view src/video/SDL_gamma.c @ 610:95433459fbd2

Date: Mon, 14 Apr 2003 22:08:27 +0100 From: Patrice Mandin Subject: [SDL][PATCH] 2 patches for sdl Here are 2 patches for SDL: - One is to put the dummy video drivers at the end of the video drivers list. It gave me problems, when SDL_VIDEODRIVER is not set, and the dummy driver is used instead of the platform's driver, just because it is always available. So the dummy driver must always be at the end of the list. I suppose picogui and dc video drivers also don't work.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 15 Apr 2003 15:46:56 +0000
parents f6ffac90895c
children 37bb90b3d976
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Gamma correction support */

#define USE_MATH_H	/* Used for calculating gamma ramps */

#ifdef USE_MATH_H
#include <math.h>
#endif
#include <stdlib.h>
#include <string.h>

#include "SDL_error.h"
#include "SDL_sysvideo.h"

#ifdef USE_MATH_H
static void CalculateGammaRamp(float gamma, Uint16 *ramp)
{
	int i;

	/* 0.0 gamma is all black */
	if ( gamma <= 0.0 ) {
		for ( i=0; i<256; ++i ) {
			ramp[i] = 0;
		}
		return;
	} else
	/* 1.0 gamma is identity */
	if ( gamma == 1.0 ) {
		for ( i=0; i<256; ++i ) {
			ramp[i] = (i << 8) | i;
		}
		return;
	} else
	/* Calculate a real gamma ramp */
	{ int value;
		gamma = 1.0f / gamma;
		for ( i=0; i<256; ++i ) {
			value = (int)(pow((double)i/256.0, gamma)*65535.0+0.5);
			if ( value > 65535 ) {
				value = 65535;
			}
			ramp[i] = (Uint16)value;
		}
	}
}
static void CalculateGammaFromRamp(float *gamma, Uint16 *ramp)
{
	/* The following is adapted from a post by Garrett Bass on OpenGL
	   Gamedev list, March 4, 2000.
	 */
	float sum = 0.0;
	int i, count = 0;

	*gamma = 1.0;
	for ( i = 1; i < 256; ++i ) {
	    if ( (ramp[i] != 0) && (ramp[i] != 65535) ) {
	        double B = (double)i / 256.0;
	        double A = ramp[i] / 65535.0;
	        sum += (float) ( log(A) / log(B) );
	        count++;
	    }
	}
	if ( count && sum ) {
		*gamma = 1.0f / (sum / count);
	}
}
#endif /* USE_MATH_H */

int SDL_SetGamma(float red, float green, float blue)
{
	int succeeded;
	SDL_VideoDevice *video = current_video;
	SDL_VideoDevice *this  = current_video;	

	succeeded = -1;
#ifdef USE_MATH_H
	/* Prefer using SetGammaRamp(), as it's more flexible */
	{
		Uint16 ramp[3][256];

		CalculateGammaRamp(red, ramp[0]);
		CalculateGammaRamp(green, ramp[1]);
		CalculateGammaRamp(blue, ramp[2]);
		succeeded = SDL_SetGammaRamp(ramp[0], ramp[1], ramp[2]);
	}
#else
	SDL_SetError("Gamma correction not supported");
#endif
	if ( (succeeded < 0) && video->SetGamma ) {
		SDL_ClearError();
		succeeded = video->SetGamma(this, red, green, blue);
	}
	return succeeded;
}

/* Calculating the gamma by integrating the gamma ramps isn't exact,
   so this function isn't officially supported.
*/
int SDL_GetGamma(float *red, float *green, float *blue)
{
	int succeeded;
	SDL_VideoDevice *video = current_video;
	SDL_VideoDevice *this  = current_video;	

	succeeded = -1;
#ifdef USE_MATH_H
	/* Prefer using GetGammaRamp(), as it's more flexible */
	{
		Uint16 ramp[3][256];

		succeeded = SDL_GetGammaRamp(ramp[0], ramp[1], ramp[2]);
		if ( succeeded >= 0 ) {
			CalculateGammaFromRamp(red, ramp[0]);
			CalculateGammaFromRamp(green, ramp[1]);
			CalculateGammaFromRamp(blue, ramp[2]);
		}
	}
#else
	SDL_SetError("Gamma correction not supported");
#endif
	if ( (succeeded < 0) && video->GetGamma ) {
		SDL_ClearError();
		succeeded = video->GetGamma(this, red, green, blue);
	}
	return succeeded;
}

int SDL_SetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue)
{
	int succeeded;
	SDL_VideoDevice *video = current_video;
	SDL_VideoDevice *this  = current_video;	
	SDL_Surface *screen = SDL_PublicSurface;

	/* Verify the screen parameter */
	if ( !screen ) {
		SDL_SetError("No video mode has been set");
		return -1;
	}

	/* Lazily allocate the gamma tables */
	if ( ! video->gamma ) {
		SDL_GetGammaRamp(0, 0, 0);
	}

	/* Fill the gamma table with the new values */
	if ( red ) {
		memcpy(&video->gamma[0*256], red, 256*sizeof(*video->gamma));
	}
	if ( green ) {
		memcpy(&video->gamma[1*256], green, 256*sizeof(*video->gamma));
	}
	if ( blue ) {
		memcpy(&video->gamma[2*256], blue, 256*sizeof(*video->gamma));
	}

	/* Gamma correction always possible on split palettes */
	if ( (screen->flags & SDL_HWPALETTE) == SDL_HWPALETTE ) {
		SDL_Palette *pal = screen->format->palette;

		/* If physical palette has been set independently, use it */
		if(video->physpal)
		        pal = video->physpal;
		      
		SDL_SetPalette(screen, SDL_PHYSPAL,
			       pal->colors, 0, pal->ncolors);
		return 0;
	}

	/* Try to set the gamma ramp in the driver */
	succeeded = -1;
	if ( video->SetGammaRamp ) {
		succeeded = video->SetGammaRamp(this, video->gamma);
	} else {
		SDL_SetError("Gamma ramp manipulation not supported");
	}
	return succeeded;
}

int SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue)
{
	SDL_VideoDevice *video = current_video;
	SDL_VideoDevice *this  = current_video;	

	/* Lazily allocate the gamma table */
	if ( ! video->gamma ) {
		video->gamma = malloc(3*256*sizeof(*video->gamma));
		if ( ! video->gamma ) {
			SDL_OutOfMemory();
			return -1;
		}
		if ( video->GetGammaRamp ) {
			/* Get the real hardware gamma */
			video->GetGammaRamp(this, video->gamma);
		} else {
			/* Assume an identity gamma */
			int i;
			for ( i=0; i<256; ++i ) {
				video->gamma[0*256+i] = (i << 8) | i;
				video->gamma[1*256+i] = (i << 8) | i;
				video->gamma[2*256+i] = (i << 8) | i;
			}
		}
	}

	/* Just copy from our internal table */
	if ( red ) {
		memcpy(red, &video->gamma[0*256], 256*sizeof(*red));
	}
	if ( green ) {
		memcpy(green, &video->gamma[1*256], 256*sizeof(*green));
	}
	if ( blue ) {
		memcpy(blue, &video->gamma[2*256], 256*sizeof(*blue));
	}
	return 0;
}