view docs/html/sdlgetkeystate.html @ 610:95433459fbd2

Date: Mon, 14 Apr 2003 22:08:27 +0100 From: Patrice Mandin Subject: [SDL][PATCH] 2 patches for sdl Here are 2 patches for SDL: - One is to put the dummy video drivers at the end of the video drivers list. It gave me problems, when SDL_VIDEODRIVER is not set, and the dummy driver is used instead of the platform's driver, just because it is always available. So the dummy driver must always be at the end of the list. I suppose picogui and dc video drivers also don't work.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 15 Apr 2003 15:46:56 +0000
parents e5bc29de3f0a
children 355632dca928
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>SDL_GetKeyState</A
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><DIV
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><H2
>Name</H2
>SDL_GetKeyState&nbsp;--&nbsp;Get a snapshot of the current keyboard state</DIV
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>Synopsis</H2
><DIV
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>Uint8 *<B
CLASS="FSFUNC"
>SDL_GetKeyState</B
></CODE
>(int *numkeys);</CODE
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><H2
>Description</H2
><P
>Gets a snapshot of the current keyboard state. The current state is return as a pointer to an array, the size of this array is stored in <TT
CLASS="PARAMETER"
><I
>numkeys</I
></TT
>. The array is indexed by the <A
HREF="sdlkey.html"
><TT
CLASS="LITERAL"
>SDLK_*</TT
></A
> symbols. A value of 1 means the key is pressed and a value of 0 means its not. The pointer returned is a pointer to an internal SDL array and should not be freed by the caller.</P
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><B
>Note: </B
>Use <A
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><TT
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>SDL_PumpEvents</TT
></A
> to update the state array.</P
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><H2
>Example</H2
><P
><PRE
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>Uint8 *keystate = SDL_GetKeyState(NULL);
if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed.\n");</PRE
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><P
><A
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><TT
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>SDL Key Symbols</TT
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>,
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>SDL_PumpEvents</TT
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