view src/audio/macosx/SDL_coreaudio.c @ 4447:947201caa46e

Added automated test to Xcode project plus needed changes to SDL_RWFromFile to be OS X bundle aware. The Mac OS X project has a new target called testsdl which builds the automated test. I looked at using Xcode's native unit test support, but the impedance mismatch between the existing automated test structure and Apple's was more than I could handle. As such, the testsdl application is a full blown proper OS X application, which means it is a self-contained .app bundle. This immediately revealed some problems from the automated test. The largest problem was the assumption about the current working directory and where to find resources. (I suspect Windows may have a similar problem depending on circumstance.) To open resources, the test was looking in directories relative to the SDL source directory, but this will not work well with self-contained .app bundles and Xcode which can place its built applications almost anywhere. And for real-world situations, this is pretty useless anyway. So I modified SDL_RWFromFile to do special things on OS X. First, it will look for a file in the .app bundle. If not found, it will fallback and just call fopen as it used to do. I also had to modify the automated test itself because it had a contrieved test which called fopen directly to do read from an existing FILE pointer. In addition, there was a write test. Since a .app bundle is likely going to be read-only, I added a special case for OS X to write to NSTemporaryDirectory. I expect these changes should work for both Mac and iPhone OS (which includes iPad). I will update the iPhone Xcode project next. Finally, FYI, the X11 automated test seems to be failing. Below is my output. Pending breakpoint 4 - "-[NSException raise]" resolved Platform : All tests successful (2) SDL_RWops : All tests successful (5) Rect : All tests successful (1) SDL_Surface : All tests successful (6) Rendering with cocoa driver : All tests successful (3) Assert Failed! Blit output not the same. Test Case 'Renderer x11' Test Suite 'Rendering with x11 driver' Last SDL error '' Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorFailure: Set a breakpoint @ CGErrorBreakpoint() to catch errors as they are logged. Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150 Rendering with x11 driver : Failed 1 out of 4 testcases! Rendering with dummy driver : All tests successful (3) SDL_Audio : All tests successful (1) Tests run with SDL 1.3.0 revision 1095906 System is running Mac OS X and is little endian
author Eric Wing <ewing . public |-at-| gmail . com>
date Sat, 08 May 2010 00:54:22 -0700
parents 4160ba33b597
children 514f811a4887
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include <CoreAudio/CoreAudio.h>
#include <CoreServices/CoreServices.h>
#include <AudioUnit/AudioUnit.h>
#if MAC_OS_X_VERSION_MAX_ALLOWED <= 1050
#include <AudioUnit/AUNTComponent.h>
#endif

#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"
#include "SDL_coreaudio.h"

#define DEBUG_COREAUDIO 0

typedef struct COREAUDIO_DeviceList
{
    AudioDeviceID id;
    const char *name;
} COREAUDIO_DeviceList;

static COREAUDIO_DeviceList *inputDevices = NULL;
static int inputDeviceCount = 0;
static COREAUDIO_DeviceList *outputDevices = NULL;
static int outputDeviceCount = 0;

static void
free_device_list(COREAUDIO_DeviceList ** devices, int *devCount)
{
    if (*devices) {
        int i = *devCount;
        while (i--)
            SDL_free((void *) (*devices)[i].name);
        SDL_free(*devices);
        *devices = NULL;
    }
    *devCount = 0;
}


static void
build_device_list(int iscapture, COREAUDIO_DeviceList ** devices,
                  int *devCount)
{
    Boolean outWritable = 0;
    OSStatus result = noErr;
    UInt32 size = 0;
    AudioDeviceID *devs = NULL;
    UInt32 i = 0;
    UInt32 max = 0;

    free_device_list(devices, devCount);

    result = AudioHardwareGetPropertyInfo(kAudioHardwarePropertyDevices,
                                          &size, &outWritable);

    if (result != kAudioHardwareNoError)
        return;

    devs = (AudioDeviceID *) alloca(size);
    if (devs == NULL)
        return;

    max = size / sizeof(AudioDeviceID);
    *devices = (COREAUDIO_DeviceList *) SDL_malloc(max * sizeof(**devices));
    if (*devices == NULL)
        return;

