view docs/html/guidebasicsinit.html @ 610:95433459fbd2

Date: Mon, 14 Apr 2003 22:08:27 +0100 From: Patrice Mandin Subject: [SDL][PATCH] 2 patches for sdl Here are 2 patches for SDL: - One is to put the dummy video drivers at the end of the video drivers list. It gave me problems, when SDL_VIDEODRIVER is not set, and the dummy driver is used instead of the platform's driver, just because it is always available. So the dummy driver must always be at the end of the list. I suppose picogui and dc video drivers also don't work.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 15 Apr 2003 15:46:56 +0000
parents e5bc29de3f0a
children 355632dca928
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>Initializing SDL</A
></H1
><P
>SDL is composed of eight subsystems - Audio, CDROM, Event Handling, File I/O, Joystick Handling, Threading, Timers and Video. Before you can use any of these subsystems they must be initialized by calling <A
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><TT
CLASS="FUNCTION"
>SDL_Init</TT
></A
> (or <A
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><TT
CLASS="FUNCTION"
>SDL_InitSubSystem</TT
></A
>). <TT
CLASS="FUNCTION"
>SDL_Init</TT
> must be called before any other SDL function. It automatically initializes the Event Handling, File I/O and Threading subsystems and it takes a parameter specifying which other subsystems to initialize. So, to initialize the default subsystems and the Video subsystems you would call:
<PRE
CLASS="PROGRAMLISTING"
>    SDL_Init ( SDL_INIT_VIDEO );</PRE
>
To initialize the default subsystems, the Video subsystem and the Timers subsystem you would call:
<PRE
CLASS="PROGRAMLISTING"
>    SDL_Init ( SDL_INIT_VIDEO | SDL_INIT_TIMER );</PRE
></P
><P
><TT
CLASS="FUNCTION"
>SDL_Init</TT
> is complemented by <A
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><TT
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>SDL_Quit</TT
></A
> (and <A
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><TT
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>SDL_QuitSubSystem</TT
></A
>). <TT
CLASS="FUNCTION"
>SDL_Quit</TT
> shuts down all subsystems, including the default ones. It should always be called before a SDL application exits.</P
><P
>With <TT
CLASS="FUNCTION"
>SDL_Init</TT
> and <TT
CLASS="FUNCTION"
>SDL_Quit</TT
> firmly embedded in your programmers toolkit you can write your first and most basic SDL application. However, we must be prepare to handle errors. Many SDL functions return a value and indicates whether the function has succeeded or failed, <TT
CLASS="FUNCTION"
>SDL_Init</TT
>, for instance, returns -1 if it could not initialize a subsystem. SDL provides a useful facility that allows you to determine exactly what the problem was, every time an error occurs within SDL an error message is stored which can be retrieved using <TT
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>SDL_GetError</TT
>. Use this often, you can never know too much about an error.</P
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><P
><B
>Example 1-1. Initializing SDL</B
></P
><PRE
CLASS="PROGRAMLISTING"
>#include "SDL.h"   /* All SDL App's need this */
#include &#60;stdio.h&#62;

int main() {
    
    printf("Initializing SDL.\n");
    
    /* Initialize defaults, Video and Audio */
    if((SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO)==-1)) { 
        printf("Could not initialize SDL: %s.\n", SDL_GetError());
        exit(-1);
    }

    printf("SDL initialized.\n");

    printf("Quiting SDL.\n");
    
    /* Shutdown all subsystems */
    SDL_Quit();
    
    printf("Quiting....\n");

    exit(0);
}&#13;</PRE
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