view src/audio/windx5/SDL_dx5audio.c @ 4447:947201caa46e

Added automated test to Xcode project plus needed changes to SDL_RWFromFile to be OS X bundle aware. The Mac OS X project has a new target called testsdl which builds the automated test. I looked at using Xcode's native unit test support, but the impedance mismatch between the existing automated test structure and Apple's was more than I could handle. As such, the testsdl application is a full blown proper OS X application, which means it is a self-contained .app bundle. This immediately revealed some problems from the automated test. The largest problem was the assumption about the current working directory and where to find resources. (I suspect Windows may have a similar problem depending on circumstance.) To open resources, the test was looking in directories relative to the SDL source directory, but this will not work well with self-contained .app bundles and Xcode which can place its built applications almost anywhere. And for real-world situations, this is pretty useless anyway. So I modified SDL_RWFromFile to do special things on OS X. First, it will look for a file in the .app bundle. If not found, it will fallback and just call fopen as it used to do. I also had to modify the automated test itself because it had a contrieved test which called fopen directly to do read from an existing FILE pointer. In addition, there was a write test. Since a .app bundle is likely going to be read-only, I added a special case for OS X to write to NSTemporaryDirectory. I expect these changes should work for both Mac and iPhone OS (which includes iPad). I will update the iPhone Xcode project next. Finally, FYI, the X11 automated test seems to be failing. Below is my output. Pending breakpoint 4 - "-[NSException raise]" resolved Platform : All tests successful (2) SDL_RWops : All tests successful (5) Rect : All tests successful (1) SDL_Surface : All tests successful (6) Rendering with cocoa driver : All tests successful (3) Assert Failed! Blit output not the same. Test Case 'Renderer x11' Test Suite 'Rendering with x11 driver' Last SDL error '' Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorFailure: Set a breakpoint @ CGErrorBreakpoint() to catch errors as they are logged. Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Rendering with x11 driver : Failed 1 out of 4 testcases! Rendering with dummy driver : All tests successful (3) SDL_Audio : All tests successful (1) Tests run with SDL 1.3.0 revision 1095906 System is running Mac OS X and is little endian
author Eric Wing <ewing . public |-at-| gmail . com>
date Sat, 08 May 2010 00:54:22 -0700
parents 4160ba33b597
children 327f181542f1
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Allow access to a raw mixing buffer */

#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_dx5audio.h"

/* !!! FIXME: move this somewhere that other drivers can use it... */
#if defined(_WIN32_WCE)
#define WINDOWS_OS_NAME "Windows CE/PocketPC"
#elif defined(WIN64)
#define WINDOWS_OS_NAME "Win64"
#else
#define WINDOWS_OS_NAME "Win32"
#endif

/* DirectX function pointers for audio */
static HINSTANCE DSoundDLL = NULL;
static HRESULT(WINAPI * DSoundCreate) (LPGUID, LPDIRECTSOUND *, LPUNKNOWN) =
    NULL;

static void
DSOUND_Unload(void)
{
    if (DSoundDLL != NULL) {
        FreeLibrary(DSoundDLL);
    }

    DSoundCreate = NULL;
    DSoundDLL = NULL;
}


static int
DSOUND_Load(void)
{
    int loaded = 0;

    DSOUND_Unload();

    DSoundDLL = LoadLibrary(TEXT("DSOUND.DLL"));
    if (DSoundDLL == NULL) {
        SDL_SetError("DirectSound: failed to load DSOUND.DLL");
    } else {
        /* Now make sure we have DirectX 5 or better... */
        /*  (DirectSoundCaptureCreate was added in DX5) */
        if (!GetProcAddress(DSoundDLL, TEXT("DirectSoundCaptureCreate"))) {
            SDL_SetError("DirectSound: System doesn't appear to have DX5.");
        } else {
            DSoundCreate = (void *) GetProcAddress(DSoundDLL,
                                                   TEXT("DirectSoundCreate"));
        }

        if (!DSoundCreate) {
            SDL_SetError("DirectSound: Failed to find DirectSoundCreate");
        } else {
            loaded = 1;
        }
    }

    if (!loaded) {
        DSOUND_Unload();
    }

    return loaded;
}


static void
SetDSerror(const char *function, int code)
{
    static const char *error;
    static char errbuf[1024];