    result = AudioHardwareGetProperty(kAudioHardwarePropertyDevices,
                                      &size, devs);
    if (result != kAudioHardwareNoError)
        return;

    for (i = 0; i < max; i++) {
        CFStringRef cfstr = NULL;
        char *ptr = NULL;
        AudioDeviceID dev = devs[i];
        AudioBufferList *buflist = NULL;
        int usable = 0;
        CFIndex len = 0;

        result = AudioDeviceGetPropertyInfo(dev, 0, iscapture,
                                            kAudioDevicePropertyStreamConfiguration,
                                            &size, &outWritable);
        if (result != noErr)
            continue;

        buflist = (AudioBufferList *) SDL_malloc(size);
        if (buflist == NULL)
            continue;

        result = AudioDeviceGetProperty(dev, 0, iscapture,
                                        kAudioDevicePropertyStreamConfiguration,
                                        &size, buflist);

        if (result == noErr) {
            UInt32 j;
            for (j = 0; j < buflist->mNumberBuffers; j++) {
                if (buflist->mBuffers[j].mNumberChannels > 0) {
                    usable = 1;
                    break;
                }
            }
        }

        SDL_free(buflist);

        if (!usable)
            continue;

        size = sizeof(CFStringRef);
        result = AudioDeviceGetProperty(dev, 0, iscapture,
                                        kAudioDevicePropertyDeviceNameCFString,
                                        &size, &cfstr);

        if (result != kAudioHardwareNoError)
            continue;

        len = CFStringGetMaximumSizeForEncoding(CFStringGetLength(cfstr),
                                                kCFStringEncodingUTF8);

        ptr = (char *) SDL_malloc(len + 1);
        usable = ((ptr != NULL) &&
                  (CFStringGetCString
                   (cfstr, ptr, len + 1, kCFStringEncodingUTF8)));

        CFRelease(cfstr);

        if (usable) {
            len = strlen(ptr);
            /* Some devices have whitespace at the end...trim it. */
            while ((len > 0) && (ptr[len - 1] == ' ')) {
                len--;
            }
            usable = (len > 0);
        }

        if (!usable) {
            SDL_free(ptr);
        } else {
            ptr[len] = '\0';

#if DEBUG_COREAUDIO
            printf("COREAUDIO: Found %s device #%d: '%s' (devid %d)\n",
                   ((iscapture) ? "capture" : "output"),
                   (int) *devCount, ptr, (int) dev);
#endif

            (*devices)[*devCount].id = dev;
            (*devices)[*devCount].name = ptr;
            (*devCount)++;
        }
    }
}

static inline void
build_device_lists(void)
{
    build_device_list(0, &outputDevices, &outputDeviceCount);
    build_device_list(1, &inputDevices, &inputDeviceCount);
}


static inline void
free_device_lists(void)
{
    free_device_list(&outputDevices, &outputDeviceCount);
    free_device_list(&inputDevices, &inputDeviceCount);
}


static int
find_device_id(const char *devname, int iscapture, AudioDeviceID * id)
{
    int i = ((iscapture) ? inputDeviceCount : outputDeviceCount);
    COREAUDIO_DeviceList *devs = ((iscapture) ? inputDevices : outputDevices);
    while (i--) {
        if (SDL_strcmp(devname, devs->name) == 0) {
            *id = devs->id;
            return 1;
        }
        devs++;
    }

    return 0;
}


static int
COREAUDIO_DetectDevices(int iscapture)
{
    if (iscapture) {
        build_device_list(1, &inputDevices, &inputDeviceCount);
        return inputDeviceCount;
    } else {
        build_device_list(0, &outputDevices, &outputDeviceCount);
        return outputDeviceCount;
    }

    return 0;                   /* shouldn't ever hit this. */
}


static const char *
COREAUDIO_GetDeviceName(int index, int iscapture)
{
    if ((iscapture) && (index < inputDeviceCount)) {
        return inputDevices[index].name;
    } else if ((!iscapture) && (index < outputDeviceCount)) {
        return outputDevices[index].name;
    }

