Mercurial > sdl-ios-xcode
view docs/html/sdlsetpalette.html @ 610:95433459fbd2
Date: Mon, 14 Apr 2003 22:08:27 +0100
From: Patrice Mandin
Subject: [SDL][PATCH] 2 patches for sdl
Here are 2 patches for SDL:
- One is to put the dummy video drivers at the end of the
video drivers list. It gave me problems, when
SDL_VIDEODRIVER is not set, and the dummy driver is used
instead of the platform's driver, just because it is
always available. So the dummy driver must always be at
the end of the list. I suppose picogui and dc video
drivers also don't work.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 15 Apr 2003 15:46:56 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
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<HTML ><HEAD ><TITLE >SDL_SetPalette</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.64 "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_SetColors" HREF="sdlsetcolors.html"><LINK REL="NEXT" TITLE="SDL_SetGamma" HREF="sdlsetgamma.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlsetcolors.html" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlsetgamma.html" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLSETPALETTE" >SDL_SetPalette</A ></H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN1133" ></A ><H2 >Name</H2 >SDL_SetPalette -- Sets the colors in the palette of an 8-bit surface.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN1136" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN1137" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_SetPalette</B ></CODE >(SDL_Surface *surface, int flags, SDL_Color *colors, int firstcolor, int ncolors);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1143" ></A ><H2 >Description</H2 ><P >Sets a portion of the palette for the given 8-bit surface.</P ><P >Palettized (8-bit) screen surfaces with the <TT CLASS="LITERAL" >SDL_HWPALETTE</TT > flag have two palettes, a logical palette that is used for mapping blits to/from the surface and a physical palette (that determines how the hardware will map the colors to the display). <A HREF="sdlblitsurface.html" >SDL_BlitSurface</A > always uses the logical palette when blitting surfaces (if it has to convert between surface pixel formats). Because of this, it is often useful to modify only one or the other palette to achieve various special color effects (e.g., screen fading, color flashes, screen dimming).</P ><P >This function can modify either the logical or physical palette by specifing <TT CLASS="LITERAL" >SDL_LOGPAL</TT > or <TT CLASS="LITERAL" >SDL_PHYSPAL</TT >the in the <TT CLASS="PARAMETER" ><I >flags</I ></TT > parameter.</P ><P >When <TT CLASS="PARAMETER" ><I >surface</I ></TT > is the surface associated with the current display, the display colormap will be updated with the requested colors. If <TT CLASS="LITERAL" >SDL_HWPALETTE</TT > was set in <A HREF="sdlsetvideomode.html" >SDL_SetVideoMode</A > flags, <TT CLASS="FUNCTION" >SDL_SetPalette</TT > will always return <SPAN CLASS="RETURNVALUE" >1</SPAN >, and the palette is guaranteed to be set the way you desire, even if the window colormap has to be warped or run under emulation.</P ><P >The color components of a <A HREF="sdlcolor.html" ><SPAN CLASS="STRUCTNAME" >SDL_Color</SPAN ></A > structure are 8-bits in size, giving you a total of 256<SUP >3</SUP >=16777216 colors.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1163" ></A ><H2 >Return Value</H2 ><P >If <TT CLASS="PARAMETER" ><I >surface</I ></TT > is not a palettized surface, this function does nothing, returning <SPAN CLASS="RETURNVALUE" >0</SPAN >. If all of the colors were set as passed to <TT CLASS="FUNCTION" >SDL_SetPalette</TT >, it will return <SPAN CLASS="RETURNVALUE" >1</SPAN >. If not all the color entries were set exactly as given, it will return <SPAN CLASS="RETURNVALUE" >0</SPAN >, and you should look at the surface palette to determine the actual color palette.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1171" ></A ><H2 >Example</H2 ><PRE CLASS="PROGRAMLISTING" > /* Create a display surface with a grayscale palette */ SDL_Surface *screen; SDL_Color colors[256]; int i; . . . /* Fill colors with color information */ for(i=0;i<256;i++){ colors[i].r=i; colors[i].g=i; colors[i].b=i; } /* Create display */ screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE); if(!screen){ printf("Couldn't set video mode: %s\n", SDL_GetError()); exit(-1); } /* Set palette */ SDL_SetPalette(screen, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256); . . . .</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1174" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlsetcolors.html" >SDL_SetColors</A >, <A HREF="sdlsetvideomode.html" >SDL_SetVideoMode</A >, <A HREF="sdlsurface.html" >SDL_Surface</A >, <A HREF="sdlcolor.html" >SDL_Color</A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlsetcolors.html" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlsetgamma.html" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_SetColors</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_SetGamma</TD ></TR ></TABLE ></DIV ></BODY ></HTML >