    errbuf[0] = 0;
    switch (code) {
    case E_NOINTERFACE:
        error = "Unsupported interface -- Is DirectX 5.0 or later installed?";
        break;
    case DSERR_ALLOCATED:
        error = "Audio device in use";
        break;
    case DSERR_BADFORMAT:
        error = "Unsupported audio format";
        break;
    case DSERR_BUFFERLOST:
        error = "Mixing buffer was lost";
        break;
    case DSERR_CONTROLUNAVAIL:
        error = "Control requested is not available";
        break;
    case DSERR_INVALIDCALL:
        error = "Invalid call for the current state";
        break;
    case DSERR_INVALIDPARAM:
        error = "Invalid parameter";
        break;
    case DSERR_NODRIVER:
        error = "No audio device found";
        break;
    case DSERR_OUTOFMEMORY:
        error = "Out of memory";
        break;
    case DSERR_PRIOLEVELNEEDED:
        error = "Caller doesn't have priority";
        break;
    case DSERR_UNSUPPORTED:
        error = "Function not supported";
        break;
    default:
        SDL_snprintf(errbuf, SDL_arraysize(errbuf),
                     "%s: Unknown DirectSound error: 0x%x", function, code);
        break;
    }
    if (!errbuf[0]) {
        SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: %s", function,
                     error);
    }
    SDL_SetError("%s", errbuf);
    return;
}

/* DirectSound needs to be associated with a window */
static HWND mainwin = NULL;
/* */

void
DSOUND_SoundFocus(HWND hwnd)
{
    /* !!! FIXME: probably broken with multi-window support in SDL 1.3 ... */
    mainwin = hwnd;
}

static void
DSOUND_ThreadInit(_THIS)
{
    SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
}

static void
DSOUND_WaitDevice(_THIS)
{
    DWORD status = 0;
    DWORD cursor = 0;
    DWORD junk = 0;
    HRESULT result = DS_OK;

    /* Semi-busy wait, since we have no way of getting play notification
       on a primary mixing buffer located in hardware (DirectX 5.0)
     */
    result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf,
                                                   &junk, &cursor);
    if (result != DS_OK) {
        if (result == DSERR_BUFFERLOST) {
            IDirectSoundBuffer_Restore(this->hidden->mixbuf);
        }
#ifdef DEBUG_SOUND
        SetDSerror("DirectSound GetCurrentPosition", result);
#endif
        return;
    }

    while ((cursor / this->hidden->mixlen) == this->hidden->lastchunk) {
        /* FIXME: find out how much time is left and sleep that long */
        SDL_Delay(1);

        /* Try to restore a lost sound buffer */
        IDirectSoundBuffer_GetStatus(this->hidden->mixbuf, &status);
        if ((status & DSBSTATUS_BUFFERLOST)) {
            IDirectSoundBuffer_Restore(this->hidden->mixbuf);
            IDirectSoundBuffer_GetStatus(this->hidden->mixbuf, &status);
            if ((status & DSBSTATUS_BUFFERLOST)) {
                break;
            }
        }
        if (!(status & DSBSTATUS_PLAYING)) {
            result = IDirectSoundBuffer_Play(this->hidden->mixbuf, 0, 0,
                                             DSBPLAY_LOOPING);
            if (result == DS_OK) {
                continue;
            }
#ifdef DEBUG_SOUND
            SetDSerror("DirectSound Play", result);
#endif
            return;
        }

        /* Find out where we are playing */
        result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf,
                                                       &junk, &cursor);
        if (result != DS_OK) {
            SetDSerror("DirectSound GetCurrentPosition", result);
            return;
        }
    }
}

static void
DSOUND_PlayDevice(_THIS)
{
    /* Unlock the buffer, allowing it to play */
    if (this->hidden->locked_buf) {
        IDirectSoundBuffer_Unlock(this->hidden->mixbuf,
                                  this->hidden->locked_buf,
                                  this->hidden->mixlen, NULL, 0);
    }

}

static Uint8 *
DSOUND_GetDeviceBuf(_THIS)
{
    DWORD cursor = 0;
    DWORD junk = 0;
    HRESULT result = DS_OK;
    DWORD rawlen = 0;

    /* Figure out which blocks to fill next */
    this->hidden->locked_buf = NULL;
    result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf,
                                                   &junk, &cursor);
    if (result == DSERR_BUFFERLOST) {
        IDirectSoundBuffer_Restore(this->hidden->mixbuf);
        result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf,
                                                       &junk, &cursor);
    }
    if (result != DS_OK) {
        SetDSerror("DirectSound GetCurrentPosition", result);
        return (NULL);
    }
    cursor /= this->hidden->mixlen;
#ifdef DEBUG_SOUND
    /* Detect audio dropouts */
    {
        DWORD spot = cursor;
        if (spot < this->hidden->lastchunk) {
            spot += this->hidden->num_buffers;
        }
        if (spot > this->hidden->lastchunk + 1) {
            fprintf(stderr, "Audio dropout, missed %d fragments\n",
                    (spot - (this->hidden->lastchunk + 1)));
        }
    }
#endif
    this->hidden->lastchunk = cursor;
    cursor = (cursor + 1) % this->hidden->num_buffers;
    cursor *= this->hidden->mixlen;