    SDL_SetError("No such device");
    return NULL;
}


static void
COREAUDIO_Deinitialize(void)
{
    free_device_lists();
}


/* The CoreAudio callback */
static OSStatus
outputCallback(void *inRefCon,
               AudioUnitRenderActionFlags * ioActionFlags,
               const AudioTimeStamp * inTimeStamp,
               UInt32 inBusNumber, UInt32 inNumberFrames,
               AudioBufferList * ioData)
{
    SDL_AudioDevice *this = (SDL_AudioDevice *) inRefCon;
    AudioBuffer *abuf;
    UInt32 remaining, len;
    void *ptr;
    UInt32 i;

    /* Only do anything if audio is enabled and not paused */
    if (!this->enabled || this->paused) {
        for (i = 0; i < ioData->mNumberBuffers; i++) {
            abuf = &ioData->mBuffers[i];
            SDL_memset(abuf->mData, this->spec.silence, abuf->mDataByteSize);
        }
        return 0;
    }

    /* No SDL conversion should be needed here, ever, since we accept
       any input format in OpenAudio, and leave the conversion to CoreAudio.
     */
    /*
       assert(!this->convert.needed);
       assert(this->spec.channels == ioData->mNumberChannels);
     */

    for (i = 0; i < ioData->mNumberBuffers; i++) {
        abuf = &ioData->mBuffers[i];
        remaining = abuf->mDataByteSize;
        ptr = abuf->mData;
        while (remaining > 0) {
            if (this->hidden->bufferOffset >= this->hidden->bufferSize) {
                /* Generate the data */
                SDL_memset(this->hidden->buffer, this->spec.silence,
                           this->hidden->bufferSize);
                SDL_mutexP(this->mixer_lock);
                (*this->spec.callback)(this->spec.userdata,
                            this->hidden->buffer, this->hidden->bufferSize);
                SDL_mutexV(this->mixer_lock);
                this->hidden->bufferOffset = 0;
            }

            len = this->hidden->bufferSize - this->hidden->bufferOffset;
            if (len > remaining)
                len = remaining;
            SDL_memcpy(ptr, (char *)this->hidden->buffer +
                       this->hidden->bufferOffset, len);
            ptr = (char *)ptr + len;
            remaining -= len;
            this->hidden->bufferOffset += len;
        }
    }

    return 0;
}

static OSStatus
inputCallback(void *inRefCon,
              AudioUnitRenderActionFlags * ioActionFlags,
              const AudioTimeStamp * inTimeStamp,
              UInt32 inBusNumber, UInt32 inNumberFrames,
              AudioBufferList * ioData)
{
    //err = AudioUnitRender(afr->fAudioUnit, ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, afr->fAudioBuffer);
    // !!! FIXME: write me!
    return noErr;
}


static void
COREAUDIO_CloseDevice(_THIS)
{
    if (this->hidden != NULL) {
        if (this->hidden->audioUnitOpened) {
            OSStatus result = noErr;
            AURenderCallbackStruct callback;
            const AudioUnitElement output_bus = 0;
            const AudioUnitElement input_bus = 1;
            const int iscapture = this->iscapture;
            const AudioUnitElement bus =
                ((iscapture) ? input_bus : output_bus);
            const AudioUnitScope scope =
                ((iscapture) ? kAudioUnitScope_Output :
                 kAudioUnitScope_Input);

            /* stop processing the audio unit */
            result = AudioOutputUnitStop(this->hidden->audioUnit);

            /* Remove the input callback */
            SDL_memset(&callback, '\0', sizeof(AURenderCallbackStruct));
            result = AudioUnitSetProperty(this->hidden->audioUnit,
                                          kAudioUnitProperty_SetRenderCallback,
                                          scope, bus, &callback,
                                          sizeof(callback));

            CloseComponent(this->hidden->audioUnit);
            this->hidden->audioUnitOpened = 0;
        }
        SDL_free(this->hidden->buffer);
        SDL_free(this->hidden);
        this->hidden = NULL;
    }
}


