Mercurial > sdl-ios-xcode
view docs/html/sdlshowcursor.html @ 610:95433459fbd2
Date: Mon, 14 Apr 2003 22:08:27 +0100
From: Patrice Mandin
Subject: [SDL][PATCH] 2 patches for sdl
Here are 2 patches for SDL:
- One is to put the dummy video drivers at the end of the
video drivers list. It gave me problems, when
SDL_VIDEODRIVER is not set, and the dummy driver is used
instead of the platform's driver, just because it is
always available. So the dummy driver must always be at
the end of the list. I suppose picogui and dc video
drivers also don't work.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 15 Apr 2003 15:46:56 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
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<HTML ><HEAD ><TITLE >SDL_ShowCursor</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.64 "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_GetCursor" HREF="sdlgetcursor.html"><LINK REL="NEXT" TITLE="SDL_GL_LoadLibrary" HREF="sdlglloadlibrary.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlgetcursor.html" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlglloadlibrary.html" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLSHOWCURSOR" >SDL_ShowCursor</A ></H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN2231" ></A ><H2 >Name</H2 >SDL_ShowCursor -- Toggle whether or not the cursor is shown on the screen.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN2234" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN2235" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_ShowCursor</B ></CODE >(int toggle);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2241" ></A ><H2 >Description</H2 ><P >Toggle whether or not the cursor is shown on the screen. Passing <TT CLASS="LITERAL" >SDL_ENABLE</TT > displays the cursor and passing <TT CLASS="LITERAL" >SDL_DISABLE</TT > hides it. The current state of the mouse cursor can be queried by passing <TT CLASS="LITERAL" >SDL_QUERY</TT >, either <TT CLASS="LITERAL" >SDL_DISABLE</TT > or <TT CLASS="LITERAL" >SDL_ENABLE</TT > will be returned.</P ><P >The cursor starts off displayed, but can be turned off.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2250" ></A ><H2 >Return Value</H2 ><P >Returns the current state of the cursor.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2253" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlcreatecursor.html" ><TT CLASS="FUNCTION" >SDL_CreateCursor</TT ></A >, <A HREF="sdlsetcursor.html" ><TT CLASS="FUNCTION" >SDL_SetCursor</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlgetcursor.html" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlglloadlibrary.html" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_GetCursor</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_GL_LoadLibrary</TD ></TR ></TABLE ></DIV ></BODY ></HTML >