    /* Lock the audio buffer */
    result = IDirectSoundBuffer_Lock(this->hidden->mixbuf, cursor,
                                     this->hidden->mixlen,
                                     (LPVOID *) & this->hidden->locked_buf,
                                     &rawlen, NULL, &junk, 0);
    if (result == DSERR_BUFFERLOST) {
        IDirectSoundBuffer_Restore(this->hidden->mixbuf);
        result = IDirectSoundBuffer_Lock(this->hidden->mixbuf, cursor,
                                         this->hidden->mixlen,
                                         (LPVOID *) & this->
                                         hidden->locked_buf, &rawlen, NULL,
                                         &junk, 0);
    }
    if (result != DS_OK) {
        SetDSerror("DirectSound Lock", result);
        return (NULL);
    }
    return (this->hidden->locked_buf);
}

static void
DSOUND_WaitDone(_THIS)
{
    Uint8 *stream = DSOUND_GetDeviceBuf(this);

    /* Wait for the playing chunk to finish */
    if (stream != NULL) {
        SDL_memset(stream, this->spec.silence, this->hidden->mixlen);
        DSOUND_PlayDevice(this);
    }
    DSOUND_WaitDevice(this);

    /* Stop the looping sound buffer */
    IDirectSoundBuffer_Stop(this->hidden->mixbuf);
}

static void
DSOUND_CloseDevice(_THIS)
{
    if (this->hidden != NULL) {
        if (this->hidden->sound != NULL) {
            if (this->hidden->mixbuf != NULL) {
                /* Clean up the audio buffer */
                IDirectSoundBuffer_Release(this->hidden->mixbuf);
                this->hidden->mixbuf = NULL;
            }
            IDirectSound_Release(this->hidden->sound);
            this->hidden->sound = NULL;
        }

        SDL_free(this->hidden);
        this->hidden = NULL;
    }
}

/* This function tries to create a secondary audio buffer, and returns the
   number of audio chunks available in the created buffer.
*/
static int
CreateSecondary(_THIS, HWND focus, WAVEFORMATEX * wavefmt)
{
    LPDIRECTSOUND sndObj = this->hidden->sound;
    LPDIRECTSOUNDBUFFER *sndbuf = &this->hidden->mixbuf;
    Uint32 chunksize = this->spec.size;
    const int numchunks = 8;
    HRESULT result = DS_OK;
    DSBUFFERDESC format;
    LPVOID pvAudioPtr1, pvAudioPtr2;
    DWORD dwAudioBytes1, dwAudioBytes2;

    /* Try to set primary mixing privileges */
    if (focus) {
        result = IDirectSound_SetCooperativeLevel(sndObj,
                                                  focus, DSSCL_PRIORITY);
    } else {
        result = IDirectSound_SetCooperativeLevel(sndObj,
                                                  GetDesktopWindow(),
                                                  DSSCL_NORMAL);
    }
    if (result != DS_OK) {
        SetDSerror("DirectSound SetCooperativeLevel", result);
        return (-1);
    }

    /* Try to create the secondary buffer */
    SDL_memset(&format, 0, sizeof(format));
    format.dwSize = sizeof(format);
    format.dwFlags = DSBCAPS_GETCURRENTPOSITION2;
    if (!focus) {
        format.dwFlags |= DSBCAPS_GLOBALFOCUS;
    } else {
        format.dwFlags |= DSBCAPS_STICKYFOCUS;
    }
    format.dwBufferBytes = numchunks * chunksize;
    if ((format.dwBufferBytes < DSBSIZE_MIN) ||
        (format.dwBufferBytes > DSBSIZE_MAX)) {
        SDL_SetError("Sound buffer size must be between %d and %d",
                     DSBSIZE_MIN / numchunks, DSBSIZE_MAX / numchunks);
        return (-1);
    }
    format.dwReserved = 0;
    format.lpwfxFormat = wavefmt;
    result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL);
    if (result != DS_OK) {
        SetDSerror("DirectSound CreateSoundBuffer", result);
        return (-1);
    }
    IDirectSoundBuffer_SetFormat(*sndbuf, wavefmt);