#define CHECK_RESULT(msg) \
    if (result != noErr) { \
        COREAUDIO_CloseDevice(this); \
        SDL_SetError("CoreAudio error (%s): %d", msg, (int) result); \
        return 0; \
    }

static int
find_device_by_name(_THIS, const char *devname, int iscapture)
{
    AudioDeviceID devid = 0;
    OSStatus result = noErr;
    UInt32 size = 0;
    UInt32 alive = 0;
    pid_t pid = 0;

    if (devname == NULL) {
        size = sizeof(AudioDeviceID);
        const AudioHardwarePropertyID propid =
            ((iscapture) ? kAudioHardwarePropertyDefaultInputDevice :
             kAudioHardwarePropertyDefaultOutputDevice);

        result = AudioHardwareGetProperty(propid, &size, &devid);
        CHECK_RESULT("AudioHardwareGetProperty (default device)");
    } else {
        if (!find_device_id(devname, iscapture, &devid)) {
            SDL_SetError("CoreAudio: No such audio device.");
            return 0;
        }
    }

    size = sizeof(alive);
    result = AudioDeviceGetProperty(devid, 0, iscapture,
                                    kAudioDevicePropertyDeviceIsAlive,
                                    &size, &alive);
    CHECK_RESULT
        ("AudioDeviceGetProperty (kAudioDevicePropertyDeviceIsAlive)");

    if (!alive) {
        SDL_SetError("CoreAudio: requested device exists, but isn't alive.");
        return 0;
    }

    size = sizeof(pid);
    result = AudioDeviceGetProperty(devid, 0, iscapture,
                                    kAudioDevicePropertyHogMode, &size, &pid);

    /* some devices don't support this property, so errors are fine here. */
    if ((result == noErr) && (pid != -1)) {
        SDL_SetError("CoreAudio: requested device is being hogged.");
        return 0;
    }

    this->hidden->deviceID = devid;
    return 1;
}


static int
prepare_audiounit(_THIS, const char *devname, int iscapture,
                  const AudioStreamBasicDescription * strdesc)
{
    OSStatus result = noErr;
    AURenderCallbackStruct callback;
    ComponentDescription desc;
    Component comp = NULL;
    const AudioUnitElement output_bus = 0;
    const AudioUnitElement input_bus = 1;
    const AudioUnitElement bus = ((iscapture) ? input_bus : output_bus);
    const AudioUnitScope scope = ((iscapture) ? kAudioUnitScope_Output :
                                  kAudioUnitScope_Input);

    if (!find_device_by_name(this, devname, iscapture)) {
        SDL_SetError("Couldn't find requested CoreAudio device");
        return 0;
    }

    SDL_memset(&desc, '\0', sizeof(ComponentDescription));
    desc.componentType = kAudioUnitType_Output;
    desc.componentSubType = kAudioUnitSubType_DefaultOutput;
    desc.componentManufacturer = kAudioUnitManufacturer_Apple;

    comp = FindNextComponent(NULL, &desc);
    if (comp == NULL) {
        SDL_SetError("Couldn't find requested CoreAudio component");
        return 0;
    }

    /* Open & initialize the audio unit */
    result = OpenAComponent(comp, &this->hidden->audioUnit);
    CHECK_RESULT("OpenAComponent");

    this->hidden->audioUnitOpened = 1;

    result = AudioUnitSetProperty(this->hidden->audioUnit,
                                  kAudioOutputUnitProperty_CurrentDevice,
                                  kAudioUnitScope_Global, 0,
                                  &this->hidden->deviceID,
                                  sizeof(AudioDeviceID));
    CHECK_RESULT
        ("AudioUnitSetProperty (kAudioOutputUnitProperty_CurrentDevice)");

    /* Set the data format of the audio unit. */
    result = AudioUnitSetProperty(this->hidden->audioUnit,
                                  kAudioUnitProperty_StreamFormat,
                                  scope, bus, strdesc, sizeof(*strdesc));
    CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_StreamFormat)");

    /* Set the audio callback */
    SDL_memset(&callback, '\0', sizeof(AURenderCallbackStruct));
    callback.inputProc = ((iscapture) ? inputCallback : outputCallback);
    callback.inputProcRefCon = this;
    result = AudioUnitSetProperty(this->hidden->audioUnit,
                                  kAudioUnitProperty_SetRenderCallback,
                                  scope, bus, &callback, sizeof(callback));
    CHECK_RESULT
        ("AudioUnitSetProperty (kAudioUnitProperty_SetRenderCallback)");

    /* Calculate the final parameters for this audio specification */
    SDL_CalculateAudioSpec(&this->spec);

