLK_UNKNOWN;

	keymap[AA_ESC] = SDLK_ESCAPE;
	keymap[AA_UP] = SDLK_UP;
	keymap[AA_DOWN] = SDLK_DOWN;
	keymap[AA_LEFT] = SDLK_LEFT;
	keymap[AA_RIGHT] = SDLK_RIGHT;

	/* Alphabet keys */
	for ( i = 0; i<26; ++i ){
		keymap['a' + i] = SDLK_a+i;
		keymap['A' + i] = SDLK_a+i;
	}
	/* Function keys */
	for ( i = 0; i<12; ++i ){
		keymap[334 + i] = SDLK_F1+i;
	}
	/* Keys that have the same symbols and don't have to be translated */
	for( std = std_keys; *std; std ++ ) {
		keymap[*std] = *std;
	}

	keymap[13] = SDLK_RETURN;
	keymap[AA_BACKSPACE] = SDLK_BACKSPACE;

	keymap[369] = SDLK_LSHIFT;
	keymap[370] = SDLK_RSHIFT;
	keymap[371] = SDLK_LCTRL;
	keymap[372] = SDLK_RCTRL;
	keymap[377] = SDLK_LALT;
	keymap[270] = SDLK_RALT;
	keymap[271] = SDLK_NUMLOCK;
	keymap[373] = SDLK_CAPSLOCK;
	keymap[164] = SDLK_SCROLLOCK;

	keymap[243] = SDLK_INSERT;
	keymap[304] = SDLK_DELETE;
	keymap[224] = SDLK_HOME;
	keymap[231] = SDLK_END;
	keymap[229] = SDLK_PAGEUP;
	keymap[230] = SDLK_PAGEDOWN;

	keymap[241] = SDLK_PRINT;
	keymap[163] = SDLK_BREAK;

	keymap[302] = SDLK_KP0;
	keymap[300] = SDLK_KP1;
	keymap[297] = SDLK_KP2;
	keymap[299] = SDLK_KP3;
	keymap[294] = SDLK_KP4;
	keymap[301] = SDLK_KP5;
	keymap[296] = SDLK_KP6;
	keymap[293] = SDLK_KP7;
	keymap[295] = SDLK_KP8;
	keymap[298] = SDLK_KP9;
}

static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym)
{
	/* Set the keysym information */
	keysym->scancode = scancode;
	keysym->sym = keymap[scancode];
	keysym->mod = KMOD_NONE;

	/* If UNICODE is on, get the UNICODE value for the key */
	keysym->unicode = 0;
	if ( SDL_TranslateUNICODE ) {
		/* Populate the unicode field with the ASCII value */
		keysym->unicode = scancode;
	}
	return(keysym);
}