    /* Silence the initial audio buffer */
    result = IDirectSoundBuffer_Lock(*sndbuf, 0, format.dwBufferBytes,
                                     (LPVOID *) & pvAudioPtr1, &dwAudioBytes1,
                                     (LPVOID *) & pvAudioPtr2, &dwAudioBytes2,
                                     DSBLOCK_ENTIREBUFFER);
    if (result == DS_OK) {
        SDL_memset(pvAudioPtr1, this->spec.silence, dwAudioBytes1);
        IDirectSoundBuffer_Unlock(*sndbuf,
                                  (LPVOID) pvAudioPtr1, dwAudioBytes1,
                                  (LPVOID) pvAudioPtr2, dwAudioBytes2);
    }

    /* We're ready to go */
    return (numchunks);
}

static int
DSOUND_OpenDevice(_THIS, const char *devname, int iscapture)
{
    HRESULT result;
    WAVEFORMATEX waveformat;
    int valid_format = 0;
    SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);

    /* !!! FIXME: handle devname */
    /* !!! FIXME: handle iscapture */

    /* Initialize all variables that we clean on shutdown */
    this->hidden = (struct SDL_PrivateAudioData *)
        SDL_malloc((sizeof *this->hidden));
    if (this->hidden == NULL) {
        SDL_OutOfMemory();
        return 0;
    }
    SDL_memset(this->hidden, 0, (sizeof *this->hidden));

    while ((!valid_format) && (test_format)) {
        switch (test_format) {
        case AUDIO_U8:
        case AUDIO_S16:
        case AUDIO_S32:
            this->spec.format = test_format;
            valid_format = 1;
            break;
        }
        test_format = SDL_NextAudioFormat();
    }

    if (!valid_format) {
        DSOUND_CloseDevice(this);
        SDL_SetError("DirectSound: Unsupported audio format");
        return 0;
    }

    SDL_memset(&waveformat, 0, sizeof(waveformat));
    waveformat.wFormatTag = WAVE_FORMAT_PCM;
    waveformat.wBitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format);
    waveformat.nChannels = this->spec.channels;
    waveformat.nSamplesPerSec = this->spec.freq;
    waveformat.nBlockAlign =
        waveformat.nChannels * (waveformat.wBitsPerSample / 8);
    waveformat.nAvgBytesPerSec =
        waveformat.nSamplesPerSec * waveformat.nBlockAlign;

    /* Update the fragment size as size in bytes */
    SDL_CalculateAudioSpec(&this->spec);

    /* Open the audio device */
    result = DSoundCreate(NULL, &this->hidden->sound, NULL);
    if (result != DS_OK) {
        DSOUND_CloseDevice(this);
        SetDSerror("DirectSoundCreate", result);
        return 0;
    }

    /* Create the audio buffer to which we write */
    this->hidden->num_buffers = CreateSecondary(this, mainwin, &waveformat);
    if (this->hidden->num_buffers < 0) {
        DSOUND_CloseDevice(this);
        return 0;
    }

    /* The buffer will auto-start playing in DSOUND_WaitDevice() */
    this->hidden->mixlen = this->spec.size;

    return 1;                   /* good to go. */
}


static void
DSOUND_Deinitialize(void)
{
    DSOUND_Unload();
}


static int
DSOUND_Init(SDL_AudioDriverImpl * impl)
{
    OSVERSIONINFO ver;

    /*
     * Unfortunately, the sound drivers on NT have higher latencies than the
     *  audio buffers used by many SDL applications, so there are gaps in the
     *  audio - it sounds terrible.  Punt for now.
     */
    SDL_memset(&ver, '\0', sizeof(OSVERSIONINFO));
    ver.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
    GetVersionEx(&ver);
    if (ver.dwPlatformId == VER_PLATFORM_WIN32_NT) {
        if (ver.dwMajorVersion <= 4) {
            return 0;           /* NT4.0 or earlier. Disable dsound support. */
        }
    }

    if (!DSOUND_Load()) {
        return 0;
    }

    /* Set the function pointers */
    impl->OpenDevice = DSOUND_OpenDevice;
    impl->PlayDevice = DSOUND_PlayDevice;
    impl->WaitDevice = DSOUND_WaitDevice;
    impl->WaitDone = DSOUND_WaitDone;
    impl->ThreadInit = DSOUND_ThreadInit;
    impl->GetDeviceBuf = DSOUND_GetDeviceBuf;
    impl->CloseDevice = DSOUND_CloseDevice;
    impl->Deinitialize = DSOUND_Deinitialize;
    impl->OnlyHasDefaultOutputDevice = 1;       /* !!! FIXME */

    return 1;   /* this audio target is available. */
}

AudioBootStrap DSOUND_bootstrap = {
    "dsound", WINDOWS_OS_NAME "DirectSound", DSOUND_Init, 0
};

/* vi: set ts=4 sw=4 expandtab: */