    /* Allocate a sample buffer */
    this->hidden->bufferOffset = this->hidden->bufferSize = this->spec.size;
    this->hidden->buffer = SDL_malloc(this->hidden->bufferSize);

    result = AudioUnitInitialize(this->hidden->audioUnit);
    CHECK_RESULT("AudioUnitInitialize");

    /* Finally, start processing of the audio unit */
    result = AudioOutputUnitStart(this->hidden->audioUnit);
    CHECK_RESULT("AudioOutputUnitStart");

    /* We're running! */
    return 1;
}


static int
COREAUDIO_OpenDevice(_THIS, const char *devname, int iscapture)
{
    AudioStreamBasicDescription strdesc;
    SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
    int valid_datatype = 0;

    /* Initialize all variables that we clean on shutdown */
    this->hidden = (struct SDL_PrivateAudioData *)
        SDL_malloc((sizeof *this->hidden));
    if (this->hidden == NULL) {
        SDL_OutOfMemory();
        return (0);
    }
    SDL_memset(this->hidden, 0, (sizeof *this->hidden));

    /* Setup a AudioStreamBasicDescription with the requested format */
    SDL_memset(&strdesc, '\0', sizeof(AudioStreamBasicDescription));
    strdesc.mFormatID = kAudioFormatLinearPCM;
    strdesc.mFormatFlags = kLinearPCMFormatFlagIsPacked;
    strdesc.mChannelsPerFrame = this->spec.channels;
    strdesc.mSampleRate = this->spec.freq;
    strdesc.mFramesPerPacket = 1;

    while ((!valid_datatype) && (test_format)) {
        this->spec.format = test_format;
        /* Just a list of valid SDL formats, so people don't pass junk here. */
        switch (test_format) {
        case AUDIO_U8:
        case AUDIO_S8:
        case AUDIO_U16LSB:
        case AUDIO_S16LSB:
        case AUDIO_U16MSB:
        case AUDIO_S16MSB:
        case AUDIO_S32LSB:
        case AUDIO_S32MSB:
        case AUDIO_F32LSB:
        case AUDIO_F32MSB:
            valid_datatype = 1;
            strdesc.mBitsPerChannel = SDL_AUDIO_BITSIZE(this->spec.format);
            if (SDL_AUDIO_ISBIGENDIAN(this->spec.format))
                strdesc.mFormatFlags |= kLinearPCMFormatFlagIsBigEndian;

            if (SDL_AUDIO_ISFLOAT(this->spec.format))
                strdesc.mFormatFlags |= kLinearPCMFormatFlagIsFloat;
            else if (SDL_AUDIO_ISSIGNED(this->spec.format))
                strdesc.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger;
            break;
        }
    }

    if (!valid_datatype) {      /* shouldn't happen, but just in case... */
        COREAUDIO_CloseDevice(this);
        SDL_SetError("Unsupported audio format");
        return 0;
    }

    strdesc.mBytesPerFrame =
        strdesc.mBitsPerChannel * strdesc.mChannelsPerFrame / 8;
    strdesc.mBytesPerPacket =
        strdesc.mBytesPerFrame * strdesc.mFramesPerPacket;

    if (!prepare_audiounit(this, devname, iscapture, &strdesc)) {
        COREAUDIO_CloseDevice(this);
        return 0;               /* prepare_audiounit() will call SDL_SetError()... */
    }

    return 1;                   /* good to go. */
}

static int
COREAUDIO_Init(SDL_AudioDriverImpl * impl)
{
    /* Set the function pointers */
    impl->DetectDevices = COREAUDIO_DetectDevices;
    impl->GetDeviceName = COREAUDIO_GetDeviceName;
    impl->OpenDevice = COREAUDIO_OpenDevice;
    impl->CloseDevice = COREAUDIO_CloseDevice;
    impl->Deinitialize = COREAUDIO_Deinitialize;
    impl->ProvidesOwnCallbackThread = 1;

    build_device_lists();       /* do an initial check for devices... */

    return 1;   /* this audio target is available. */
}

AudioBootStrap COREAUDIO_bootstrap = {
    "coreaudio", "Mac OS X CoreAudio", COREAUDIO_Init, 0
};

/* vi: set ts=4 sw=4 expandtab: */