Mercurial > sdl-ios-xcode
view src/video/SDL_blit.c @ 610:95433459fbd2
Date: Mon, 14 Apr 2003 22:08:27 +0100
From: Patrice Mandin
Subject: [SDL][PATCH] 2 patches for sdl
Here are 2 patches for SDL:
- One is to put the dummy video drivers at the end of the
video drivers list. It gave me problems, when
SDL_VIDEODRIVER is not set, and the dummy driver is used
instead of the platform's driver, just because it is
always available. So the dummy driver must always be at
the end of the list. I suppose picogui and dc video
drivers also don't work.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 15 Apr 2003 15:46:56 +0000 |
parents | 4314a501d7be |
children | 5bb080d35049 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include <stdio.h> #include <stdlib.h> #include <string.h> #include "SDL_error.h" #include "SDL_video.h" #include "SDL_sysvideo.h" #include "SDL_blit.h" #include "SDL_RLEaccel_c.h" #include "SDL_pixels_c.h" #include "SDL_memops.h" /* The general purpose software blit routine */ static int SDL_SoftBlit(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect) { int okay; int src_locked; int dst_locked; /* Everything is okay at the beginning... */ okay = 1; /* Lock the destination if it's in hardware */ dst_locked = 0; if ( SDL_MUSTLOCK(dst) ) { if ( SDL_LockSurface(dst) < 0 ) { okay = 0; } else { dst_locked = 1; } } /* Lock the source if it's in hardware */ src_locked = 0; if ( SDL_MUSTLOCK(src) ) { if ( SDL_LockSurface(src) < 0 ) { okay = 0; } else { src_locked = 1; } } /* Set up source and destination buffer pointers, and BLIT! */ if ( okay && srcrect->w && srcrect->h ) { SDL_BlitInfo info; SDL_loblit RunBlit; /* Set up the blit information */ info.s_pixels = (Uint8 *)src->pixels + (Uint16)srcrect->y*src->pitch + (Uint16)srcrect->x*src->format->BytesPerPixel; info.s_width = srcrect->w; info.s_height = srcrect->h; info.s_skip=src->pitch-info.s_width*src->format->BytesPerPixel; info.d_pixels = (Uint8 *)dst->pixels + (Uint16)dstrect->y*dst->pitch + (Uint16)dstrect->x*dst->format->BytesPerPixel; info.d_width = dstrect->w; info.d_height = dstrect->h; info.d_skip=dst->pitch-info.d_width*dst->format->BytesPerPixel; info.aux_data = src->map->sw_data->aux_data; info.src = src->format; info.table = src->map->table; info.dst = dst->format; RunBlit = src->map->sw_data->blit; /* Run the actual software blit */ RunBlit(&info); } /* We need to unlock the surfaces if they're locked */ if ( dst_locked ) { SDL_UnlockSurface(dst); } if ( src_locked ) { SDL_UnlockSurface(src); } /* Blit is done! */ return(okay ? 0 : -1); } static void SDL_BlitCopy(SDL_BlitInfo *info) { Uint8 *src, *dst; int w, h; int srcskip, dstskip; w = info->d_width*info->dst->BytesPerPixel; h = info->d_height; src = info->s_pixels; dst = info->d_pixels; srcskip = w+info->s_skip; dstskip = w+info->d_skip; while ( h-- ) { SDL_memcpy(dst, src, w); src += srcskip; dst += dstskip; } } static void SDL_BlitCopyOverlap(SDL_BlitInfo *info) { Uint8 *src, *dst; int w, h; int srcskip, dstskip; w = info->d_width*info->dst->BytesPerPixel; h = info->d_height; src = info->s_pixels; dst = info->d_pixels; srcskip = w+info->s_skip; dstskip = w+info->d_skip; if ( dst < src ) { while ( h-- ) { SDL_memcpy(dst, src, w); src += srcskip; dst += dstskip; } } else { src += ((h-1) * srcskip); dst += ((h-1) * dstskip); while ( h-- ) { SDL_revcpy(dst, src, w); src -= srcskip; dst -= dstskip; } } } /* Figure out which of many blit routines to set up on a surface */ int SDL_CalculateBlit(SDL_Surface *surface) { int blit_index; /* Clean everything out to start */ if ( (surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) { SDL_UnRLESurface(surface, 1); } surface->map->sw_blit = NULL; /* Figure out if an accelerated hardware blit is possible */ surface->flags &= ~SDL_HWACCEL; if ( surface->map->identity ) { int hw_blit_ok; if ( (surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { /* We only support accelerated blitting to hardware */ if ( surface->map->dst->flags & SDL_HWSURFACE ) { hw_blit_ok = current_video->info.blit_hw; } else { hw_blit_ok = 0; } if (hw_blit_ok && (surface->flags & SDL_SRCCOLORKEY)) { hw_blit_ok = current_video->info.blit_hw_CC; } if ( hw_blit_ok && (surface->flags & SDL_SRCALPHA) ) { hw_blit_ok = current_video->info.blit_hw_A; } } else { /* We only support accelerated blitting to hardware */ if ( surface->map->dst->flags & SDL_HWSURFACE ) { hw_blit_ok = current_video->info.blit_sw; } else { hw_blit_ok = 0; } if (hw_blit_ok && (surface->flags & SDL_SRCCOLORKEY)) { hw_blit_ok = current_video->info.blit_sw_CC; } if ( hw_blit_ok && (surface->flags & SDL_SRCALPHA) ) { hw_blit_ok = current_video->info.blit_sw_A; } } if ( hw_blit_ok ) { SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; video->CheckHWBlit(this, surface, surface->map->dst); } } /* Get the blit function index, based on surface mode */ /* { 0 = nothing, 1 = colorkey, 2 = alpha, 3 = colorkey+alpha } */ blit_index = 0; blit_index |= (!!(surface->flags & SDL_SRCCOLORKEY)) << 0; if ( surface->flags & SDL_SRCALPHA && (surface->format->alpha != SDL_ALPHA_OPAQUE || surface->format->Amask) ) { blit_index |= 2; } /* Check for special "identity" case -- copy blit */ if ( surface->map->identity && blit_index == 0 ) { surface->map->sw_data->blit = SDL_BlitCopy; /* Handle overlapping blits on the same surface */ if ( surface == surface->map->dst ) { surface->map->sw_data->blit = SDL_BlitCopyOverlap; } } else { if ( surface->format->BitsPerPixel < 8 ) { surface->map->sw_data->blit = SDL_CalculateBlit0(surface, blit_index); } else { switch ( surface->format->BytesPerPixel ) { case 1: surface->map->sw_data->blit = SDL_CalculateBlit1(surface, blit_index); break; case 2: case 3: case 4: surface->map->sw_data->blit = SDL_CalculateBlitN(surface, blit_index); break; default: surface->map->sw_data->blit = NULL; break; } } } /* Make sure we have a blit function */ if ( surface->map->sw_data->blit == NULL ) { SDL_InvalidateMap(surface->map); SDL_SetError("Blit combination not supported"); return(-1); } /* Choose software blitting function */ if(surface->flags & SDL_RLEACCELOK && (surface->flags & SDL_HWACCEL) != SDL_HWACCEL) { if(surface->map->identity && (blit_index == 1 || (blit_index == 3 && !surface->format->Amask))) { if ( SDL_RLESurface(surface) == 0 ) surface->map->sw_blit = SDL_RLEBlit; } else if(blit_index == 2 && surface->format->Amask) { if ( SDL_RLESurface(surface) == 0 ) surface->map->sw_blit = SDL_RLEAlphaBlit; } } if ( surface->map->sw_blit == NULL ) { surface->map->sw_blit = SDL_SoftBlit; } return(0); }